Most SMN don't want to blow a charge for Energy Drain even if they need it. Dps job and amirite? They spam Ruin II for no good reason (it's very inefficient), and they probably physick their pet rather than sustain. SMN is pretty damn straightforward to play imo but somehow people manage to screw it up, and badly too.
You can run out of MP in those long fights if you place too much emphasis on dps through fester. That's SMN's primary problem as I see it right now. They spiked well 3x/min but the rest of the time it's 80 potency Ruin. If you manage rouse/spur well it's just an OK dps. I don't think it has the same ceiling as blm or drg at this very moment. It's pretty low by comparison.
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