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Thread: Titan Fight     submit to reddit submit to twitter

  1. #281
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    Quote Originally Posted by Elcura View Post
    Maybe Sacred Soil isn't ideal for stomps when solo healing, but I sure hope people don't get the idea that Sacred Soil during stomps isn't a good thing to do. The rules are different when you solo heal but let's not throw good sense out of the window.
    The problem is the limited ressource it uses. You get 3 charges per minute, I'd rather have Lustrates ready than reduce easily healable damage anyway. It's more mana efficient to soil for sure since it'll reduce more damage than Lustrate heals, but I find Lustrate to be infinitely more useful in the fight, both for tank healing or for healing someone who messed up. Especially with 2 healers, healing stomps is super easy, if you have WHM+SCH you precast medica II and Succor before the stomp and you can basically not cast a single aoe heal during the stomp and have everyone still live(that's a stupid thing to do however and depending on ticks it might not work out, or if it's a late stomp). Medica II will overheal a lot even on a full unmitigated stomp so that 10% dmg reduction does more or less nothing for you since it doesn't even save you mana at that point(WHM would cast Medica II regardless).

    Now if I have 2charges left(1 for lustrate), Aetherflow about to recharge and a stomp is coming I'll soil, assuming we have a bard and/or I'm not hurting for mana, but overall I'd say this happens rarely enough and I'd rather use all 3 charges on Lustrate than on Sacred soil, in every cases, including with 3 healers. I don't think I've ever wiped to a stomp(unless solo healing pre relic), however I've wiped to tank deaths enough times that I'd prioritize this over stomp damage reduction everytime. Do soil for Astral especially since a mountain buster is coming next, and soil during jumps too, but last phase stomps? Meh.

  2. #282
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    WHM pre-stoneskinning the tank right before a Mountain Buster makes the tank healing portion of post heart a complete joke even as solo healer. Just start casting it directly after the bombs finish exploding and again after he does his Gouel (sp) -> Landslide combo. Divine Seal being up for every Tumult means a single Medica 2 is generally enough to top everyone unless some idiot gets hit by weights.

  3. #283
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    Quote Originally Posted by Navyguy View Post
    Mnk could have relic +1 and full dl w/e and if he doesn't use skills correctly does nobody anygood.
    wut

  4. #284
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    So I kind of get why some PUGs opt for 3 healers because there is always one or two people who always seem to get hit, even though lolLandslide and Weight of the Land. In fact I was just in one, but DPS suffers for heals that shouldn't even be needed. Couldn't get past heart phase because one of the DPS thought having 1/4 of the DPS in the first Gaol wasn't a big deal.

    Also, WHMs that Medica 2 spam make me want to kill someone, mainly them.

  5. #285
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    Quote Originally Posted by Grey Jorildyn View Post
    wut
    I think he took "PUG" to mean puglist.

  6. #286
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    Quote Originally Posted by Pyros Eien View Post
    The problem is the limited ressource it uses. You get 3 charges per minute, I'd rather have Lustrates ready than reduce easily healable damage anyway. It's more mana efficient to soil for sure since it'll reduce more damage than Lustrate heals, but I find Lustrate to be infinitely more useful in the fight, both for tank healing or for healing someone who messed up. Especially with 2 healers, healing stomps is super easy, if you have WHM+SCH you precast medica II and Succor before the stomp and you can basically not cast a single aoe heal during the stomp and have everyone still live(that's a stupid thing to do however and depending on ticks it might not work out, or if it's a late stomp). Medica II will overheal a lot even on a full unmitigated stomp so that 10% dmg reduction does more or less nothing for you since it doesn't even save you mana at that point(WHM would cast Medica II regardless).

