Been using FFXIApp for that purpose on Twintania for a while now - I really hope the twister mechanic isn't simply "lol you just run out of it ASAP" because that only seems to work 50% of the time (even when you move immediately and update your char position via spell cast).
I also don't buy the whole updating your char position via spell cast, just pick and direction and bee line.Time of day seems to matter, prime time is hopeless.
First time I heard about that. Care to elaborate?
That actually makes a lot of sense from a technical point of view, though. It's not the server that polls the client, the client sends positional updates at a set frequency, however it'll send an ability trigger as soon it's pressed which likely includes the position where the character was once the ability was activated.

Is twisters mechanic to run while it's casting and stop moving the second it finishes? Would make the 50% chance of living(sometimes people lag while moving and server thinks they're standing still) make sense.
http://na.finalfantasyxiv.com/lodest...befa29290d07dd is all I could find from SE. No one on our server beat him before that, while me and tons of people got our relic the next day. It was easier after that because there was more time to dodgeAnyone who was getting facerolled before that and walked into a win the next day could attest.
I guarantee 99% of the groups actively actually trying to clear it don't give a shit about spoiling the mechanic, they just want their eventual win to seem more meaningful than it actually is. Once the info is out nobody is going to care who has and hasn't cleared it. Though they're delusional to think anyone will care either way in the first place.
So I have to be the one to ask... do you think there's place for a WAR in this fight now you've got a full clear under your belt? Relegated to OT as usual or is there any chance a WAR MT could be made to work? I know you (Carraway) mentioned in the past you were toying with WAR in t5, curious if you ended up with 2x PLD because it was easier/safer or simply because WAR can't manage it.
PLD is safer, WAR is the min/max route, but we haven't fully tested WAR in turn 5.
edit: just to add more context, the better your gear, the more viable WAR becomes due to the HP cushion. It's going to be more stressful healing a WAR MT (or an OT in case of emergency transition), but I don't see why it shouldn't be possible.