Hardest part of the quest is getting people for Hydra/maybe Chimera. After that I'm assuming titan is pretty tough, but garuda isn't bad once you learn the fight.
Hardest part of the quest is getting people for Hydra/maybe Chimera. After that I'm assuming titan is pretty tough, but garuda isn't bad once you learn the fight.
Any info for Hydra? Should be able to attempt it tomorrow if I can get a group and want to be prepared as much as possible.
Get 2 tank 2 heal (I personally prefer 1 PLD 1 WAR 1 WHM 1 SCH) but to each their own
Tank Hydra close to the wall and make every range (DD and mage) Fight on the side but far from Hydra
DD can fight hydra but never go in her face
Tank (PLD in my case) Can evade almost any breath by moving toward hydra exept Triumvirate (too fast and does random dmg)
When add Pop send all DD exept tank to kill it ASAP then resume on Hydra
When Hydra use Fear Itself EVERYONE needs to run toward hydra as close as possible
rest is simple evade red cicles and all
dd/mage keep out of the middle so it doesnt shoot ice/fire there, tank needs to dodge every conal breath, kill wyverns asap and run to him when he goes to the middle or you get some weird confusion/terror debuff or die
hits tanks really hard and the wyverns will give him a buff to hit even harder if you dont kill fast enough, its survivable but makes it that much more annoying
gl getting a group if you're not a ranged dd though![]()
Can you use a HQ version of the melded weapon?
Hydra is quite easy actually with 2 tanks.
I can't believe none of you have mentioned yet that triumvirate is split damage. By always using 2 tanks in front the damage will go from a random 4k burst down to 2k making it extremely easy to tank.. just have the tanks hug the wall when he goes fireball mode (shoots 2) and he will always come back so that you don't run the risk of having 1 tank getting beat up by it.
Also another strat with 1 tank is to literally run circles around him. By doing so triumvirate will never hit at all. I'm serious this works.. you just have to be careful when he returns from shooting fireballs as you wont have as easy of a time dodging the initial swipe followed up by triumvirate
I don't get how people make Chimera so hard. Don't stand in red or ice.... that is it. The pld stuns everything that can hurt mages, war keeps it from moving around, and they still manage to die because they run into a breath or ice patch. Over 15 runs with pug groups and still can't win. Mages always go down when the ice starts to fly.
You would think that the rest of the fights would weed out the terrible players but they really don't.... somehow ppl are still bad at Titan.
This made me laugh out loud. Honestly, Brayflox was a complicated, but even after that, I wondered how people managed to get past Stone Vigil.
Then again, me and 2 of my irl friends have been CARRYING the 4th person in our runs, so maybe they slip through by the good graces of Duty Finder. There were so many bad people in our 8-man story runs I was wondering how they made it that far.
Not to mention that AF gear is a joke to get now.
From my own experience, ranged have it a lot easier, as running in is always easier then running out. For PGL/LNC, we constantly swing from Flank to Rear, and if we happen to swing up to flank, at just the wrong moment, and run down, we'll still get hit by AOE even if we instantly react. From all my MMO playing years, boss centered aoe is always snap run down, as you're generally at its butt, to avoid cleave mechanics; if it's centered on you, snap run left/right for whichever is clear. Chimera's tight reaction window, combined with FF14's dance DPS mechanics just screws with that inbred mentality.
Probably because every fight up to Titan is a complete joke including all the story missions, and the relic reborn fights. You can easily carry 2 or 3 people in each of them with ease as long as you have a solid core group that knows that they are doing. You can even carry people through titan if you can manage to get the heart down and the healers stay alive.
My DDs didn't realize that you don't have to be standing all up on the canons to fire them at the boss during the midboss stage, and kept dying to tornadoes...
Then the 2nd DD was not pulling their weight and it was taking us too long to kill trash mobs smh.
That's usually why we struggle - 2nd DD not pulling their weight. I honestly think SMN is broken because they parse so much more lower than me on WAR, and that's unacceptable.
Do parses take dots into consideration already? Because I know they didn't before. While SMN is not an amazing DPS, I don't feel it's weak enough to matter in leveling dungeons. That is if the players is not crappy (had a Summoner in Cutter's Cry keep casting Miasma II when standing far away, took the whole dungeon for me and another person to explain to him that he needs to be close to mobs for it to have effect, lol)
So was on the last step to finish my Relic when the servers shut down, beating Ifrit Extreme.
...So, in theory, I should need to beat Ifrit Hard and Titan Hard to finish it up?
MSQ, Ifrit, Garuda, Titan, 900 token item, relic.
Edit: Nothing makes me take a 15m DF hit faster than the thought of carrying another summoner through a dungeon. The parser most people are using does not in fact account for SMN DoTs, but others do.
I'm loathe to ask this, but are the Disciples of Magic really that far behind in terms of DPS?