1. FFXIV Reset Timers
    Last daily reset was 11 hours, 4 minutes ago / Next daily reset is in 12 hours, 55 minutes
    Last weekly reset was 6 days, 4 hours, 4 minutes ago / Next weekly reset is in 5 hours, 55 minutes
Page 11 of 69 FirstFirst ... 9 10 11 12 13 21 61 ... LastLast
Results 201 to 220 of 1368

Thread: Pugilist/monk discussion     submit to reddit submit to twitter

  1. #201
    The Defense is ready, Your Honor
    Join Date
    Sep 2007
    Posts
    20,631
    BG Level
    10
    FFXIV Character
    Lord Longhaft
    FFXIV Server
    Gilgamesh
    FFXI Server
    Cerberus
    WoW Realm
    Mug'thol

    ^ Fracture is probably the third.

  2. #202
    CustomTitle
    Banned for Duping
    HOT LITTLE SNATCH

    Join Date
    Feb 2007
    Posts
    7,994
    BG Level
    8
    FFXIV Character
    Jam Valesti
    FFXIV Server
    Leviathan

    Yup, Fracture at 220 potency, Demolish at 240 and Touch of Death at 270. If TP isn't an issue you should be keeping up all 3 as much as possible, since they're the highest damage per GCD. Can slot both Fracture and ToD in np between your combos and maintain them + GL3.

  3. #203
    CoP Dynamis
    Join Date
    Dec 2007
    Posts
    287
    BG Level
    4
    FFXIV Character
    Jahaudant Rivea
    FFXIV Server
    Sargatanas

    Quote Originally Posted by Navyguy View Post
    dl body is garbage anyway!
    Str : +20, Acc: +27 Vit: +22 Det: +13

    hq militia harness with 4 materia
    Str : +14 Vit: +15 Det: +16, Dex +14, Crit hit rate +13, mater is slots = +10 crit hit rate, +12 skill speed
    10 crit and 12 skill speed is not better than 6 STR.

    See below spoiler.

    Spoiler: show

    Here's the damage formula for skills.
    (Potency/100) x [((0.0032 x STR + 0.4162) x WD) + (0.1 x STR – 0.3529) + ((DTR – 202) x 0.035))] x (1 + (0.5 x (0.0693 x CRT – 18.486)/100))

    Interesting things to note, potency is a multiplier. 200 potency attacks hit 2x as hard as 100 and 300 potency attacks hit 3x as hard.
    Here's the formula for your auto attack. It's pretty much exactly the same except instead of "potency" the first term is just auto attack listed damage divided by weapon damage.

    (WAA/WD) x [((0.0032 x STR + 0.4162) x WD) + (0.1 x STR – 0.3529) + ((DTR – 202) x 0.11))] x (1 + (0.5 x (0.0693 x CRT – 18.486)/100))

    So anyway, that looks complicated and you don't have time to plug stuff in there and check out how it behaves, so I saved you some trouble. My Bard is relic geared with almost full darklight (missing like 2 pieces) and here's what the equations look like for her.

    Current Stats:
    [((0.0032 * 425 + 0.4162) * 40) + (0.1 * 425 – 0.3529) + ((224 – 202) * 0.035))] * (1 + (0.5 * (0.0693 * 452 – 18.486)/100)) = 121.28

    +1 Dex (primary stat):
    [((0.0032 * 426 + 0.4162) * 40) + (0.1 * 426 – 0.3529) + ((224 – 202) * 0.035))] * (1 + (0.5 * (0.0693 * 452 – 18.486)/100)) = 121.52

    +1 DTR:
    [((0.0032 * 425 + 0.4162) * 40) + (0.1 * 425 – 0.3529) + ((225 – 202) * 0.035))] * (1 + (0.5 * (0.0693 * 452 – 18.486)/100)) = 121.32

    +1 CRT:
    [((0.0032 * 425 + 0.4162) * 40) + (0.1 * 425 – 0.3529) + ((224 – 202) * 0.035))] * (1 + (0.5 * (0.0693 * 453 – 18.486)/100)) = 121.32 (this does not factor in the added bonus crit provides Bards where when my DoTs crit I get free Bloodletter procs, so crit is slightly better than this number shows).

    +1 WD:
    [((0.0032 * 425 + 0.4162) * 41) + (0.1 * 425 – 0.3529) + ((224 – 202) * 0.035))] * (1 + (0.5 * (0.0693 * 452 – 18.486)/100)) = 123.17

    So in summary, for someone who is almost full dark light with a relic weapon:
    1 DTR/CRT* = .033% damage increase
    1 DEX = .2% damage increase
    1 WD = 1.55% damage increase


    See also this calculator: http://valk.dancing-mad.com/?page_id=260

    Now please stop misinforming an already heavily disadvantaged job.

