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Thread: BLM questions     submit to reddit submit to twitter

  1. #161
    Ridill
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    1 skill/spell speed = .001s

    10 = .1s

    No reason for skill speed on BLM, they're either stupid or read the materia name wrong.

  2. #162
    Bagel
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    Quote Originally Posted by Niiro View Post
    1 skill/spell speed = .001s

    100 = .1s

    No reason for skill speed on BLM, they're either stupid or read the materia name wrong.
    Ftfy

  3. #163
    Ridill
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    Right, damn decimal places and such.

  4. #164
    D. Ring
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    Quote Originally Posted by Yukari View Post
    Interesting... What is the calculations for spell speed and stacking that? Also, what is this with other people that I see them stacking SKILL speed on their melds? Are they just being stupid or is there some stupid reason to get that stat?
    Skill speed can be jacked pretty high with melds on gryphonskin gear. Monks find this quite useful for enhancing their dps.

  5. #165
    Sea Torques
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    Quote Originally Posted by Grey Jorildyn View Post
    Skill speed can be jacked pretty high with melds on gryphonskin gear. Monks find this quite useful for enhancing their dps.
    I should have noted that it was on caster gear that they were stacking skill speed on melds.

  6. #166
    D. Ring
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    Then bads.

  7. #167
    :3
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    Quote Originally Posted by pohibaba View Post
    2 reasons:
    1) Hero's ring has no acc. 9/9 DL with Demagogue ring puts you exactly at the acc cap. So losing that acc doesn't seem worth it.
    2) Allagan ring drops from turn 1.
    I'm trying to follow this logic, as I accidentally sold my Demagogue ring and I might just jump on heros ring. However:

    By swapping from Cowl to body/head, it:

    1) Takes more Myth
    2) Pestasos has no acc. 7/9 DL, 2 Myth, and demagogue ring will put you under the cap.

    So as such, why not just get the ring and supplement your accuracy with food?

    I dunno, just trying to figure out if grinding for my demagogue ring is worth it or just buying with myth today would serve me better (with acc food)

  8. #168
    Sea Torques
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    What exactly is the minimum accuracy requirement for BC again?

  9. #169
    Chram
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    435.

  10. #170
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    Quote Originally Posted by Yukari View Post
    Interesting... What is the calculations for spell speed and stacking that? Also, what is this with other people that I see them stacking SKILL speed on their melds? Are they just being stupid or is there some stupid reason to get that stat?
    In basic terms every 26 spell or skill speed above your base of 341 (which is a meaningless number, it may aswell be zero) reduces GCD and casting times by 1%.

  11. #171
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    What rotation do people use for groups of mobs?

  12. #172
    They're coming to take me away. Ha Ha!
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    Quote Originally Posted by Alkimi View Post
    In basic terms every 26 spell or skill speed above your base of 341 (which is a meaningless number, it may aswell be zero) reduces GCD and casting times by 1%.
    It took the longest time (until a couple hours ago when I finally put the pieces together) for me to be convinced that Spell Speed was linear rather than accelerating returns... The reason is the WHM ability Presence of Mind which doubles your Spell Speed for 10s. When you go from 403 SS to 806, the difference is like HOLY FUCK BALLS I'M FAST. I realized today that it was because the value starts at 341, and that my gear is really only adding 62. I suppose that's one good thing about the base being 341- it gives PoM a hefty minimum value (.34s off your GCD/2.5s casts), instead of being useless if you aren't already stacking SS.

    If they ever add Fast Cast to this game as a multiplier of your SS, then we'll be erecting shrines in Yoshi P's honor for that seemingly arbitrary number, lol. If PoM wasn't a shit ability with 10s duration and 5m CD, then I would already be standing on street corners handing out pamphlets to my Yoshi Cult.

  13. #173
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    Quote Originally Posted by Sigmakan View Post
    What rotation do people use for groups of mobs?
    I've been working on improving mine in WP. Here's mine:

    Fire III (for stacks) > Fire II spam > Swiftcast > Flare > Convert > Fire II > Flare > Transpose > Blizzard III > Fire III (for stacks) > Fire II spam > Flare > Transpose > Blizzard III > repeat

    Rule of thumb: think of "Transpose > Blizzard III" like a full MP convert. Convert allows you to squeeze in another "Fire II > Flare", where as when you need to use Transpose it goes (after Flare, MP 0) "Transpose > Blizzard III > Fire III > Fire II spam".

    Someone might eschew the Fire III for stacks but I don't. Haven't tried that.

  14. #174
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    Thats more or less what I've been doing. With how weak Fire2 is, I've been debating if:

    Transpose>Fire3>(few Fire2)>Flare
    is better than
    Transpose>Bliz3>Fire3>(lots of Fire2s)>Flare

  15. #175
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    Group of 3 or less I just do regular single target rotation+flare and thunder multidot inbetween fire1s. It's just not worth it to do fire2 with only 3 mob.

  16. #176
    Ridill
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    In terms of damage per action, it's very much worth using Fire II for 3 mobs.

  17. #177
    Hydra
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    Quote Originally Posted by Niiro View Post
    In terms of damage per action, it's very much worth using Fire II for 3 mobs.
    I have always wondered if it was worth it using Fire II on mobs, and then Blizzard II when you run out?

    Your MP regen is slower when you do this, but you still give out that damage to all three mobs while getting your MP back.

  18. #178
    Old Odin
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    You'd have to B2 twice; once to remove Astral Fire, once to start stacking Umbral Ice (or Transpose first). But might not be too bad.

  19. #179
    Ridill
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    I would assume you'd use Transpose in that situation, don't see any reason not to.

  20. #180
    Justin Bieber
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    I do Blizzard 3 > Fire 3 > Flare > Transpose > repeat.

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