My point wasn't that people will always find the most efficient way of leveling their characters, but rather that people are doing it in XIV because there is nothing else to do when you switch jobs other than level up. This alleged advantage of being able to skip over content you've already done because it's all done on the same character doesn't really matter if you already finished all the content on your first job.
And how is all this stuff about "progression" relevant when the only MMOs that have story missions that are important enough that you have to do it or you'd get locked out of major areas and dungeons are FFXI and FFXIV? You're giving FFXIV extra points because it makes gameplay more convenient according to roadblocks only it has? I guess you can argue its cool that you can wear the same heavy armor on both your PLD and WAR but as far as talking points go I personally don't see how that's something a critic should take into consideration for pushing a game up from a "good solid MMO 7 or 8" to "made me blow my load MMO ever 9.5".
For the record I'm glad you love the game but I think you're losing sight of what a critic does, they're not here to simply go "this objectively has added a feather onto hats and it has gone beyond other games", they need to also score according to the experience of wearing that hat, if I'm allowed to stretch that analogy really thin. Also you've been making a big hullaballo about critics being unfair by not mentioning the class system, or ignoring it or something; are there ANY reviews out there that have somehow not mentioned the class system, including that Gamespot review?
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