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Thread: The Arcanist Thread.     submit to reddit submit to twitter

  1. #641
    Sea Torques
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    Aylin Celesse
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    Quote Originally Posted by Seravi Edalborez View Post
    First, oh hey you're on Hyperion. I/someone else can get you in the little BG linkshell we have going on when you're on.

    Second, personally (as SCH) my DF experiences are best with Amdapor Keep (as in, the average player quality is better). That said, Wanderer's Palace or Praetorium are easier. DF WP I generally see more people in your position; looking like they just hit 50 and/or this is their spam dungeon because AK is still too taxing. As long as nobody is trying to speedrun it (they really shouldn't in DF especially with a new-ish healer) it shouldn't be that bad. Praetorium I only mention because it's easy, but most people speedrunning it are in super-pimped out gear for maximum speed and wouldn't take you.
    Thanks for the tips, and I'd love an invite to your LS. I'm usually on evenings/late night EST (but will be on way more for this week thanks to 3 days off of work).

  2. #642
    New Merits
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    Quote Originally Posted by Seravi Edalborez View Post
    Not gonna act like it's that hard, but damn I have some respect for a good SMN worth their salt. I'm just half-assing this for final relic for the first time since I hit 50 with it and this is kind of a lot to manage vs a DPS'ing SCH. I can also see why it's such an idiot magnet and why bad SMNs get tunnel vision about not raising dead people.

    Tri-Disaster on Garuda plumes is also pretty neat and painless.
    Playing SMN as my main DPS class, I'm a particular kind of asshole when it comes to having a bad SMN in my group.

    I once had one who would just do Bio on one mob then proceed to only use Ruin II till Bio had to be refreshed.
    Also had someone tell me not to use Miasma II cause I am a ranged class and need to stay at range etc.

    Then someone a couple weeks back told me I'm a noob SMN cause I used Miasma II after fester.

    It's a great world out there.

  3. #643
    Old Odin
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    Random question to those who are up to Coil (mainly SCH since I assume if you SMN you have the acc): have you seen Bio / Bio II miss? Just kind of making up a theory that if some doesn't have an initial potency hit (like say Miasma and Thunder do), it can't miss. But I don't really have anything hard on that yet.

    It doesn't prove anything, but I know that this is the case when hitting something that has Stoneskin. If the attack is a Damage+additional effect, the add effect doesn't go through unless it does damage (IE, 0 damage Blizzard III won't generate Umbral Ice, 0 damage Straight Shot won't give buff, I believe 0 dmg MNK ws won't change forms). Conversely, stuff that doesn't (Bio, Demolish) will just ignore Stoneskin. This might be mildly important for PvP, as Tri-disaster is damage+bind and would thus "miss" if a target had Adlo or Stoneskin. But I'm rambling at this point.

  4. #644
    New Merits
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    Unless there is an initial hit potency associated with the spell, it CANNOT miss.

  5. #645
    The Once and Future Wamoura
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    That makes sense, I've only ever seen Miasma miss. (and Energy Drain, fuckin' energy Drain)

  6. #646
    Old Odin
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    For those who wanna milk that 1% or whatever: Contagion will extend the duration of Potent Poison Potion...poison.

  7. #647
    Ridill
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    Quote Originally Posted by Seravi Edalborez View Post
    For those who wanna milk that 1% or whatever: Contagion will extend the duration of Potent Poison Potion...poison.
    Makes sense as everything cast by the master will be extended no matter what.

  8. #648
    Old Odin
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    Bit expensive to test so I figure I'll ask as long as we're on the subject: are poison potions at a static potency, or can you buff it with like Raging Strikes?

    Edit: Not sure if people are dumb, but Foe Requiem doesn't help our (non-elemental) damage, does it?

    Editedit: It does.

  9. #649
    Old Odin
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    Stop the presses.

    http://forum.square-enix.com/ffxiv/t...=1#post1538244

    Quote Originally Posted by Hvinire
    In patch 2.1 we will be making a few adjustments to pet hotbars and abilities, starting with being able to hide the pet hotbar for mouse and keyboard users and addressing the use of pet actions for macros.
    We're looking into various adjustments, but did want to clarify that we have no plans to implement a gambit style system for pets.

  10. #650
    Ridill
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    Does Requiem affect only Ruin then or does the bonus spread to DoTs? Kinda weird that it's boosting non-elemental damage though.

  11. #651
    Old Odin
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    It affects all magical damage (including Garuda and all DoTs but not Ifrit/Titan). Dragonfire Dive, Windbite, or Flaming Arrow are not affected. It's spell+ rather than elemental+.

    From bard thread: http://www.reddit.com/r/ffxiv/commen...d_foe_requiem/

  12. #652
    Ridill
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    Does requiem increase damage from any melee WSs?

    No it wouldn't make sense, but that's not really a good reason (all things considered).

  13. #653
    The Once and Future Wamoura
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    Quote Originally Posted by Seravi Edalborez View Post

  14. #654
    CoP Dynamis
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    Quote Originally Posted by Seravi Edalborez View Post
    Yesssssssssssss

  15. #655
    Ridill
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    Quote Originally Posted by Seravi Edalborez View Post
    It affects all magical damage (including Garuda and all DoTs but not Ifrit/Titan). Dragonfire Dive, Windbite, or Flaming Arrow are not affected. It's spell+ rather than elemental+.

    From bard thread: http://www.reddit.com/r/ffxiv/commen...d_foe_requiem/
    They should really change the description then, it doesn't make any sense and is actually misleading. Good to know though.

  16. #656
    D. Ring
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    ooc--for aoe groups, do summoners drop the shadow flare first or dots > bane > shadow flare? I do the latter but am leaning towards dropping the flare first with a swiftcast for the sustained slow and dots as I'm casting the others. I just switched to SMN for my coil group (Turn 5) and want to make sure I am doing this as optimally as possible.

  17. #657
    Old Odin
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    As SCH I open with Swift Shadow Flare if Swift is up, after Bane if it isn't.

  18. #658
    D. Ring
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    Stupid question about Shadow Flare...

    The skill description says "5% chance of sustained slow", but as far as I can tell, it's always there unless the target simply resists it completely. Anyone know what's up with that?


    I do Shadow Flare first if there's more than 3 mobs, or if they're too far apart for Bane, otherwise I DoT + Bane first. Haven't done any tests on it though; just felt right.

  19. #659
    Yoshi P
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    I usually Swift+ Shadowflare or time and pre-cast Shadowflare in the spot where the tank is going to bring the group of mobs together then basically sit in it so the mobs don't run out of it if I happen to take aggro.

    I haven't tested this yet but supposedly the crit rate on Shadowflare is ridiculously high as well.

  20. #660
    spider123
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    I believe it's 5% per tick, so it's a ridiculously high-chance of the slow proc'ing.

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