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Thread: Pugilist/monk discussion     submit to reddit submit to twitter

  1. #301
    Sea Torques
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    Other question - what food are people using in BC? Specifically if you don't need the Accuracy.

  2. #302
    Ridill
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    The requirement increases with each turn, you don't need 470 ACC for turn 1, at all.

    The 470 number is the amount you want to have available as it's what people have estimated you need to cap ACC by turn 4 (and/or 5 I assume).

    Spoiler: show
    STOP CALLING IT AF+1

    AF+1 WOULD BE TEMPLE/HEALER'S/FIGHTER'S/GALLANT +1 (or the little HQ symbol, whatever)

    JUST CALL THE SHIT AF2, LESS KEYSTROKES, LESS NONSENSICAL NAMING


  3. #303
    Ze NinjaSYXX
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    Quote Originally Posted by Niiro View Post
    The requirement increases with each turn, you don't need 470 ACC for turn 1, at all.

    The 470 number is the amount you want to have available as it's what people have estimated you need to cap ACC by turn 4 (and/or 5 I assume).

    Spoiler: show
    STOP CALLING IT AF+1

    AF+1 WOULD BE TEMPLE/HEALER'S/FIGHTER'S/GALLANT +1 (or the little HQ symbol, whatever)

    JUST CALL THE SHIT AF2, LESS KEYSTROKES, LESS NONSENSICAL NAMING

    If this is what it's being based off of, then it seems logical to up my crit and stick w/ peltast legs + AF2 feet then neck. Deviled eggs will put me above the said minimal acc req.

  4. #304
    Smells like Onions
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    Quote Originally Posted by Kawfee View Post
    On Caduceus I was trading off top DPS (by my measurement, which is the aggro meter, since parsers broken)
    It is funny you say that, because looking at the aggro meter is a far worse indicator than using one of those so called broken DPS parsers you say (they're not accurate, they simulate stuff, they may miss some stuff, but they give a good overall approximation and it is the best you can have now. MNK aside, many (if not all?) DPS classes have aggro reduction skills (AFAIK DRG have a jump).

    If you used a DPS parser you'd also be able to see if you miss or not, and also realise which accuracy you are aiming for.

  5. #305
    Ridill
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    DRG and WHM are the only jobs with hate reducing skills.

    That is, skills that actually remove a portion of accrued hate.

  6. #306
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    That's interesting, I didn't know there were any aggro reducing abilities available besides WHM's shroud. I had noticed that a friend of mine, who does parse, shares the numbers, and they actually usually do closely correlate to the aggro #'s in the party list for DPS. I'm sure you're right, parser is still better. I had tried to get FFXIVAPP working but had issues and figured I'd wait until its further along in development.

  7. #307
    Bard-turned-Miner
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    Quote Originally Posted by Niiro View Post
    <snip>
    Nevermind, you edited your post

  8. #308
    Smells like Onions
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    My knowledge on other classes isn't extensive, but I know Quelling Strikes from ARC also reduces aggro and is a cross-skill attainable at least by BLM.

    That they reduce aggro before, during, or after the damage is done doesn't really matter, my point was that one cannot assume that aggro and damage are not 100% correlated between two players, because certain skills can affect how aggro builds or is reduced.

    Kawf you need NET Framework 4.5 to run FFXIV-APP, for other issues check their FAQ/Troubleshooting, other than that not sure what may be wrong, I also got some friends who can't get it to work.

  9. #309
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    Quelling Strikes doesn't reduce the enmity you already have.

    Edit: It's also not a thing MNK has anyways so.

  10. #310
    Smells like Onions
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    It'd help to keep this thread clean of noise-posts trying to correct people.

    I said:
    [...]aggro reduction skills[...]
    and
    [...]also reduces aggro[...]
    I even tried explaining myself again in case it was unclear (I never mentioned HOW or WHEN aggro is reduced, what matters is that aggro is modified) and how it doesn't even affects the point I'm trying to make.

  11. #311
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    Thanks, I don't think I had the correct installation of .NET

  12. #312
    Ze NinjaSYXX
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    Anyone have a confirmed droplist for coils gear? I thought body drops from turn 1 then someone said it's a chest in turn 4, and pants drop from turn 1. Only big reason i'm asking is cuz i am putting heavy consideration into having gryphonskin hq pants crafted for me. I have all the philo needed to buy the mats + the other mats. Money is just being spent on materia.

  13. #313
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    Pants drop from Turn 1, I got them from there, I haven't seen the chest drop and from what I've gathered, it's supposed to drop in turn 5. DRG Body drops in Turn 1 also, so you might be confusing it with that.

    https://docs.google.com/spreadsheet/...any=true#gid=0

  14. #314
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    http://forum.square-enix.com/ffxiv/t...ut-Loot-Tables

    That's the most complete list I've seen, there's not going to be a complete one because turn 5 simply hasn't been cleared enough.

    MNK body is unaccounted for, so most likely T4.

  15. #315
    Ze NinjaSYXX
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    One guy confirmed in xivdb that mnk body drops from t4 coffer. Would it still be a good idea to invest in gryphonskin pants in this case?

  16. #316
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    So.... I'm playing monk now, and my only problem is the camera and trying to not miss auto attacks when moving.

    My 3 options seem to be:

    1) Use /facetarget bound to my mouse everytime I move.
    2) Lock on, but then not be able to see the ground or anything if I am near a wall or if the boss is tall. I tried adjusting the camera angle but its meh.
    3) I think #2 is mainly a problem because I am a short Lalafell, so possibly drinking a Fanasia and making the tallest character I can.

    I have a problem with #2 in other parts of the game, like firing cannons in CM.

    I pray that I am stupid and there is a way to raise camera height that I am missing.

  17. #317
    a p. sweet dude
    Pens win! Pens Win!!! PENS WIN!!!!!

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    Quote Originally Posted by Nitsuki View Post
    One guy confirmed in xivdb that mnk body drops from t4 coffer. Would it still be a good idea to invest in gryphonskin pants in this case?
    Just because they drop from Turn 4 doesn't mean you're gonna get them.

  18. #318
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    Quote Originally Posted by lilbubbles View Post
    So.... I'm playing monk now, and my only problem is the camera and trying to not miss auto attacks when moving.

    My 3 options seem to be:

    1) Use /facetarget bound to my mouse everytime I move.
    2) Lock on, but then not be able to see the ground or anything if I am near a wall or if the boss is tall. I tried adjusting the camera angle but its meh.
    3) I think #2 is mainly a problem because I am a short Lalafell, so possibly drinking a Fanasia and making the tallest character I can.

    I have a problem with #2 in other parts of the game, like firing cannons in CM.

    I pray that I am stupid and there is a way to raise camera height that I am missing.
    You can adjust camera height and what not. I do that occasionally but regardless, the options are there. Can't remember where off the top of my head.

  19. #319
    Ze NinjaSYXX
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    Quote Originally Posted by Obsidian View Post
    Just because they drop from Turn 4 doesn't mean you're gonna get them.
    Was talking about allagan body, i totally meant to ask if gryphonskin pants are worth it, since allagan pants drop from t1.

  20. #320
    RIDE ARMOR
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    Quote Originally Posted by Nitsuki View Post
    Was talking about allagan body, i totally meant to ask if gryphonskin pants are worth it, since allagan pants drop from t1.
    It's not worth it unless you have plenty of gil to spare and want a temporary upgrade. Peltast leggings can get you by til you get the drop from T1 coil.

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