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  1. #201
    Ridill
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    Assuming they don't lock dark matter behind the time-restricted mats mechanic, being able to just mine up 50 or so in a half hour would last me a while. That's also a lot more favorable than mining 600 NQ mythril just to get 100 HQ to fuck around with for leves "on the cheap".

  2. #202
    The Defense is ready, Your Honor
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    Mug'thol

    Its like the same people come in and insist that they aren't the problem, but wind up getting banned and time-outs every time.

    That said, if any gilgy players need armor repairs, I'm your Manthra. I hope they allow people to repair other's gear. I'd love to set up a armorsmithing shop in an instance and just bang out everyone's repairs while the leader explains fights or whatever.

  3. #203
    Relic Shield
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    Tanaya Makers
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    Gilgamesh
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    Fenrir

    So can we stop with the whole "You can't prove it" bullshit that's been going on in this thread now?

  4. #204
    Strider/Doom/Cyclops
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    Viper Beam
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    The dark matter change is basically development theater to end threads like this one. As long as you can't repair others' gear, the impact is minimal. (Repair cost reduction is legit, though.)

    At the end of the day, the global ARR economy has to be tuned for either inflation or deflation. Non-legacy servers need inflation to get more currency into circulation, while legacy servers "need" deflation because new players don't like to see other people with more money, or something. Whatever the reason was for having designated non-legacy servers in the first place.

    They can kind of fudge this with the current gil destruction bonanza known as de-cracked materia AH resales, but once people run out of cracked materia, the deflation rate gap between L and NL isn't going to be that huge. And it's at that point that we may see special rules come into play, like reduced teleport costs or AH fees on NL servers.

    That is, unless SE is content to "balance" cross-server economies entirely at the World Transfer screen and impose ultra-harsh gil penalties on anyone trying to leave a legacy server, in which case it doesn't really matter how much money is on the legacy servers.

    P.S. On a side note, while SE has announced that there will be gil caps on cross-server transfers, I do find the prospect of a 1%er sinking nearly all of his money into mats/gear and transferring to a NL server to rule the AH to be... amusing.

  5. #205
    Relic Weapons
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    Sylph
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    Argent Dawn

    Almost as amusing as when SE bans him for manipulating the economy.

  6. #206
    Strider/Doom/Cyclops
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    Every time one player buys something from another player, that is manipulating the economy. When has SE ever banned someone for making too much money from other players?

    The very idea is laughable.

  7. #207
    Banned.

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    1. I made gil in XI from fishes.

    2. We are used to gathering Dark Matter, not sure why that's being discussed.

    3. This topic would have been better if Plow was posting in it. If you came here to weigh in about how gil wasn't being sucked out of the economy, you are a dumbshit and I really can't fathom how you didn't manage to abort yourself.

  8. #208
    Sea Torques
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    Blowfin Jr
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    Tonberry
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    Alexander

    Quote Originally Posted by Ksandra View Post
    Siphoning is an accurate word, actually.

    You might be forgetting the taxes. Those don't go anywhere, they siphon (destroy) the gil out of the game.
    I'm not forgetting the taxes. I just think it's much healthier for the economy if there's good reason to use the market. Hopefully they use the update to push people in that direction for repairs.

  9. #209
    Ridill
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    Quote Originally Posted by Neviskio View Post
    btw meresgi, just did most of the fates in n.thanalan right now for exp, got between 50 to 84 gil generally, didn't notice richer ones, it really depends, boss ones like cancer or svara do give more but they cost you more...
    Well that's just fucking retarded then. Almost better to level sync and do the lvl 45ish ones for 100-250g (I dont have hard data on the reward, but I do remember getting at least 190-230g on the Return of the King fate in Costa before the event)

    @Lucavi; We can't repair other peoples gear? The shit kind of oversight is that? I understand not wanting people to stand around as repair bots all over town...but at least let us repair shit for others if at keyboard.

  10. #210
    A. Body
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    It's just not implemented yet. Hell we had it in 1.0, so there's no logical reason why it wouldn't be in 2.0 as it's a pretty solid mechanic. Imagine, they have to provide a similar Repair NPC window UI for performing request repairs. You'll want to repair shit in your armoury chest as well as shit you have equipped & in your inventory.

