1. FFXIV Reset Timers
    Last daily reset was 2 hours, 45 minutes ago / Next daily reset is in 21 hours, 14 minutes
    Last weekly reset was 4 days, 19 hours, 45 minutes ago / Next weekly reset is in 1 days, 14 hours, 14 minutes
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  1. #41
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    "as well as the amount you can acquire" is making the general public go crazy since they think they'll be raising the Myth cap.

    I assume WP will drop Mythology since it's extremely irrelevant right now. Maybe Praetorium as well, since they're "adjusting" mobs as well.

  2. #42
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    Quote Originally Posted by Kyata View Post
    Hopefully that gives us at least 2-3 more options to mindlessly spam instead of just one.
    All good here.
    Except one of them will be 2% faster to clear so we'll still have only one "option".

    Also how annoying is it when people dont now how to run the other 2 dungeons? Better to just spam the one that everyone knows.

  3. #43
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    If they placed short cooldowns on each dungeon like in 1.0 (15mins iirc), that would help to spread people around the instances as well. You'd chain a series of dungeons instead of just one.

  4. #44
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    Quote Originally Posted by Hyan View Post
    Except one of them will be 2% faster to clear so we'll still have only one "option".

    Also how annoying is it when people dont now how to run the other 2 dungeons? Better to just spam the one that everyone knows.
    Pretty much this.

  5. #45
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    Quote Originally Posted by Carth View Post
    "as well as the amount you can acquire" is making the general public go crazy since they think they'll be raising the Myth cap.
    I don't think I can really blame them since how it's phrased it could easily be read as a cap increase just as much as how many drop per dungeon. TBH I wouldn't turn down a cap increase either. I'll be just happy with a variety for now though.

    Quote Originally Posted by Corrderio View Post
    Pretty much this.
    It will be 2x faster to not sit in queue for 30-45 mins and tack on an extra 5 min run time on an lesser dungeon for the same amount of myths. Doesn't matter if you can do one dungeon 2% faster if it takes you forever and a month to get into it.

  6. #46
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    Quote Originally Posted by Hioki View Post
    It will be 2x faster to not sit in queue for 30-45 mins and tack on an extra 5 min run time on an lesser dungeon for the same amount of myths. Doesn't matter if you can do one dungeon 2% faster if it takes you forever and a month to get into it.
    The same maint. eases the AK queues too, so moot point really.

  7. #47
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    Quote Originally Posted by Hyan View Post
    Except one of them will be 2% faster to clear so we'll still have only one "option".

    Also how annoying is it when people dont now how to run the other 2 dungeons? Better to just spam the one that everyone knows.
    It's still going to be group dependent. Right now even, a shitty group is better off spamming CM because you don't need DPS for the most part, it's a lot of "kill trash mobs with cannons". Better DPS options can do Prae with 8 people or AK with 4 people.

  8. #48
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    I'm just hoping they add mythology to Turn 3 so it isn't an annoying waste of time.

  9. #49
    Sho
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    YOU BLACK, MIDNIGHT, EVIL MOTHERFUCKERS!!! BLACK MAGIC, DARKNESS!!! YOU RAW, DARKNESS!!! YOU, FUCKING, DELIRIOUS MOTHERFUCKER!
    You were cold as ice.

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    They really should have just made trash mobs give 2 philo, 1 mytho per kill. Everyone wins.

  10. #50
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    Quote Originally Posted by Sho View Post
    They really should have just made trash mobs give 2 philo, 1 mytho per kill. Everyone wins.
    http://forum.square-enix.com/ffxiv/t...97#post1402297

    Who knows what that means, maybe we can expect something good.
    Though on the other hand, that could also mean we'll be forced to kill them to progress.

    Edit:
    Actually, since the rep mentions the upcoming hotfix, if we link what he says with the hotfix details, the only thing that clicks is this line:

    -The number of areas where you can acquire Allagan Tomestones of Philosophy and Mythology will be increased as well as the amount you can acquire.

    That, or they're changing all trash mobs to diremites and sheep.

