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Thread: Ranged DPS vs Melee DPS     submit to reddit submit to twitter

  1. #21
    Dammit Steve of the House of Weave
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    Quote Originally Posted by shepardG View Post
    Also Steve witherspoon is getting his fucking name changed to CCSW next donation drive
    Making an impact. One day at a time.

  2. #22
    Final Fantasy XI Music Devotee

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    Quote Originally Posted by aers View Post
    High DPS, ranged attacks, everything is instant so you can do full dps while moving, no attacks that require you to have certain positioning
    It's also a very flexible one, too. Can kite tank and easily hold hate, in either planned or emergency situations, as well as solo/hold mobs as long as the mob's ranged attacks allow for it, which can be used as a form of crowd control. I'm having a lot of fun with it due to this flexibility (feels a bit like XI's RDM in this sense). The only weakness I've noticed so far as DD is its limited AOE dmg.

    I've heard some endgame players claiming that BRD was a poor DD while LNC possibly being the best. I'm assuming that's taking into account the song dmg penalty, as otherwise I'm easily out-parsing most DDs in dungeons. Otherwise I have to assume that the statements were inaccurate (possibly 1.0 biased?), that FFXIVApp's parser is seriously flawed, that all DD's I've been with were terrible or a combination of these.

  3. #23
    Relic Shield
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    Quote Originally Posted by Viena View Post
    It's also a very flexible one, too. Can kite tank and easily hold hate, in either planned or emergency situations, as well as solo/hold mobs as long as the mob's ranged attacks allow for it, which can be used as a form of crowd control. I'm having a lot of fun with it due to this flexibility (feels a bit like XI's RDM in this sense). The only weakness I've noticed so far as DD is its limited AOE dmg.

    I've heard some endgame players claiming that BRD was a poor DD while LNC possibly being the best. I'm assuming that's taking into account the song dmg penalty, as otherwise I'm easily out-parsing most DDs in dungeons. Otherwise I have to assume that the statements were inaccurate (possibly 1.0 biased?), that FFXIVApp's parser is seriously flawed, that all DD's I've been with were terrible or a combination of these.
    Parses I see are mainly DRG > BRD = BLM (depending on fight) > MNK

  4. #24
    Bagel
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    All chatlog-based parsers are going to have serious issues unless S-E changes the raw log output. There is no way to 100% accurately calculate DoT damage with the information from the log; even if some serious potency calculations are being derived by the parser in real-time, it's still an estimation. That being said, I'm going to shill for LogRep2 (http://bluegarter.guildwork.com/foru...f50-logrep-2-0) because it seems to have far higher accuracy over time than FFXIV-App at this point in time.

  5. #25
    Relic Shield
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    Our BLMs typically do 180-200 on Titan Hard while I'm plugging away at 170ish as a DRG (RNG on mechanics like entomb causing the variation, probably). I have no idea if this is because our BLMs are amazing or I'm doing shitty. Our BRD does around the same as me, usually a bit less but he's also spamming Mana Song for our healers post heart phase.

    This is with FFXIVAPP btw, not logrep - I need to check that out sometime.

  6. #26
    CoP Dynamis
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    Good point for BRD, didn't think about that. Kind of sad that MNK isn't doing so well, but yeah, with the lack of a 100% parser, there is no way to know for sure at this point.

    I guess ranged DPS is still more survivable in general? Since they don't need to be right next to the boss.

  7. #27
    Smells like Onions
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    i'm seeing alot of parses where blm's are on the bottom. Could it be gear based? spell rotation based? or does the job just need a re-roll?

  8. #28
    Cerberus
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    Quote Originally Posted by Xcom_Paleo View Post
    i'm seeing alot of parses where blm's are on the bottom. Could it be gear based? spell rotation based? or does the job just need a re-roll?
    As a BLM on Titan, my damage has been on the low side on average but my rotation and gear aren't the reason, the problem for that specific fight is the high mobility due the amount of aoes that make me interrupt casts or basically don't allow me to cast until stop moving.

    On the other hand, during our Garuda fights I was only behind the DRG that used the LB, and taking away that damage, it was just a toss up between him and me for the highest damage (using FFXIVAPP).

  9. #29
    Ridill
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    What people don't seem to realise yet is that the majority of parses are going to be skill dependant and situational at best. There's a reason so many different results have come to pass.

    While some jobs are probably better than others, you won't do as much damage if you can't play it as well.

  10. #30
    Fake Numbers
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    When parsing as a DD (or DPS)

    You don't parse damage dealt, you parse damage taken.

    I can't spell the number of times I've died as tank because a DD (or DPS) stood in AoE and took my heals.

    GTFO

  11. #31
    CoP Dynamis
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    Quote Originally Posted by Rajah View Post
    When parsing as a DD (or DPS)

    You don't parse damage dealt, you parse damage taken.

    I can't spell the number of times I've died as tank because a DD (or DPS) stood in AoE and took my heals.

    GTFO
    My favorite is when DDs run into cleave zones and seem to decide that they really like it there, and I'm like spazzing out turning the boss every which way trying to save them.

    It's like I have to save cooldowns for when DDs are trying to kill themselves instead of when I might die

  12. #32
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    Isn't once the red cleave zone is set from the mob, that's where it goes? Doesn't matter if you turn it or not? Am I missing something here?

    If a DPS runs into the red zone and stays there, doesn't matter if you turn it or not. They are fucked right?

  13. #33
    Banned.

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    yes

    he isnt talking about red conals though

  14. #34
    CoP Dynamis
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    Don't know man, as a melee DD myself, I avoid the red zones like the plague. My experience has been more with tanks that decide "oh, this spot right in the middle of the battlefield were all the boss AoE can hit everyone is the BEST spot to tank!"

    I guess it's a difference playing experience for everyone

  15. #35
    the whitest knight u' know
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    Quote Originally Posted by Berabouman View Post
    Don't know man, as a melee DD myself, I avoid the red zones like the plague. My experience has been more with tanks that decide "oh, this spot right in the middle of the battlefield were all the boss AoE can hit everyone is the BEST spot to tank!"

    I guess it's a difference playing experience for everyone
    Very few DutyFinder badtanks understand the concept of facing a boss into a corner or at least pulling them to the side or away from interaction-points.

  16. #36
    Relic Shield
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    Quote Originally Posted by Maaglin View Post
    Isn't once the red cleave zone is set from the mob, that's where it goes? Doesn't matter if you turn it or not? Am I missing something here?

    If a DPS runs into the red zone and stays there, doesn't matter if you turn it or not. They are fucked right?
    By cleaves, he's talking about the usually instant attacks that doesn't have a range indicator. Think Dragon's breath from Chimera or 10 ton swipe.

  17. #37
    Bagel
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    Anyone else find it funny that BRD is a real DPS in this game? True genius.

    Somewhere, Sage Sundi and Yoshi P are sitting in a bar, drinking sake and rofling at us.

  18. #38
    RIDE ARMOR
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    Quote Originally Posted by Berabouman View Post
    True, I did troll. Thought it was worth the laugh though

    Also, why is BRD good? The songs seem underwhelming since there I haven't seen a great need for MP/TP regen yet. Elemental resistance debuff is only good if your DPS is BLM or MNK.
    Don't know about other classes but warrior basic enmity rotation costs more tp than you regen naturally and it's only worse if you want to dps or aoe tank. Will eventually run out and has no way to recover aside from just waiting

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