  11. #211
    D. Ring
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    Raldo Volca
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    Quote Originally Posted by Waraji View Post
    Imagine, they have to provide a similar Repair NPC window UI for performing request repairs.
    Considering that the meld request window is identical to self melds, I would assume that the repair window would be identical to self-repairs. Since the self-repair UI already exists, all they'd really need to add is a menu item (like "Meld Request"), and a confirmation box for the crafter to hit "OK".

  12. #212
    Strider/Doom/Cyclops
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    Quote Originally Posted by Waraji View Post
    It's just not implemented yet. Hell we had it in 1.0, so there's no logical reason why it wouldn't be in 2.0 as it's a pretty solid mechanic.
    Hey, would you like to buy one of these green megalocrab shells, or the entire stack?

    What am I saying... of course you want the entire stack!

  13. #213
    New Spam Forum
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    Quote Originally Posted by Waraji View Post
    And no one is suggesting otherwise, but the argument is that its the most efficient form of server gil generation there is. We're discussing Concepts on paper, not what's being Practiced. Hell, even more of an argument of the severity of the issue that's going on. Means less crafters are preferring to do HQ leves to generate gil for the server, and instead are destroying it.
    However, as long as there is deflation, prices on the AH will fall, and eventually it makes more sense to turn items in for leves and generate new gil.

  14. #214
    A. Body
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    Quote Originally Posted by Spider-Dan View Post
    Hey, would you like to buy one of these green megalocrab shells, or the entire stack?

    What am I saying... of course you want the entire stack!
    You must be rolling in that Crystal Tower gear huh? Did you already buy your FC Guild House too?

  15. #215
    Strider/Doom/Cyclops
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    Quote Originally Posted by Waraji View Post
    You must be rolling in that Crystal Tower gear huh? Did you already buy your FC Guild House too?
    I don't understand what you're saying, which might be because you didn't understand what I was saying:

    In 1.0, we had a solid market ward/AH system.
    In ARR, that system got significantly worse (removing the ability to buy single items out of a stack).

    In 1.0, we had a solid repair system; with one click, you could automatically repair all qualified items another person was wearing.
    In ARR, the ability to repair others' gear has been completely removed.

    The point is: there is already evidence that not everything is going to be a step forward from 1.0.

  16. #216
    CustomTitle
    Banned for Duping
    HOT LITTLE SNATCH

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    As someone selling shit I love the current market. It rewards you for actually knowing whats up and not just "well I'll dump a stack for 1g less than that guy!". Exactly as they intended it to be. Only problem is the average dumbass does exactly that so buying things can be a pain on rare occasion there isn't someone selling it. Once prices settle and people get used to the system it'll be great.

  17. #217
    Relic Weapons
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    Ragnarok

    Was it elaborated why they took out the repair others function in the first place? Seems ass backwards to me...

  18. #218
    D. Ring
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    They've never really mentioned it. I can only imagine it's supposed to be some sort of minor incentive to level up DoH classes.

  19. #219
    The Defense is ready, Your Honor
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    Quote Originally Posted by Kiarax View Post
    As someone selling shit I love the current market. It rewards you for actually knowing whats up and not just "well I'll dump a stack for 1g less than that guy!". Exactly as they intended it to be. Only problem is the average dumbass does exactly that so buying things can be a pain on rare occasion there isn't someone selling it. Once prices settle and people get used to the system it'll be great.
    I absolutely enjoy this market more than 1.0. I remember the days of individually checking each and every vendor, and the rush of trying to log on quickly to claim a stall to get a prime spot to sell your stuff. While I do miss the stall aspect, Jesus that was a living clusterfuck.

    This game needs the option to pre-set stacks so you can just roll them onto the AH instead of having to manually click so much. Many of the menu-based problems in 1.0 were all about having to click too many goddamn times. Its a bit annoying to see some of them cropping up here.

  20. #220
    So hard we fuck rocks
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    Sylph

    Pre-set stacks would be pretty OP , specially if it was a row of buttons 5, 10, 25, 50, 99
    I really like that idea, if buying individually from a stack never gets implemented. That would shut me up atleast

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