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Thread: BST (beastmaster) TP set     submit to reddit submit to twitter

  1. #21
    Ridill
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    Depends on the axe you have. And how much you are willing to spend. The crab is fairly economical and seems to have good survivability so could easily use that. Decent move lists to play with. The others... idk I just don't like spending 10k on a jug lol. And none of them really stand out other than slightly higher level caps but that only matters if you got hurkaan or bee axe. And even hurkan axe newer jugs will only be a level hither assuming 5/5 ba + hands. But couldn't hurt to try them.

  2. #22
    Cerberus
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    Falcorr did fine vs the Khrysokhimmy, the fight itself takes around 1 full stack of Zeta if you just stand back and don't melee, the hardest part of the fight is positioning your pet so it doesn't melees it from the front or back so K.Kimmy doesn't uses nasty TP moves since all added effects still land (with a iLVL119 axe falcorr) and petrifying breath lasts years to wear off... and plague's swipe's bio III/Virus will probably do more dmg than whatever his physical damage ratio would be during the effect's duration lol. Fullmination's Paralyze OWNS Falcorr really bad too, but if you can bear for it to wear off, or have gear to remove it with Reward (Recommended). On the good side, K.Khimaira's acc vs Falcorr is really bad and doesn't hits that hard, and it's just as susceptible to Falcorr's Paralyze TP move.

  3. #23
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    @Dasva On AF3+2 Body vs Skadi+1
    It should be easy enough to test it in Motenten's spreadsheet, if I recall there is a field for KE.
    Of course I wrote "KI" in my previous post but I actually meant "KE" (Killer Effects). Altough am I wrong in remembering this damage bonus only applies to the MH hits?
    Either way it sure is a mighty augment, I just never bothered with it because if I use BST it's tipically in Dynamis so... yeah.
    Wasn't trying to convince others Skadi+1 is better because it's my choice either, since I never managed to complete my own body.

    Haven't farmed Dynamis a lot since when SoA came out, did like what, 4 runs or something? Last few times I did Dyna I even tried a slightly different TP set compared to my old hybrid TP set.
    My old one was a hybrid set with 26% haste and good melee stats for my BST, but some stuff for my pet as well (AF3 neck, Hurch'lan Sash, AF3+2 legs for Stout Servant, ...)
    The new one I tried was still a hybrid set but with more focus on pet stats, I was sacrificing more of my own stats for the pet.
    Hunaphu + Beatific Shield,
    Anwig Salade, AF3 neck, Brutal, Pet DA earring
    Gorney body?, Iuitl Hands, Epona, Rajas
    Reive Cape, Hurch'lan, AF3+2, Whirlpool

    Ideal set would probably have Armada Feet, Skadi+1 hands and Porthos Byrnie but I have none of those.
    People might wonder why the Shield and why the single wield...
    I guess it sounds stupid and maybe it really is, but I was just testing out things.
    Since the Enmity patch thing I noticed I was having serious issues keeping hate on the pet as I did before. Snarl helps a lot but it's not enough.
    Since killing mobs wasn't the real issue* (Ruinator tears through them, and often I had to hold back so I didn't kill them too fast) I thought Shield would have been a nice idea to reduce the damage I get, hence reducing the amount of TP I waste using Healing Waltz.
    I'm not able to know if this setup is effective or not, haven't tested it enough. I guess it was a cool idea to play around with (I know, too much free time right? )

    *It definitely isn't on EP mobs, on DC mobs it's a different story. 111 Falcorr might be a bit too strong for EPs though anyway...




    About Pets cap now, I would really apreciate if you could dig up that thread on Allakhazam. I'm mainly interested in the real caps of Yuly and Falcorr, since I don't think I would be using other lvl 99 caps.
    I only have +12 BA (4/5 + aug hands) so my cap would be 111. If Falcorr and Yuly can both get to that then I'm fine I suppose.

  4. #24
    D. Ring
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    If pulling hate is an issue, use a high ilvl dd set and you should have virtually no issues with survival on lower level stuff. Alternatively, just swap into a defensive set when snarl isn't up. BSTs greatest penalty is axe delay(The DPS is just really bad without killer instinct and such up, ruinator makes up for it slightly), so furthering that by not DWing is really shooting yourself in the foot.

  5. #25
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    Yes, but as I said my experience on EPs was spending a considerable amount of time back-turned proccing mobs until I could finally proc one then turning again to face it while trying to proc others meanwhile and so on.
    In other terms: I was killing EPs so fast I had to spend annoyingly amounts of time cutting my own DPS by getting pet and myself off the mob to proc it.
    I assumed having a lower DPS in general would have just produced less turning back, less healing waltz and overall same killing speed.

    Surprisingly enough, on DCs killspeed was of course more enjoyable/entertaining, altough maybe a bit too slow. But more than that on DCs I had the issue that even with ilevel gear I was still getting hit too much for too much damage, especially against some mobs or with unwanted links (can take up a few seconds to perform direct actions on targets before being able to move hate on pet with Snarl)


    Note:
    I probably didn't make it clear but I never meant to pass on the idea that such a strange setup was such a fantastic idea. It was mostly something funny I wanted to try but in the end never had the chance to thoroughfully test, yet.
    Given my personal experience and my playstyle in dynamis it did made sense in theory, but in reality I don't really know if it could work out to be an efficient alternative or not.
    Just working on it (the idea of it) entertained me though so I call it a success even if I will end up never using it again

  6. #26
    Ridill
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    Quote Originally Posted by Sechs View Post
    @Dasva On AF3+2 Body vs Skadi+1
    It should be easy enough to test it in Motenten's spreadsheet, if I recall there is a field for KE.
    Of course I wrote "KI" in my previous post but I actually meant "KE" (Killer Effects). Altough am I wrong in remembering this damage bonus only applies to the MH hits?
    Either way it sure is a mighty augment, I just never bothered with it because if I use BST it's tipically in Dynamis so... yeah.
    Wasn't trying to convince others Skadi+1 is better because it's my choice either, since I never managed to complete my own body.
    Yeah just been too busy to put it in recently. I was actually meaning both KI and KE since they both increase your killer traits for the body and KI can be maintained 4/5 min. Don't think I ever saw any testing on it only applying to certain hits

  7. #27
    Ridill
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    As far as how high they can go with BA.... maybe I remember wrong or maybe it's been changed thru edits but it's not there anymore. But here is alot of testing on new ilvl jugs http://ffxi.allakhazam.com/forum.htm...6&h=50&p=9#429

  8. #28
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    Quote Originally Posted by dasva View Post
    can be maintained 4/5 min.
    -____-''
    Keep forgetting they changed the way that set of JAs work and that now they can be kept up majority of time.

    Tnx for the link <3

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