    Now if I have 2charges left(1 for lustrate), Aetherflow about to recharge and a stomp is coming I'll soil, assuming we have a bard and/or I'm not hurting for mana, but overall I'd say this happens rarely enough and I'd rather use all 3 charges on Lustrate than on Sacred soil, in every cases, including with 3 healers. I don't think I've ever wiped to a stomp(unless solo healing pre relic), however I've wiped to tank deaths enough times that I'd prioritize this over stomp damage reduction everytime. Do soil for Astral especially since a mountain buster is coming next, and soil during jumps too, but last phase stomps? Meh.
    Lustrate on anyone but the tank is hardly an ideal play. It's awesome if you need a heal while on the move but I wouldn't blow Aetherflow on Lustrate especially on a non-tank. Stomps are easy no matter how you slice it, but unless you're solo healing it's still a better idea to throw out Sacred Soil along with Succor than save Lustrate for some pleb who didn't dodge properly. Again, good sense suggests if you're a SCH, throw out a Sacred Soil to protect your party from stomps.

    You can still Lustrate the tank when needed (before Mountain Buster), but I wouldn't priortize using it unless solo healing.

    Quote Originally Posted by Deuce View Post
    So I kind of get why some PUGs opt for 3 healers because there is always one or two people who always seem to get hit, even though lolLandslide and Weight of the Land. In fact I was just in one, but DPS suffers for heals that shouldn't even be needed. Couldn't get past heart phase because one of the DPS thought having 1/4 of the DPS in the first Gaol wasn't a big deal.

    Also, WHMs that Medica 2 spam make me want to kill someone, mainly them.
    Tell them to start doing some damage lol

  7. #287
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    Quote Originally Posted by Deuce View Post

    Also, WHMs that Medica 2 spam make me want to kill someone, mainly them.
    This. It's like most WHMs don't even read their abilities...

    For those that may not know, Medica2 heals 200 potency with a 100 potency regen for 15s for 452 MP. Medica1 heals 300 potency straight up for 372 MP. Once the regen effect of Medica2 is up, it's more efficient in every way to switch to Medica1 instead of continuing to cast 2 over and over again.

    Of course, the line I quoted might have more to do with the enmity generated by using multiple AOE heals, but as a WHM, I can tell you that, in fights with unavoidable AOE, or when your DPS just don't know how to dodge or mitigate damage, single-target healing isn't always an option. If you have more than 1 person that needs to be healed RIGHT FUCKING NOW, then you don't have a GCD to spare for a second cast. It's either AOE heal, or you're gonna be trying to pick dead bodies up off the floor in mid-fight, which is much worse than the tank having to buckle down and hold that shit just a little bit better.

  8. #288
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    Medica II is a hier tier then I so it needs to be better!

  9. #289
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    Quote Originally Posted by Ratatapa View Post
    Medica II is a hier tier then I so it needs to be better!
    And I've seen this mentioned a lot. I still think numbered tiers was a stupid idea and this doesn't make me change my mind.

  10. #290
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    Quote Originally Posted by Sylvrdragon View Post
    Of course, the line I quoted might have more to do with the enmity generated by using multiple AOE heals, but as a WHM, I can tell you that, in fights with unavoidable AOE, or when your DPS just don't know how to dodge or mitigate damage, single-target healing isn't always an option. If you have more than 1 person that needs to be healed RIGHT FUCKING NOW, then you don't have a GCD to spare for a second cast. It's either AOE heal, or you're gonna be trying to pick dead bodies up off the floor in mid-fight, which is much worse than the tank having to buckle down and hold that shit just a little bit better.
    Both, it is inefficient, but the main issue I've seen, at least for Titan is that it generates a lot of enmity when spammed at the start of the fight leaving little room between the tank's and the healer(s) enmity. It usually ends up in the WHM(s) having too much enmity at the end of the heart phase for them to be able to spam heals when it matters. DPS getting hit by anything before heart phase certainly doesn't help either.

    It could also just be PUG tanks being bad. I can't say for certain because I've barely touched my PLD/WAR, but I have seen some pretty bad ones.

    Also been meaning to ask, I have full DL on my DRG, but only an Ifrit's harpoon should I try to farm Garuda some more before going back to Titan or would it just be a waste of time?

