Playing SMN as my main DPS class, I'm a particular kind of asshole when it comes to having a bad SMN in my group.
I once had one who would just do Bio on one mob then proceed to only use Ruin II till Bio had to be refreshed.
Also had someone tell me not to use Miasma II cause I am a ranged class and need to stay at range etc.
Then someone a couple weeks back told me I'm a noob SMN cause I used Miasma II after fester.
It's a great world out there.
Random question to those who are up to Coil (mainly SCH since I assume if you SMN you have the acc): have you seen Bio / Bio II miss? Just kind of making up a theory that if some doesn't have an initial potency hit (like say Miasma and Thunder do), it can't miss. But I don't really have anything hard on that yet.
It doesn't prove anything, but I know that this is the case when hitting something that has Stoneskin. If the attack is a Damage+additional effect, the add effect doesn't go through unless it does damage (IE, 0 damage Blizzard III won't generate Umbral Ice, 0 damage Straight Shot won't give buff, I believe 0 dmg MNK ws won't change forms). Conversely, stuff that doesn't (Bio, Demolish) will just ignore Stoneskin. This might be mildly important for PvP, as Tri-disaster is damage+bind and would thus "miss" if a target had Adlo or Stoneskin. But I'm rambling at this point.
Unless there is an initial hit potency associated with the spell, it CANNOT miss.
That makes sense, I've only ever seen Miasma miss. (and Energy Drain, fuckin' energy Drain)
For those who wanna milk that 1% or whatever: Contagion will extend the duration of Potent Poison Potion...poison.
Bit expensive to test so I figure I'll ask as long as we're on the subject: are poison potions at a static potency, or can you buff it with like Raging Strikes?
Edit: Not sure if people are dumb, but Foe Requiem doesn't help our (non-elemental) damage, does it?
Editedit: It does.
Stop the presses.
http://forum.square-enix.com/ffxiv/t...=1#post1538244
Originally Posted by Hvinire
Does Requiem affect only Ruin then or does the bonus spread to DoTs? Kinda weird that it's boosting non-elemental damage though.
It affects all magical damage (including Garuda and all DoTs but not Ifrit/Titan). Dragonfire Dive, Windbite, or Flaming Arrow are not affected. It's spell+ rather than elemental+.
From bard thread: http://www.reddit.com/r/ffxiv/commen...d_foe_requiem/
Does requiem increase damage from any melee WSs?
No it wouldn't make sense, but that's not really a good reason (all things considered).
ooc--for aoe groups, do summoners drop the shadow flare first or dots > bane > shadow flare? I do the latter but am leaning towards dropping the flare first with a swiftcast for the sustained slow and dots as I'm casting the others. I just switched to SMN for my coil group (Turn 5) and want to make sure I am doing this as optimally as possible.
As SCH I open with Swift Shadow Flare if Swift is up, after Bane if it isn't.
Stupid question about Shadow Flare...
The skill description says "5% chance of sustained slow", but as far as I can tell, it's always there unless the target simply resists it completely. Anyone know what's up with that?
I do Shadow Flare first if there's more than 3 mobs, or if they're too far apart for Bane, otherwise I DoT + Bane first. Haven't done any tests on it though; just felt right.
I usually Swift+ Shadowflare or time and pre-cast Shadowflare in the spot where the tank is going to bring the group of mobs together then basically sit in it so the mobs don't run out of it if I happen to take aggro.
I haven't tested this yet but supposedly the crit rate on Shadowflare is ridiculously high as well.
I believe it's 5% per tick, so it's a ridiculously high-chance of the slow proc'ing.