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Thread: Odin/behemoth fates     submit to reddit submit to twitter

  1. #21
    the whitest knight u' know
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    Quote Originally Posted by Scythiroth View Post
    On that XIVDB website, the Odin Fate is listed as being in quite a few zones, it may just be able to pop in any of them?
    That's the idea. He's supposed to be a bit of an Ixion/Sandworm-style roaming FATE-HNM Primal... that allegedly gets stronger each time he's defeated (according to a dev comment about Odin from a long time ago).

  2. #22
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    allegedly gets stronger each time he's defeated
    Oh that sounds so fun. I can't wait to get all the mayhem of fully buffed Odin on Death-cam.

  3. #23
    Elvaan Death Machine
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    Quote Originally Posted by miokomioko View Post
    allegedly gets stronger each time he's defeated
    Quote Originally Posted by Kairos View Post
    Oh that sounds so fun. I can't wait to get all the mayhem of fully buffed Odin on Death-cam.
    It'll be lots of fun when his Zantesuken instant kills anything in a 50 yalm radius after he's been killed 50 times or so.

    Would be so hilarious to watch that happen, but I doubt that SE would make him get that strong.

  4. #24
    RIDE ARMOR
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    The behemoth last night on Hyperion managed to crash the server when 500 players were attacking it lol

  5. #25
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    ^ We have it on footage, it was pretty epic failure.

  6. #26
    Mithra Ero-Sensei
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    Quote Originally Posted by blindSharingan View Post
    I did Behemoth on balmung last night. It was an absolute cluster fuck. I had to keep running up to him since he kept culling out of view for me. Is there a setting I can mess with to change this? Not sure why the game thinks I need to see most of the players but not the monster.
    Would like to know too, I blame PS3 limitations for having a setting to limit players in view and and mobs in view...! (usually I notice names go first then other things after possibly after the 100 player range?

  7. #27
    RIDE ARMOR
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    We did Behemoth on Levi Tuesday. Reminded me of FFXI HNM amd GW2 World Bosses (except not easy).

  8. #28
    Road Tinnies
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    What is the actualy pop conditions do we know or just random timer of the FATE?

  9. #29
    So hard we fuck rocks
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    LMAO what your not seeing is the rest of the server which was there, just not loading, this was us chasing him to his final fight area... I was on BRD and got no reward except seals.
    Game constantly loses target of him, cause he blinks in an out of being rendered... making it near impossible to pull off combos.... was crap.... needs to be looked at by SE IMO....


  10. #30
    So hard we fuck rocks
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    Tai Chhe pretty much tanked the thing the entire time, and got shit for reward at the end.... pretty wack.

  11. #31
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    We killed Behe on Gilg and the lag/zone was ridiculously stupid. Not the brightest of ideas lol.

  12. #32

    Sweaty Dick Punching Enthusiast

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    fought and killed on midgardsormr. so many people made Behe keep disappearing. it ended up just being a big ass zombie zerg.

  13. #33
    Old Lady Harem of the House of Weave
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    Quote Originally Posted by Weltall View Post
    We killed Behe on Gilg and the lag/zone was ridiculously stupid. Not the brightest of ideas lol.
    It was horrible. No lie.

  14. #34
    Mr. Bananagrabber
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    Just showed up on Excalibur. Came in late cause I was running an instance, and over the course of running around like a headless chicken for a minute trying to find it never even appeared on my screen before it died.

  15. #35
    Dammit Steve of the House of Weave
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    lol. Just blinks in and out because there's so many people. At least on blm if you cast on it and it blinks out you still land your spell. 8 deaths and 15 minutes earned me 29 flame seals and 10 gil. Last time I ever do that.

  16. #36
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    they need to put server priority on NPCs and enemy mobs over PCs and pets/minions.

  17. #37
    the whitest knight u' know
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    Quote Originally Posted by Enygma55 View Post
    they need to put server priority on NPCs and enemy mobs over PCs and pets/minions.
    Any time it becomes an issue, all minions should go right out the door immediately, then other people's pets, then other people.

    That FATE was a cotton-pickin' joke.

  18. #38
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    Im jelly

  19. #39
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    You should not be. The "Behe" fight was 90% spent trying to get the model to load on your screen and then taking a couple of swipes at it.

    They really fucked up with the Fate system for large mobs like that. It should be an instance for the horns.

    It will be 200x worse when all the 25-30 people are level 50 and need horns for items.

  20. #40
    Bagel
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    I'm curious, is Behe supposed to be tanked, or something like that?

    I can imagine healers and DPSes having fun, but I wonder if they implemented any kind of mechanic since there will probably be 10+ around. Would be such a waste if they didn't -

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