  4. #204
    CustomTitle
    Banned for Duping
    HOT LITTLE SNATCH

    Join Date
    Feb 2007
    Posts
    7,994
    BG Level
    8
    FFXIV Character
    Jam Valesti
    FFXIV Server
    Leviathan

    Without considering Gryphonskin (aka poorfag/entry gear) you want Militia Barbut, Subligar and Caligae over DL. Darklight body/hands are good, as are all the accessories. Crafted/peltast are only ever so marginally worse in a few cases so if you wanna save tokens they're perfectly viable alternatives. If you're gearing for coil you need to prioritize some accuracy with your melds or shift to some of the acc heavy DL pieces.

  5. #205
    Ridill
    Join Date
    Jan 2005
    Posts
    19,023
    BG Level
    9

    Quote Originally Posted by Kiarax View Post
    Yup, Fracture at 220 potency, Demolish at 240 and Touch of Death at 270. If TP isn't an issue you should be keeping up all 3 as much as possible, since they're the highest damage per GCD. Can slot both Fracture and ToD in np between your combos and maintain them + GL3.
    Hardest thing about this is not overusing ToD as you'll burn TP stupid fast doing that (along with others). Fracture and Demolish go quite well together, if you do Demolish to Fracture in GL3 the expiration timers line up nicely.

  6. #206
    the whitest knight u' know
    Join Date
    May 2006
    Posts
    15,485
    BG Level
    9
    FFXIV Character
    Miya Kai
    FFXIV Server
    Excalibur

    Fracture. 100 potency + 120 potency worth of DoT.

    edit: goddamnit fuking pages!

  7. #207
    Melee Summoner
    Join Date
    Dec 2010
    Posts
    36
    BG Level
    1
    FFXIV Character
    Nekoh Tee
    FFXIV Server
    Excalibur
    FFXI Server
    Ifrit
    WoW Realm
    Medivh

    Quote Originally Posted by Kiarax View Post
    Without considering Gryphonskin (aka poorfag/entry gear) you want Militia Barbut, Subligar and Caligae over DL. Darklight body/hands are good, as are all the accessories. Crafted/peltast are only ever so marginally worse in a few cases so if you wanna save tokens they're perfectly viable alternatives. If you're gearing for coil you need to prioritize some accuracy with your melds or shift to some of the acc heavy DL pieces.
    not sure how much it is on your server but on mine, gryphonskin gear is way more expensive than militia stuff.

  8. #208
    CustomTitle
    Banned for Duping
    HOT LITTLE SNATCH

    Join Date
    Feb 2007
    Posts
    7,994
    BG Level
    8
    FFXIV Character
    Jam Valesti
    FFXIV Server
    Leviathan

    You misunderstand, I was saying militia/DL is entry gear for those that can't afford (or just don't wanna spend) Gryphonskin. If you do go for it I'm sure it can beat out DL in every slot, but I haven't looked up what kinda stat caps it has.

  9. #209
    Melee Summoner
    Join Date
    Dec 2010
    Posts
    36
    BG Level
    1
    FFXIV Character
    Nekoh Tee
    FFXIV Server
    Excalibur
    FFXI Server
    Ifrit
    WoW Realm
    Medivh

    Quote Originally Posted by Kiarax View Post
    You misunderstand, I was saying militia/DL is entry gear for those that can't afford (or just don't wanna spend) Gryphonskin. If you do go for it I'm sure it can beat out DL in every slot, but I haven't looked up what kinda stat caps it has.
    Ah I see, but yeah stat caps for GR stuff well at least STR/VIT is what the HQ version is. As for the other stats such as Crit Rate, Accuracy, and so on it usually is whichever stat has the highest #

  10. #210
    Melee Summoner
    Join Date
    Jun 2013
    Posts
    30
    BG Level
    1

    Quote Originally Posted by Jahaudant View Post
    10 crit and 12 skill speed is not better than 6 STR.

    See below spoiler.

    Spoiler: show




    See also this calculator: http://valk.dancing-mad.com/?page_id=260

    Now please stop misinforming an already heavily disadvantaged job.
    I didn't "misinform" anybody, the stats are right there. I posted my setup because that is the rout I went. I might have been harsh calling DL garbage but honestly for the most part it is, would I be better off using DL body idk however It was about 150% easier to obtain and make my current body rather then DL. 10k for HQ body, 4/4 on materia I made seemed like a better deal.

  11. #211
    Banned.

