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Thread: BLM questions     submit to reddit submit to twitter

  1. #241
    Ridill
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    Ah, I forgot about Ruin.

    The parry rate comment was jokingly referring to Hawk's eye, as that's about all the utility you get from it.

  2. #242
    The Once and Future Wamoura
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    oh derp, i just assumed you meant Keen Flurry

  3. #243
    Nidhogg
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    Xenor Vernix
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    If they're going to give us access to Hawk's Eye you'd think they would at least make it affect magical accuracy as well. Seems like they overlooked that when deciding which skills BLM can have.

  4. #244
    Sea Torques
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    Sukimin Yakumo
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    How would one go about calculating how much PIE is needed to do the following combo?

    Flare -> Convert -> Fire 2 -> Flare?

    I know that at 244 PIE, it's not possible, but at 250, it is, and I was wondering how low I could go and get away with it.

  5. #245
    Ridill
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    Being in a party?

    The PIE increase from your healer will give you more than 250.

  6. #246
    D. Ring
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    Raldo Volca
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    Only SCH gives PIE, right? I think WHM is MND?

  7. #247
    Ridill
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    I always thought the boosts were dependent on whether someone in the party had a certain stat above a certain threshold (for your level), didn't know they were directly tied to class.

  8. #248
    Sea Torques
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    It is tied to which classes are in the party, but in this specific case (WP Speedruns), I won't usually be having a SCH in the party. Unfortunately, I'm not at my game computer, so I can't just look up MP costs and how much MP 1 PIE gives, otherwise, I would just calculate it myself. Though, offhand, one thing I don't know is how much minimum MP you have to have for Flare.

  9. #249
    D. Ring
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    Grey Jorildyn
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    Quote Originally Posted by Yukari View Post
    How would one go about calculating how much PIE is needed to do the following combo?

    Flare -> Convert -> Fire 2 -> Flare?

    I know that at 244 PIE, it's not possible, but at 250, it is, and I was wondering how low I could go and get away with it.
    I knew the answer two weeks ago when I was melding my gear for this very thing. I have 253 PIE and my convert brings me to 1123 MP, 7 more than I need to do it.

  10. #250
    Ridill
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    For reference, Fire 3 is 850mp and BLM gets 8.2 MP/PIE.

    Is the minimum required MP for Flare a set # or is it a minimum mp %?

  11. #251
    D. Ring
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    Grey Jorildyn
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    Well you need a minimum of 3720MP if my math is right, so whatever PIE amount gets you that is what you need.

  12. #252
    Sea Torques
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    Well, if that's the case, then you can get away with exactly 250 PIE, since that's what I have and I have exactly 3720 MP.

  13. #253
    Ridill
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    Seems to be 265-270 mp, very strange number.

    It's hard to manipulate your MP to get the exact value.

  14. #254
    Sea Torques
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    When I get home, I'm just going to try singleton PIE values and see when the combo fails to fire off to find the value.

  15. #255
    D. Ring
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    Just cast flare then wave over flare to see it's minimum mp cost. Add 850, bam. Pretty sure it's 266, at least it is for me... Don't think t's based on a % of something.

  16. #256
    Yoshi P
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    ^ Confirming, Flare is 266 MP. Kinda shocked me at first since I originally thought Flare was simply all your current MP with no minimum needed.

  17. #257
    Ridill
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    Quote Originally Posted by Grey Jorildyn View Post
    Just cast flare then wave over flare to see it's minimum mp cost. Add 850, bam. Pretty sure it's 266, at least it is for me... Don't think t's based on a % of something.
    /faceslap

    I forgot when you moused over it the MP cost was an actual number rather than just "All" like it is on the icon.

  18. #258
    Sea Torques
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    Sukimin Yakumo
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    And yeah, confirming that you need 250 PIE or more to do a fire2 + flare combo after convert, and that 250 PIE gets you exactly 3720 MP. Also, yeah, it's 266mp for flare for me as well.

  19. #259
    Strider/Doom/Cyclops
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    Quote Originally Posted by Niiro View Post
    Turning away doesn't interrupt a cast until its completion, so that would be the slowest way really.

    The fastest should just be a slight little nudge in any direction, jumping takes longer as you need to wait for the jump to finish before you can act again.
    That actually depends on your input type. For whatever reason, pushing the jump button (Y or /\) on a controller during a cast does not make you jump; it simply cancels your cast.

  20. #260
    But I don't want my title changed
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    Fievel Mousekewitz
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    You can also just hit escape on the keyboard, does nothing but cancel the cast.

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