
Originally Posted by
Kachiko
Lets not confuse 'difficult' with 'punishing' when we talk about FFXI. There was usually very little difficulty in farming your pop items, san congestion/gil farmers. It was generally very punishing if you failed the fight, where you used up said pop items, as you had to now spend all that time farming them again. The game literally punished you at every move, even when you made all of the correct moves, due to it's highly restrictive drop rates. MMO companies, and players, now know better, hence the game-play we now get. When the next company makes the next evolutionary jump, everyone else will pile on again, going with what works.