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Thread: The Yet to Come of XIV     submit to reddit submit to twitter

  1. #121
    Hyperion Cross
    Join Date
    Jan 2007
    Posts
    8,901
    BG Level
    8
    FFXIV Character
    Kai Bond
    FFXIV Server
    Gilgamesh

    What if ... how cool would it be if later on you get to equip one additional soul shard at the exchange of limiting your abilities to that second soul, but inherting a portion of its traits and abilities?

    i.e. PLD/WHM gets Cure II, Medica, enhanced MND

  2. #122
    New Odin
    Join Date
    Jun 2007
    Posts
    8,825
    BG Level
    8

    Quote Originally Posted by Kincard View Post
    The most annoying thing about the class/job system is that it basically forces you to pick one job out of a class if you want to be effective, when supposedly the game was designed around having a single character. I personally don't care that much but right now it's just one class. I imagine it sucks for the players that wanted to play both SCH and SMN.

    It's true you can respec but the amount of seals needed is worth quite a bit of time.
    There is merit to making the players really choose what to play as, instead of giving them absolutely everything without limitations.

    Of course other MMO's go way overboard with this but I'd say ARR has room to go further with it. Two specs per class but many more classes than usually, and you get to choose one spec for each.

    What if ... how cool would it be if later on you get to equip one additional soul shard at the exchange of limiting your abilities to that second soul, but inherting a portion of its traits and abilities?
    i.e. PLD/WHM gets Cure II, Medica, enhanced MND
    Results in a ton of useless builds with little to no real choices to be made.

  3. #123
    E. Body
    Join Date
    Sep 2008
    Posts
    2,055
    BG Level
    7

    Quote Originally Posted by Hyan View Post
    There is merit to making the players really choose what to play as, instead of giving them absolutely everything without limitations.

    Of course other MMO's go way overboard with this but I'd say ARR has room to go further with it. Two specs per class but many more classes than usually, and you get to choose one spec for each.
    Actually I'd agree most MMOs don't do enough of it. Even though I think 1.0 was an awful game the original idea of making you pick and choose from a bunch of abilities and traits, distributing stat and element points and eventually making your own custom class out of all that stuff sounded fun as hell. Granted it'd result in people saying "build X only", but when I played UO I don't think that sort of thing got in the way of the grand scheme of "am I having fun?"

    But I feel if you're going to do that, either go all the way or just not bother, especially if you're going to do something like encourage players to only play one character and give each job its own unique story, etc.

  4. #124
    Strider/Doom/Cyclops
    Join Date
    Jun 2007
    Posts
    5,687
    BG Level
    8
    FFXIV Character
    Viper Beam
    FFXIV Server
    Balmung
    FFXI Server
    Quetzalcoatl

    Quote Originally Posted by The Stig View Post
    What if ... how cool would it be if later on you get to equip one additional soul shard at the exchange of limiting your abilities to that second soul, but inherting a portion of its traits and abilities?

    i.e. PLD/WHM gets Cure II, Medica, enhanced MND
    Strictly speaking, none of those are from the WHM job stone. Those are all from CNJ.

  5. #125
    New Merits
    Join Date
    Apr 2005
    Posts
    210
    BG Level
    4

    Quote Originally Posted by Zimbabwe Justice View Post
    Trying to explain to interested friends how jobs/classes work and what their differences are is a huge painful confusing mess and if anyone has a resource for how to explain it simply, I would appreciate that.
    This post is pretty long, but I found it very useful while I was waiting to make a char after having recently started and not played beta:
    http://ffxivrealm.com/guides/job-cla...m-explained.6/
    In particular, the "Example of a Typical Player Using the Class / Job System as They Level" narrative really made clear how all the systems interact to a new player.

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