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Thread: Pugilist/monk discussion     submit to reddit submit to twitter

  1. #601
    Smells like Onions
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    Question

    Hey guys, got a gear question, currently using +1, 4/5 AF2 (going to replace a few with allagan when I start doing BC), Dl belt and hands, and DL accesories. Should I get the Myth accessories, wait till allagan, or should I get the crafted accessories and load them with materia? Not sure which route would be better.

  2. #602
    Sea Torques
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    Quote Originally Posted by Nitsuki View Post
    As always, w/ the good things to say. :D thanks, i need to stop myself w/ tunnel vision syndrome.

    @cookie: the priorities should be crit > det > acc. Mostly first time full i90 builders will end up w/ skill speed more which isn't a bad stat but it'll definitely eat your tp alive in no time.

    @elites: maiming provides more acc/det than striking. Striking provides way too much skill speed.
    Regarding DL accessories for starter though, seems like choker maiming gives skill speed + while striking gives crit rate

  3. #603
    Ze NinjaSYXX
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    Didn't know you were talking about DL, was thinking allagan, sorry. >_<

  4. #604
    New Spam Forum
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    Just got my Monk to 50. Is there a consensus rotation after 2.1? Like do dot ticks and buff debuff timers line up in any way or are you pretty much winging it after the first 30 seconds or so? Only thing I've gathered from reading around is that Fracture and Impulse Drive are mostly worthless now.

  5. #605
    Salvage Bans
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    Tsu Kiyome
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    Quote Originally Posted by Soul Side View Post
    Just got my Monk to 50. Is there a consensus rotation after 2.1? Like do dot ticks and buff debuff timers line up in any way or are you pretty much winging it after the first 30 seconds or so? Only thing I've gathered from reading around is that Fracture and Impulse Drive are mostly worthless now.
    Perfect Balance combo has not changed.

    Pre GL3 ToD 》 BS or DK 》TwS 》Demo 》Frac 》Shine 》 True 》 Snap 》DK . . .

    Post GL 3 is the same just now Demo is rear only.

  6. #606
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    Quote Originally Posted by Tsutsumiko View Post
    Perfect Balance combo has not changed.

    Pre GL3 ToD 》 BS or DK 》TwS 》Demo 》Frac 》Shine 》 True 》 Snap 》DK . . .

    Post is GL 3 is the same just now Demo is rear only.
    I haven't played Monk at all yet so I don't know what rotation is after GL3

  7. #607
    Ridill
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    DK->Twin->Snap(Demo)

    Boot->True->Snap(Demo)

    Snap when Demo is up, Demo when it's not.

    Apply Fracture/ToD as needed (best spliced in after Twin to guarantee they get the bonus from the buff) as long as you're comfortably maintaining TS/GL and not running a huge TP deficit (at which point take out Fracture, if you're still having trouble take out ToD as well).

    Both Fracture and ToD were devalued considerably with 2.1 simply because Boot and True are now so much stronger and TP efficient than they were.

  8. #608
    CoP Dynamis
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    Jahaudant Rivea
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    Quote Originally Posted by pooter01 View Post
    With the changes to TwS buff duration, What is the new skill speed target? Before 491 was just right to get 6 moves in before the buff wore, allowing us to hit TwS again while still gaining the 10% on it.

    Now we have an extra 3 seconds, but moving to 7 moves per 15 seconds would seem perfect(2 cycles and a DoT when needed). What skill speed amount is needed for this?

    From what I can tell 0 skill speed is needed now, only GL3. If that is right, it kind of killed the idea of a skill speed build for mnk. Am I correct, or did I miss something?
    You no longer need any skill speed, in fact you don't even need Greased Lightning unless Fracture or ToD needs reapplying in that rotation.

  9. #609
    Melee Summoner
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    Anyone happen to have a spreadsheet with the updated stats on items (feet) and new extreme primal drops? I've had a few bookmarked but none have been updated for the new stuff. Seems like we have alot of options now to mix and match and wanted to check out gear combos.

  10. #610
    Sea Torques
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    Quote Originally Posted by Jahaudant View Post
    You no longer need any skill speed, in fact you don't even need Greased Lightning unless Fracture or ToD needs reapplying in that rotation.
    Care to elaborate? Cause GL still adds dmg bonus or did I miss something?

  11. #611
    Ze NinjaSYXX
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    Quote Originally Posted by aldo View Post
    Anyone happen to have a spreadsheet with the updated stats on items (feet) and new extreme primal drops? I've had a few bookmarked but none have been updated for the new stuff. Seems like we have alot of options now to mix and match and wanted to check out gear combos.
    There was an editable spreadsheet earlier in this thread, i'll try to find it when i get home. I'm pretty sure you can mess w/ it in excel and just change some values.

  12. #612
    Relic Weapons
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  13. #613
    CoP Dynamis
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    Should I still bother with ToD and Fracture in 2.1? Or just use my normal rotations? I'd prefer the latter to save hotbar space and clutter in general. But I'm concerned that I'd take a hit in DPS.

  14. #614
    Ze NinjaSYXX
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    I still do it. No fucks given.

  15. #615
    Ridill
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    As long as you can maintain TS/GL and the mob will live long enough, yes you should be using them.

    Relative to the new Shine and True they're not as strong as they used to be, but they're still you're highest potency attacks (Demo > ToD > Crit Shine > Fracture > other stuff).

  16. #616
    a p. sweet dude
    Pens win! Pens Win!!! PENS WIN!!!!!

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    Fracture is way too big a TP drain to be worth using in my opinion. I can run myself out on Atomos in CT just using Touch of Death, which is the better of the two anyway.

  17. #617
    Ridill
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    Which is why you stop using Fracture and/or ToD when you get that low, not before.

  18. #618
    a p. sweet dude
    Pens win! Pens Win!!! PENS WIN!!!!!

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    Well my issue is I'm already TP-negative before using Fracture, so using them both is asking me to stop doing damage later, and I'd rather continue my normal rotation than use Fracture and then sit there for twenty seconds at a time letting my TP regenerate.

  19. #619
    Ridill
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    What? I'm not suggesting you do no damage while TP regenerates, I'm saying you stop using Fracture and/or ToD when you get low on TP. That way you can wait for invigorate, a kind Paeon or a TP break from enemy attack.

    Using Fracture is more damage, and it's easy to stop using Fracture later rather than not at all. If you get to 500 TP and Invigorate isn't up, just stop using Fracture until you get a TP break, then keep using Fracture.

    If you don't want to use Fracture because you wanna be lazy that's your choice, but these excuses aren't very convincing when it's so easy to use (and not to use).

  20. #620
    a p. sweet dude
    Pens win! Pens Win!!! PENS WIN!!!!!

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    My point is that you want me to spend TP on Fracture that could be spent on Touch of Death, which is more damage than Fracture. The only place I use Fracture is Atomos because it doesn't live long enough for TP to be an issue and there's no risk of losing Twin Snakes while doing so. I don't see the point in using Fracture when A) that TP could be spent on Touch of Death and B) using it almost guarantees you're going to drop Twin Snakes if you need to move.

    It has less to do with laziness and more to do with "I don't understand why I would want to use it outside this one specific encounter."

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