  11. #291
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    Quote Originally Posted by Alkar View Post
    And I've seen this mentioned a lot. I still think numbered tiers was a stupid idea and this doesn't make me change my mind.
    Been wondering what Medica / II are called in the JP client. Since I believe they use the old -ra/-ga for other spells instead of numbers, and I dunno if Medica is just a new spell for the series.

    RE Lustrate/Soil: I almost never (have to) use Lustrate outside of small emergencies (WHM died or tank just isn't topped off for whatever reason pre-MB). If I have to use it, it's almost never more than once. I love the shit out of Soil and Succor. Will typically use my 3 charges like so:

    -If a "Soil moment" is coming up, have 2 charges ready (ideally) and use 1 on Soil.
    -If Aetherflow isn't up for a while yet, save 1 charge for possible Lustrate
    -Energy Drain if at 2-3 charges, Soil is not needed/down, and I need MP.
    -If Aetherflow is coming up and I still have that one leftover charge, generally Energy Drain unless a Soil moment is coming up.

  12. #292
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    Quote Originally Posted by Ratatapa View Post
    Medica II is a hier tier then I so it needs to be better!
    Even worse is Cure III. I have seen some WHMs operate under two misconceptions all the time:

    1) It cures for more than Cure II (talking single target basis here)
    2) When the Cure II proc occurs for Cure III, the next Cure III is free (no, it's a guaranteed critical, but not free)

    I can probably count on two hands the number of times I've used Cure III on WHM. If they fixed the AOE range to like 10 yalms, it would be a much more interesting spell, but as it is, someone attacking the back of a medium-sized mob will not get hit by a C3 cast on the tank on the opposite side. The pivot strategy on Hydra is like one of the few examples of where people are stacked enough for it to be worthwhile, but even then, no one should be taking damage in that situation so /shrug.

  13. #293
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    Current fisticuffs moved to its own thread:

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  14. #294
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    I am tired of titan fights via dutyfinder ._. I manage to dogde everything (i get sometimes caught too once in a while if I am lazy), but in every group I encounter there are at least 2 persons that cant dodge shit and eat dirt constantly. This is frustrateing -_-

  15. #295
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    Quote Originally Posted by Damane View Post
    I am tired of titan fights via dutyfinder ._. I manage to dogde everything (i get sometimes caught too once in a while if I am lazy), but in every group I encounter there are at least 2 persons that cant dodge shit and eat dirt constantly. This is frustrateing -_-
    df is just for dodge training, 2 tanks isn't gonna cut it for dps unless everyone is beastly(never made it past heart in a df). Once you learn to dodge, move on to shout groups.

  16. #296
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    I've made it past heart plenty of times in a DF and gotten it as low as 15% before people straight up lost focus.

  17. #297
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    I don't know if this is as true now as it was 2 weeks ago but typically that happens because nobody in DF has a lot of experience with line bombs. So they panic or lose focus.

  18. #298
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    Problem with most players is that when they see the mob almost dead they go

    Chill up dudes we got him blah blah and shit happens

  19. #299
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    The final 5% excitement is the worst (on any boss really). People just start trying to burn it down, disregarding all safety, and end up dead & frustrated.

  20. #300
    You wouldn't know that though because you've demonstrably never picked up a book nor educated yourself on the matter. Let me guess, overweight housewife?
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    serious question. How "well" do war dps in this fight in comparison to other dps?

    Twice now I have gotten into shout groups with a pld + war and they always say "war is geared as dps" I leave both because yes, I know people love to go off on how it can be solo healed, killed with df setup, etc. but I have wiped so many times to titan, that I feel if I am getting into a shout groups it's to either get that extra healer OR an extra legit dps. But maybe I am wrong and war works just fine as that extra deeps. idk


    So tired to people dying to this shit in general, so having the extra healer is nice. I am sure once our fc has enough at that lvl we wouldn't need it, but gotta be careful with shout groups lol.

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