
Originally Posted by
ronin sparthos
I've played quite a few MMOs and I've seen where FFXI went so horribly wrong in the frustrating grind that borders on masochism but where XI did go right was creating a community, something that sorely lacks in the post-WoW, cash shop, churn out as much of the same schlock to make a huge fucking profit. Friends were heaped upon you by circumstance, you knew who the goods and bads were, you had LS rivalries and a commitment to play beyond your own personal gain. It's why I played XI as long as I did. We've seen it all before and we'll no doubt see it again as XIV ages - the same tired, reused, standardized processes that you can call out with your eyes blindfolded. It's the reason that every time a new MMO launches on this site, the hype fizzles out within a year sans the few stragglers that continue to give a fuck.
I don't want XIV to open to fanfare, success and accolades just for a year down the road to see this entire section become like Guild Wars 2, TERA, TOR or Aion before it. A flavor the month MMO you play for 3 months then fuck it, this shit is boring I've capped all my gear and the games crap. I stopped playing GW2 in particular because between the lack of an endgame and no real need to communicate long-term with people I quickly became tired with an overabundance of casual. If XI pushed too hard into hardcore territory, many of these newschool MMO are just too damn casual. There is no weight to anything you do.
Got a legendary? Who gives a fuck, thousands of others have as well.
Capped those crafts? Good for you, 2 days worth of effort and alot of marco polo with merchants and karma vendors.
There was something noble about EXPing in a party and cutting through trash with a small group in a largely non-threatening environment and that could again be a vehicle for fun in this title. It was something other MMOs often discouraged in favor of being able to vaporize shit on your own. No, we don't need the MP resting, the repetitive mob types, the slow as fuck LFP times or the 40min treks out to a camp but there is something to keeping that EXP chain going, venturing with randoms into an unknown and having some time to chat with people that could become FC mates or potential friends.
The year is 2013 and I don't expect Garliage Citadel 2.0 but between FATEs being a rush to place, most of the game being solo or everything being at your fingertips (crafting sup) and dungeons being straightforward or so technical that you have little time to speak it'd be nice to have something relaxing and group-building like an XI EXP party, greater emphasis on guildhests and overall need for your fellow players to matter.
Yoshida has stated that it's on the way but for the moment the social aspect is neutered. I'm hoping RvR sparks some fun competition between FCs and servers because if there is one thing that keeps asses in seats its a good old fashioned competition.