    Join Date
    Jul 2007
    Posts
    10,330
    BG Level
    9

    1.5% crit rate for 150% damage 1.5% of the time or 3% damage at all times

  12. #212
    Melee Summoner
    Join Date
    Jun 2013
    Posts
    30
    BG Level
    1

    11 CM runs later and i got my new body piece^^ Materia went 1/1, 1/1, 1/3, 1/1, 1/11
    Food is HQ stuffed Cabbage


  13. #213
    Ze NinjaSYXX
    Join Date
    Feb 2007
    Posts
    11,899
    BG Level
    9
    FFXIV Character
    Nitsuki Syxx
    FFXIV Server
    Gilgamesh
    FFXI Server
    Ragnarok

    and thanks to this thread, i'm putting heavy consideration into what i should be spending my tokens on (First plan AF2 head). At the same time i'm saving up for are DL body and hands. Pretty much prepping for coils and getting rid of the rest of my peltast first. What should i be going for with Feet (DL, gryphonskin, AF2)?

  14. #214
    CoP Dynamis
    Join Date
    Dec 2009
    Posts
    262
    BG Level
    4

    So Fracture is worth it even without the Marauder trait?

  15. #215
    the whitest knight u' know
    Join Date
    May 2006
    Posts
    15,485
    BG Level
    9
    FFXIV Character
    Miya Kai
    FFXIV Server
    Excalibur

    Yes.

    It's 100 potency up front and another 120 via DoT. That's going to be one of your strongest attacks, added up.

  16. #216
    CoP Dynamis
    Join Date
    Dec 2007
    Posts
    287
    BG Level
    4
    FFXIV Character
    Jahaudant Rivea
    FFXIV Server
    Sargatanas

    Quote Originally Posted by Navyguy View Post
    I didn't "misinform" anybody, the stats are right there. I posted my setup because that is the rout I went. I might have been harsh calling DL garbage but honestly for the most part it is, would I be better off using DL body idk however It was about 150% easier to obtain and make my current body rather then DL. 10k for HQ body, 4/4 on materia I made seemed like a better deal.
    If DL body is garbage because it takes more than 4 CM runs to complete then we may as well disregard all AF2 and Allagan as well - that shit takes entire weeks to get. You are better off getting Militia it's way easier.

  17. #217
    Old Merits
    Join Date
    Sep 2007
    Posts
    1,042
    BG Level
    6
    FFXI Server
    Ragnarok

    I wish there was a way to make tracking dots easier on the eyes, having them move around and being the same size as all the other 5-10 dots on a boss at any given time while being small as fuck can get tiresome, also if there's another MNK in the group it gets worse because the color difference is very subtle. Add to that that my vision is not the best and I find myself reapplying ToD when there's 4-6 seconds left because it doesn't line up with Demolish.

    I'm thinking about replacing ToD with Fracture, even if it has 50 less potency overall, it does line up with Demolish and I won't waste 1-2 ticks, at least until they make it easier to track your dots (at least make them always show the first ones or something), having them shuffle around nonstop while being so small is a pita.

  18. #218
    Melee Summoner
    Join Date
    Jun 2013
    Posts
    30
    BG Level
    1

    Quote Originally Posted by Jahaudant View Post
    If DL body is garbage because it takes more than 4 CM runs to complete then we may as well disregard all AF2 and Allagan as well - that shit takes entire weeks to get. You are better off getting Militia it's way easier.
    Yes I know the time it takes to get 800+ tomestones. I was simply saying for your time/money there are other options. i.e. get HQ militia and save your points to buy items to have HQ lvl 70 gear made, only 2-3 runs more. AF2 gear/Allagan gear is amazing lol do w/e it takes to get your gear. DL however is not thus this discussion.

  19. #219
    Banned.

    Join Date
    Jul 2007
    Posts
    10,330
    BG Level
    9

    Technically AF2 is shit too, but this Militia/DL discussion is totes so carry on.

  20. #220
    Salvage Bans
    Join Date
    Nov 2007
    Posts
    869
    BG Level
    5
    FFXIV Character
    Tsu Kiyome
    FFXIV Server
    Sargatanas
    FFXI Server
    Carbuncle

    Question: Where are people inserting Fracture into their rotations? It just feels awkward to me compared to ToD and Demolish to use.

    I can start fights with ToD and then go into a rotation which has Demolish in it but then comes that awkward moment of where to put Fracture. Just open with double DOTs before going into the rotation instead? Feels like without Perfect Balance, it's a massive headache on where to stick the move into the rotation in the first place. I still use it because it's so strong but I can't help but think my placement of it is not optimal and I'd like to get inputs on where to put it.

Page 11 of 69 FirstFirst ... 9 10 11 12 13 21 61 ... LastLast