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Thread: Dungeon Sac pulls     submit to reddit submit to twitter

  1. #41
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    They've already got a weekly cap, I'm not sure why people are crying about sac pulling the dungeon. Do you not value your time?

    Or are you upset at people farming Darklight tokens. Are you angry someone has the same gear as you? lol. Are you mad people are farming tokens for the ridiculously priced crafting mats? (2000 tokens for a ring gogo) I don't know, I just don't see why people would give a fuck.

  2. #42
    Ridill
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    I think it has more to do with terrible game design that rewards you for skipping dull content rather than playing engaging content.

  3. #43
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    Quote Originally Posted by Niiro View Post
    I think it has more to do with terrible game design that rewards you for skipping dull content rather than playing engaging content.
    Apparently if you rush a dungeon you've already done, you aren't enjoying the game.

  4. #44
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    Yea I agree that I dislike the fact you can skip 95% of the dungeon, but you do have to spam this quite a bit per week to max out tokens so I'm not against it.

    They can easily fix this by having party wide aggro or putting a NM type mob that drops a key to open the next door. This way you are forced to atleast kill something to grant access to the next zone. Sure you can probably still sac run alot of mobs but atleast this will slow the dungeon down a smidge.

    I also like the idea of the boss giving 20 and the rest come randomly from trash where the droprate is roughly ~20-25 per zone clear. Maybe skew the numbers a bit higher for more incentive.

  5. #45
    Ridill
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    Quote Originally Posted by Carth View Post
    Apparently if you rush a dungeon you've already done, you aren't enjoying the game.
    If everyone's ok with going back to pre-1.18 DH runs being our endgame content in 2.0 then....well....congratulations I guess.

  6. #46
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    Quote Originally Posted by Niiro View Post
    If everyone's ok with going back to pre-1.18 DH runs being our endgame content in 2.0 then....well....congratulations I guess.
    I don't think anyone is satisfied with it, but if you have no reason whatsoever to kill trash mobs, why bother wasting your time? With that in mind, I don't see how that correlates to not enjoying the game. SE simply fucked up in that case.

  7. #47
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    Which is exactly what I said before.

  8. #48
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    Quote Originally Posted by Niiro View Post
    Which is exactly what I said before.
    I know what you said.

    I'm saying people shouldn't bitch about players rushing content just because they want to farm efficiently, which is what Churchill was talking about.

  9. #49
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    Could do like swtor on this and add a bonus boss for killing x amount of enemies in the dungeon.

  10. #50
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    Quote Originally Posted by Carth View Post
    I know what you said.

    I'm saying people shouldn't bitch about players rushing content just because they want to farm efficiently, which is what Churchill was talking about.
    I don't think I bitched about players rushing content at all.

  11. #51
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    Quote Originally Posted by Niiro View Post
    I don't think I bitched about players rushing content at all.
    I wasn't talking about you.

  12. #52
    Ridill
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    In the future, avoid quoting people you aren't referring to.

  13. #53
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    Quote Originally Posted by Niiro View Post
    In the future, avoid quoting people you aren't referring to.
    This is getting really dumb.

    I quoted your post because you were replying to Churchill's post saying people were actually crying about poorly made dungeons, so I replied to you to say people were also crying about players rushing dungeons. I quoted you as a reply, because, I dunno, that's what quoting a person usually means.

    But yeah... I'm just going to stop here.

  14. #54
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    Ah, my mistake.

  15. #55
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    Nobody runs trash, period, unless they have a moral stance against it, there isn't an option to skip, or there's a tangible benefit to doing so, or they don't know better. Personally, I'd like them to add money for killing any trash, just so we can make some gill; god knows you can't do that right now, through normal play. Helps with Spirit Bond too. It also gives a reason to keep running them after the weekly tally.

  16. #56
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    All they need to do to fix this is make it so every mob before each boss fight will aggro the party if you dont kill them when you engage the boss. It is probably an easy fix because it is the same thing they did with moogle in 1.0.

  17. #57
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    Quote Originally Posted by requiemlacrimosa View Post
    All they need to do to fix this is make it so every mob before each boss fight will aggro the party if you dont kill them when you engage the boss. It is probably an easy fix because it is the same thing they did with moogle in 1.0.
    Doesn't change the fact that FF14 trash is trash and serves nothing more then being trash for the sake of being trash.

  18. #58
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    Quote Originally Posted by Kachiko View Post
    Doesn't change the fact that FF14 trash is trash and serves nothing more then being trash for the sake of being trash.
    That is true, but it fixes the whole sac pulling thing. To be honest though, I don't get why people care. I would much rather spend 20 minutes per run farming tokens for obscenely high priced accessories over spending 30ish. What baffles me even more is I was informed there was a way to glitch Demon Wall today so he stops attacking. I think this is more bothersome simply because it means people are so terrible at this game they actually need to glitch one of the easiest sub boss fights in the game. I am wondering how the hell they can manage to kill the last boss if they can't even kill demon wall without exploits.

    It is like being so bad at video games you have to use a game genie to get past the first goomba that spawns at the very beginning of super mario brothers. Just stop playing games and start a new hobby.

  19. #59
    Falcom is better than SE. Change my mind.
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    As annoying as it is, I can't really blame people. Though at the same time I'd expect it from PUGs or far worse.

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