First off, I wanted to say I've thoroughly enjoyed the game thus far. The tutorials and pacing has made it easy to understand and start off enjoying the many different diversions. The game is beautiful (when we get to play it), and the interface is relatively intuitive.
That being said, I feel like something important has been lost in my connection to my character and how each fight feels.
In FF11, it took forever to walk to a new zone, and when I got there, it was an amazing feeling. When I fought an enemy, each swing they took mattered, and I watched my TP bar eagerly as I balanced out fighting the right difficulty mobs.
This game almost feels like Diablo 3, where my toon is nearly invincible unless I just go into fights far above me, where any given mob is mostly irrelevant fodder, where I'm just "button mashing" pretty combos on the screen.
It's gorgeous, it's fun (for now), and it's easy to use, but have we taken the fundamental connection out of the game by making it so easy? Or has years of SE's torturous MMORPG design caused me to just be a glutton for punishment? Am I alone here?
XI Wiki


