Is that solo or in party? I was at 7k HP when I did it and felt plenty safe, if that's out of party you'd probably be okay with food and VIT bonus thrown in. Obviously any more you can pile on is great though.
Is that solo or in party? I was at 7k HP when I did it and felt plenty safe, if that's out of party you'd probably be okay with food and VIT bonus thrown in. Obviously any more you can pile on is great though.
Solo. I'll give it a shot when I get there (still finishing for 900 philo thing on PLD).
I bet I have tried this fight 50 times and have yet to win. Trying to get my relic on WAR so no shout parties will invite me. I'm also the only one ready for the fight in my FC >.>
Anyone on Sargatanas willing to help a bro out?
This music needs to play during heart phase for every DF Titan.
Got my clear with an experienced shout group. No one got hit by avoidable AoEs, felt weird since I'm used the other healer always getting hit/killed/knocked-off. Quite enjoying my SCH relic.
One problem I come across often in DF groups (practice) and folks I know is they never wait for landslide on the row-rocks, so they end up having to dance around one of the 'safe' rocks when he aims right for them, which 25% of the time ends up with someone getting knocked off the arena, or blown up by the middle row.
Pretty easy fight lag-spikes withstanding when folks know how to dodge.
The comedy of playing that song is only enhanced because the game is horrible at detecting the slightest movement so others look like they're running in place when they're actually just side stepping.
Utterly sick of this fight now. I'm in a similar situation being one of the few people in my group ready to do it. A few are trying it now but having started in DF, they're frankly terrified. As a SCH healer this fight is tough but I'm just utterly sick of ending up being one of the last people standing, frantically keeping the tank up solo with the WHM sailing off the edge or BRDs endlessly running into AoEs. Had what felt like a great group last night, lined up for plumes in #5 but still always let down by one or two fuckups each run.
I'm on Siren if anyone has room for a geared and experienced SCH.
I don't think SE understand how miserable this fight can be and how few relic holders actually want to go back and do it. I'm not saying everyone won't do it but I rarely see relics in groups going for it. It seems like one of those fights where people never want to go back to it.
I actually DF'd this fight on my SCH the other day for some experience at healing the fight. Got carried on my whm(lol) so I'm pretty nub for healing. However, on the NA server it's a lot easier without the latency. And by easier, I mean healing stomp in general. I have no idea how sch's heal solo in this fight but if I place my pet near the tank and pre heal jump/stomp then aoe through it's pretty solid and very easy with a whm backing you up to actually heal the damage with medica II. On JP server while healing stomp I'd ALWAYS get hit by plume right after the stomp due to latency. Now it's really not a problem.
My biggest thing is PEOPLE LEARN HOW TO DODGE. The stress of this fight is only bad because of the stupid dps that can't dodge plumes OR EVEN BOMBS. I mean really, watch the vid a couple times and you should never get hit. I get a mistake now and again, I make those too zoning out now and again but people getting hit over and over and over to the same stuff is what makes this fight hard. Healing those retards so they don't die to stomp then pre healing the tank for MB while avoiding damage and positioning to heal stomp is just too much work. Get some competent friends and run through the fight with them. I have no problem tanking this or dps'ing on my blm(or brd I guess). It's really not a bad fight when people aren't eating bombs/plumes.
It's very doable, but relies on the rest of your party not getting hit by crap to cause you additional healing. The only damage the rest of the party should be taking is from stomps, but Sacred Soil and Virus (if it's up) reduces the damage a fair bit. Plus you have that extra DPS to make the fight go a bit quicker.
Tried a few runs via Duty Finder with WHM. All the runs were laughably bad, but I never realized just how healing intensive this fight actually is. Much different experience from PLD.
And I now dislike people who can't dodge. I can avoid every AoE, but it doesn't matter if all the DPS are off the stage or taking a dirt nap. There goes 700 MP to Raise!
I've been joining fights for this, both shout and DF, over the past few days. As a WAR, it's nigh-impossible to get in a shout group. The only shout groups that accepted me where like "yeah... okay... you can be a shoddy DD". I'm going to have to start my own shout run once I have a large enough block of free time to set aside for that.
I've gotten to the point where I'm now carrying around Keeper's Hymns just so I can re-allocate to STR or VIT depending on what the group needs. I've built up a DD set of accessories to swap to. ughhhh
You can be geared to high-fucking heaven and they'll still say "yeaaaaah I've had bad experiences with WAR tanks".
The problem is that WARs seem to have to go the extra mile to compete with PLD for this. I'm absolutely fine with a well geared and experienced WAR tank who has a clue but put an average WAR v average PLD and the PLD is just less squishy.
It is a bit. Especially when your WHM partner goes sailing off the platform in phase 2 and you solo heal as a SCH through to phase 5 when Tumult eventually kills everyone.but I never realized just how healing intensive this fight actually is
Yep, exactly this. Last group I tried in actually did ok with plumes on the whole, lined up and moved appropriately but DPS getting hit by bombs was a major issue.The stress of this fight is only bad because of the stupid dps that can't dodge plumes OR EVEN BOMBS.
One of the less forgiving aspects of the fight is that raising is often pointless. A death early in the fight can be recovered from but if you die early in the fight for any reason other than an R0 lagspike you're not surviving anyway.
A death late in the fight (assuming it wasn't a landslide, in which case nothing you can do anyway) is extremely difficult to recover from, your only opportunity is during gaol -> landslide and hope a healer can top you off (while also making sure the tank is topped off for the incoming table flip) before the next tumult.
If you're a mage or just don't have much VIT you're probably gonna die anyway unless every precaution is taken (virus, soil, someone hitting you with protect) because your HP is just so low.
If you die in the first couple of phases (why?) it's saveable. However if you die in Phase 3 you're pretty much screwed and so is everyone else. Also: the weakness penalty means phase 5 isn't easily survivable and you're taking MP and attention which should be elsewhere.
Last night I had a DF Titan group where the SCH placed their fairy right next to the tank. I didn't question it, because the tank had a Bravura and it looked like he and a majority of the others entered (same FC buff, no discussions about building LB, etc.).
Was that SCH just patently insane (can't your fairy cause a plume/landslide to target there, forcing the tank to move, or does Titan not target pets with those?), or is there some logic to placing the fairy back there? Usually I just see people put it in the middle of the arena.
Right next to the tank (in frontal cone) is dumb, but only for the reason that the fairy will die. If it was close but not in cone range that's fine. Plumes/gaol/landslide never target pets in this fight, unlike say Chim/Hydra.
Random-targeted attacks generally don't target pets (chimera's lightning ball thing being the only one I can think of offhand).
As long as it wasn't placed where it would get bustered there's no reason not to put her there, putting her in just the right spot can make her less likely to get caught in a landslide and have to be repositioned.
They had placed it right on top of the tank basically. All that stuff is good to know, thanks. SCH is my next relic, if I ever get WAR done.
So my FC was talking about another glitch on Titan where there's a certain spot where tanks can stand post-heart phase where they can avoid every attack, including Mountain Busters. Is there more information on this or are they blowing smoke?