Cool... thanks for your reply.
Cool... thanks for your reply.
A friend gifted me HQ avengers. I'm working on sphairai so would Garuda's Talons be a viable upgrade until Sphairai? Thanks!
Same ilvl, same base damage, nearly identical secondaries. Doesn't matter if you change to Garuda's or not.
Ah, I see. Well, just did titan HM and fists of crags dropped. I prefer the determination over SS so would it be gimpy of me to use them over sphairai which I just unlocked? lol
Thanks for the reply btw.
Until you +1 your Sphairai, use Fists of Crags.
Titan fists > NQ relic, but obv i90 weapon > Titan weapon
Ok, sounds good. Thanks for the replies!! ^^
Should I even bother with relic+1 when I have hellish claws? My monk is like ilvl75 fuma body/legs rest is DL outside neck that is allagan. In other words my monk is a random mix of shit because I can't find anything to spend ex tokens on anymore.
Still the shit hits hard as hell and my DPs even at this lvl is almost equal to my i85 bard. So I might myth my monk out still
This close to 2.2 I would just stock myth. Get a headstart over others on mythmats.
For what Gil? Shits worthless I'm stilling on 10 mil with shit to do lol. Most likely will make a killing on new crafted gear with or without the myth.
Well if you want an actual answer, all you really need myth-wise is legs and wrist, and nobody should bother with Zenith on any job at this point if they can get EX weapons. Still wouldn't bother for the reason that the playing field changes in 2-4 weeks anyways.
shit i'll sell new mats just to sit comfortably w/ gil. by the time 2.2 reaches, i'm gonna be at 2k myth, was even thinking of ungimping my brd but i'm just gonna do that after 2.2
As of last night I finally finished the BiS setup for MNK. I pretty much have every piece of gear in the game.
I'll get around to parsing stuff in the next few weeks so if there's some kind of setup people want me to test via parsing, let me know.
Grats! I'm still 20+ weeks and no mnk belt/boots and so far no weapon. Just got body from t5. Lol
Quick question as I didnt notice it after several pages of reading. Is the dot damage of demolish and touch increased with dragon kick debuff? I know I should have them all up but in hectic fights I want to make sure I have the right order of my attacks going.
For me I start with:
Perfect Balance -> Demolish from Behind -> to the flank I go Dragon Kick followed by two Snap Punches
Then I start off on the flank with Touch of Death -> Dragon Kick -> Twin Snakes -> Snap Punch
Then to the rear I go with Bootshine -> True Strike -> Demolish
Then to flank it's Dragon Kick -> Twin Snakes -> Snap Punch
Then to the rear again with Bootshine -> True Strike -> Demolish -> Touch of Death as I move to the flank to restart the rotation again.
I also pop Internal Release and Blood for Blood before the first Touch of Death on the initial flank rotation and pop again when they're up.
I try to do these rotations on every boss I come across, as consistently as I can but for trash mobs I do everything except Perfect Balance as I save that for the bigger mobs/bosses.
From the DRG side of it, people are saying the DoT portions of Phlebotomize and Chaos Thrust are not boosted by the piercing- from Disembowel. I would assume the same holds true for MNK. Twin Snakes and any other de/buffs that don't specify blunt/piercing/slashing should affect.
I've heard that as well, though I've certainly not seen any testing one way or the other. If true, that makes it very unfortunate for SMN and Foe Req.
No for some reason that's an exception. Req definitely boosts magic DoT damage. The effect itself is basically a lie afaik; it just straight up boosts magic damage, not lower resistances.