
Originally Posted by
Neviskio
Yeah square can easily fix this in a blink of an eye, the question is, when and how will they? Remember that before a few years they were kind of... slow to adapt to change.
Just a random answers, kinda lazy to quote 1 by 1 so bear with me:
Instances should maybe drop a few more allagan pieces, right now what they drop at 50 is a joke because it's not enough to cover repairs(should maybe be allagan gold pieces) and you're not even sure to get them since it's not really plenty what comes from chests.
XI economy I'm not sure was comparable for 2 factors, first it had no repair, second, npcing items made you a living in some cases(think we all remember the nightmare of the rmt christmas or the other exploits where inflaction hit the game), and that's a big point here, because if I can survive with fishing and npcing at 5 gil a pieces, hell, it might be grindy as fuck, but it works.Right now you can't because you npc for 5 gils and spend 6+ on repairs to fish that, I don't think being 100% naked + only the fishing rod(just an example) is viable...and god npcing is damn slow money anyway.
I don't think the issue will keep for long since, it's easy to fix it, I was just intrigued by the system compared to inflationistic ones.Being in a constant state of slight deflation might be good if once in a while there's some huge cash flow incoming...
I'm also on the other hand super pissed on the dailies approach, if you haven't played wow, and if they do emulate that system, people will be royally pissed.In the last wow expansion I took a 4 months break because if I didn't log in every day and did 50+dailies (mind numbingly boring ones, and with world pvp + hefty competition for some) it was just impossible to be raiding efficiently, and I would hate ffxiv to go in that route.
I really thought leves where the point but meh...need some tweaks to be it.
Also I noticed that some people are finding a convoluted, but efficient way of making gil, which I had not considered:
They build specific crap sets for farming fates/crafts/etc, with super cheap materials, and they NEVER repair them, and try to convert them to materia.I find it a bit backwards to have to go from maybe 60+ ilvl to crap lvl 40-50 whites that gimp your char, but that seems to be a way, maybe square thought this would naturally be the normal action? Get the fancy gear for raiding, shit gear for the rest of the game? Surely it's hard to get into if you played other games, since you usually just keep spiraling upwards with the gear.
Also a side effect: why should this reduce people reliance on RMT? If I were in the situation of being with high disposable income, laziness, and no money, probably with the economic system I'd go buy from rmt instead of farming.Which for me is ridiculous, I had hoped they'd found a way to kill it, not incentivize lazy people on doing it because there's no easy way of farming money xD
Well all in all, we're just discussing something that will probably be fixed soon, decide d to check the official forum, noticed people are making a huge fuss about this, if everything goes as theorized the backlash could be really quick if people cap 50 fast enough and go whine on the forum...
Hope they don't go inflation crazy to fix that though, or job-like for dailies, I really hate being forced into those
edit: I think instances at 50 drop allagan bronze/tin btw, I can't remember on top of my mind now, but it's really...wrong =P