
Originally Posted by
Indomitable Will
lots of groups do use different methods, but just as an example, I've found that dragging the 1st dread through the 4 spiders (so he eats them) and then popping Sentinel as he comes at you, makes for an simple phase 3, then kill next spiders/rooks, then grab 2nd dread (I pop no cooldowns during this time), 3rd dread pops and I pop HG right after I grab him, to give some breathing room for the healers as the ensuing controlled chaos occurs, our group then kills rook>old dread>knight>soldier>drag spiders to new dread>kill new dread. At this point once HG wears, I just start rolling CD's in this general order, Sentinel (should be up by now, or close)> Rampart+Foresight+Awareness>Bulwark+Convalescence (old dread should be dead by this point), and from there you don't really even need CDs, but they should start to reload soon and you can work them in if the explosions starts. We use 2 tanks just because of our groups' make up, and because it works smoothly with no fails about 99% of the time (barring odd lag spikes or wierd hate/pathing), we usually kill the 2nd dread right as, or just before the enrage explosions start. We started using this strat when I was at about 5800hp or so (1st runs in t4), and it only got easier as I got to 6500+, so I respec'd to 30 str and allagan str ear/garuda ring for a tiny bit more dps, and sit at like 6400/almost 6500 in full i90 (I honestly don't remember if that's with food or not, but I use hq toad legs). Hope that helps...also, this strat was made into a cake walk after the Shield Oath buff from the last update.