  11. #51
    The Real Cookiemonster
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    Quote Originally Posted by Kyata View Post
    That, or they're changing all trash mobs to diremites and sheep.
    This would have amused me greatly :D

  12. #52
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    Yeah I could definitely do with having Diremites and Sheep up in there no problem.

  13. #53
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    I would be so hyped if they made trash drop even 1 Philosophy Tome. It's taking forever and a year to get my other jobs geared out. I don't have as much time to play as I'd like to so I tend to just cap myths for the week then chill.

  14. #54
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    I would agree on trash mobs dropping tomes, Tried to get on a Party today and fucking is hell, wait times >30 mins and no tanks for dungeons (Except for AK).

  15. #55
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    Quote Originally Posted by Joygasm View Post
    I'm just hoping they add mythology to Turn 3 so it isn't an annoying waste of time.
    If this happened, even if it was just 25, I would be thrilled.

    That would give everyone 175 on Monday before touching AK.

    I think they should increase Mytho max to 400, but I don't think they will.

  16. #56
    Sho
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    YOU BLACK, MIDNIGHT, EVIL MOTHERFUCKERS!!! BLACK MAGIC, DARKNESS!!! YOU RAW, DARKNESS!!! YOU, FUCKING, DELIRIOUS MOTHERFUCKER!
    You were cold as ice.

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    The entire mythology cap thing is silly. It's as if it's purposely imposed so people don't blow thru iLvL 90 content fast until 2.1/2.2 is implemented so they can maintain subs.

    Crystal Tower is right around the corner anyways, making Bahamut's Coil easier for everyone regardless.

  17. #57
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    Quote Originally Posted by Sho View Post
    They really should have just made trash mobs give 2 philo, 1 mytho per kill. Everyone wins.
    Honestly, this is the outcome I most expect to happen, though I still expect myths to be pretty restricted. I foresee trash mobs dropping 1-2 philo each, with "greater" mobs in dungeons (think the giant knights in AK) dropping 5 philo (or 1-2 myths instead if they're positioned later in the dungeon or are otherwise placed in "skippable" areas). Minor bosses could also get 10 philo and/or 5 myths for each kill.

    This pretty much single-handedly addresses the fact that fighting trash is essentially worthless outside of spiritbonding in addition to greatly improving everyone's output of tomestones of both types - though the 300 weekly cap on myths would probably remain intact.

  18. #58
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    Quote Originally Posted by Sho View Post
    They really should have just made trash mobs give 2 philo, 1 mytho per kill. Everyone wins.
    As I've seen stated before, if they go this approach, everyone will sit in CM getting caught by the lights spawning infinite monsters (so I'm told) and getting tokens faster than is currently possible. You could argue that those monsters would be exempt, I suppose, or that trash mobs would stop granting tokens after a certain point, but I really don't foresee them going this route.

  19. #59
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    Quote Originally Posted by Sho View Post
    They really should have just made trash mobs give 2 philo, 1 mytho per kill. Everyone wins.
    I wouldn't argue with this. Would add up nicely over time.

  20. #60
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    Quote Originally Posted by Jeryhn View Post
    Honestly, this is the outcome I most expect to happen, though I still expect myths to be pretty restricted. I foresee trash mobs dropping 1-2 philo each, with "greater" mobs in dungeons (think the giant knights in AK) dropping 5 philo (or 1-2 myths instead if they're positioned later in the dungeon or are otherwise placed in "skippable" areas). Minor bosses could also get 10 philo and/or 5 myths for each kill.

    This pretty much single-handedly addresses the fact that fighting trash is essentially worthless outside of spiritbonding in addition to greatly improving everyone's output of tomestones of both types - though the 300 weekly cap on myths would probably remain intact.
    That's the route I would want them to take although I wish the Myth cap was 500 a week purely so you could get 1 'minor' piece per week or save a week and get a major piece.

    Getting stuff for killing trash is definitely preferential to saccing anyway. Hell even now I'd rather spend the extra time to kill through than sac.

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