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Thread: Bahamut's Coil - Turn 4     submit to reddit submit to twitter

  1. #1
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    Bahamut's Coil - Turn 4

    Has anyone managed to beat this without stacking 2 BRD or BLM? If so, how?

    We're finding that we're pretty tapped on MP/TP after the fourth wave. The AoE needed to down the first wave of bugs, and then the second wave, is too expensive.

  2. #2
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    Well, you need a certain amount of physical damage and a certain amount of magical damage. I don't know what composition you're trying to run with, but I don't see why something like BRD MNK/DRG BLM SMN wouldn't work. It's a straight-up numbers game. We've used BRD MNK BLM BLM and BRD DRG BLM BLM.

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    Quote Originally Posted by Carraway View Post
    Well, you need a certain amount of physical damage and a certain amount of magical damage. I don't know what composition you're trying to run with, but I don't see why something like BRD MNK/DRG BLM SMN wouldn't work. It's a straight-up numbers game. We've used BRD MNK BLM BLM and BRD DRG BLM BLM.
    So basically, no. We're running 2 physical and 2 magical.

    Running 2 BLM or 2 BRD by-passes the TP/MP problem.

  4. #4
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    Don't know if it's you or someone from your group that posted a similar thread on the official forums, but a different group confirmed in response to that thread that they were successful with BRD MNK/DRG BLM SMN.

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    One of the groups that posted a vid on YouTube took a DRG and the had one of the faster clears I've seen. Most of the fight they beat the 60s timer for each round.

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    Quote Originally Posted by Churchill View Post
    One of the groups that posted a vid on YouTube took a DRG and the had one of the faster clears I've seen. Most of the fight they beat the 60s timer for each round.
    The problem isn't the DPS requirement, it's the fact that you run out of MP/TP.

  7. #7
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    Quote Originally Posted by Carraway View Post
    Don't know if it's you or someone from your group that posted a similar thread on the official forums, but a different group confirmed in response to that thread that they were successful with BRD MNK/DRG BLM SMN.
    I saw that as well, but there aren't any screenshots of it or anything. They had two other groups that downed it, but one used 2x BLM and the other used 2x BRD.

  8. #8
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    did it with brd brd smn drg, i cant see it being done without at least one bard unless you get way more gear than dl and relic weap :S

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    Yeah, I don't know. We have four people doing 190-250 DPS each, and we can't down it before enrage.

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    sounds like a healer/tank issue. Our healers just medica through enrage and it takes 20s after enrage to win. they have enough MP to heal for another 40-50s after that.

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    Maybe. Our tank has full Darklight, relic, and one Amdapor piece, and he can potentially be gibbed by Rotoswipe + melee from 2 no-stack Dreadnaughts at the same time if he doesn't mitigate either. It's really random.

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    Your Paladin shouldn't be getting one shot, that's a tank/healer problem. There are plenty of cd's available in that period of time to tank both of those mobs. If he can't figure out how to map the fight with cd's then he may not be very apt at tanking (which is basically easy as fuck outside of managing cd's and managing everything else in the fight). Same thing with the healers, if they can't figure out how to rotate what they need to up to that point so that they have 3 lustrates, shroud, bene, etc, then they aren't a very good healer. Especially with how long you've been doing this particular turn.

    We did it with low dps today and still had no issues, just a lot closer on the time restrictions for each wave. Won @24s after rage timer.

  13. #13
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    What are people using for their optimal Wave 5+6 kill orders? We get into wave 5 100% clean but shit usually goes wrong 10-20 seconds into wave 6.

    Here's what I'm currently thinking:


    Wave 5:
    Kill Dreadnaught and Knight

    Wave 6:
    Spinner Rook -> Wave 5 Dreadnaught -> Wave 6 Dreadnaught and a Soldier -> Soldier+Knight

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    We finally got it down by killing the knight and just DoTing the soldier on wave 5, then limit breaking and burning the first Dreadnaught as wave 6 hits, then finishing off the remaining soldiers and knights roughly just as enrage starts.

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    For the last wave my group does:
    spinner rook -> wave 5 dread -> pull wave 6 dread through and eat the other bugs -> solder/knight -> wave 6 dread

    I'm WAR tanking and I pick up the knight, soldier and 2 bugs while the dps takes care of the spinner rook and our paladin grabs the second dread. We also LB the wave 5 dread just to get past that moment of terror even faster.

    Here's a video of our first turn 4 kill: twitch.tv/kelenaevecchi/c/2940590

  16. #16
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    Quote Originally Posted by Eanae View Post
    What are people using for their optimal Wave 5+6 kill orders? We get into wave 5 100% clean but shit usually goes wrong 10-20 seconds into wave 6.

    Here's what I'm currently thinking:


    Wave 5:
    Kill Dreadnaught and Knight

    Wave 6:
    Spinner Rook -> Wave 5 Dreadnaught -> Wave 6 Dreadnaught and a Soldier -> Soldier+Knight
    http://www.twitch.tv/kelenaevecchi/c/2940590

    how my group did it, ymmv depending on group make up.

  17. #17
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    Oh, group make up is currently PLD x2, MNK, BRD, BLM x2, WHM, SCH

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    Group comp doesn't change which particular method you would use to beat Turn 4, the only change is a minor one if you're running only 1 melee or only 1 mage.

  19. #19
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    Quote Originally Posted by Kelenae View Post
    http://www.twitch.tv/kelenaevecchi/c/2940590

    how my group did it, ymmv depending on group make up.
    Nice, you run with Melian. I know him pretty well from a hockey forum (HFBoards) we both visit pretty often.

  20. #20
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    Posting here to not open a new thread

    My group has been trying to down turn 4 for two days without success, mainly due to not being able to control hate.

    We can get consistently to the third Dreadnaught, then everything goes to shit, I don't know if it's because our tanks simply aren't doing their best or it's something else, we run MNK/BRD/2xBLM/SCH/WHM/PLD/WAR

    The firsdt wave of Soldiers/Knights the PLD grabs a Knight, the BLMs bounce back and forth a Soldier (PLD can't maintain hate from the two) and the WAR gets the other two, we kill the PLD's Knight/Soldier first then proceed to kill the WARs ones

    PLD grabs the Dreadnaught, we kill it, then proceed to AoE kill the next wave.

    Once again PLD grabs the Dreadnaught, WAR grabs the Knight and BLMs bounce the soldier, once we kill them we pound the Dreadnaught for a bit till the next wave spawns

    Here's when everything goes to shit, PLD has a really hard time getting hate from the second Dreadnaught and healers constantly pull it, WAR can't get agro from the Knight/bugs and they end up killing the healers, then we wipe.

    Is this fight really that hard on the tanks? Or are we doing something wrong? We are fine DPS/MP/TP wise, we just can't go all out without pulling agro, I (MNK) have to watch myself from pulling agro when killing the first Dreadnaught and I see myself constantly tanking the Knights for half their HP

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