1. FFXIV Reset Timers
    Last daily reset was 22 hours, 2 minutes ago / Next daily reset is in 1 hours, 57 minutes
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  1. #641
    Old Odin
    Join Date
    Dec 2011
    Posts
    6,197
    BG Level
    8
    FFXIV Character
    Seravi Edalborez
    FFXIV Server
    Hyperion
    FFXI Server
    Titan

    Quote Originally Posted by Avarice View Post
    Benediction and Hallowed Ground are notorious for it, and I've had my fair share of that bullshit too.
    Used Benediction on myself.
    Ate cooldown.
    Died anyways.

    GOTY 2013

  2. #642
    Fake Numbers
    Join Date
    Oct 2010
    Posts
    97
    BG Level
    2

    Quote Originally Posted by Deadgye View Post
    Tank cooldowns are off the GCD so there really shouldn't be a problem there, and Rain of Death lasts for 10 seconds so I never really had a problem with applying it slightly early. Even on ADS I have enough time to get silence off when I spam abilities on and between the gcd.
    Because instant in FFXIV is instant and animation lock doesn't exist

  3. #643
    a p. sweet dude
    Pens win! Pens Win!!! PENS WIN!!!!!

    Join Date
    Jul 2010
    Posts
    25,881
    BG Level
    10

    Quote Originally Posted by Deadgye View Post
    Tank cooldowns are off the GCD so there really shouldn't be a problem there, and Rain of Death lasts for 10 seconds so I never really had a problem with applying it slightly early. Even on ADS I have enough time to get silence off when I spam abilities on and between the gcd.
    You've clearly never used Hallowed Ground.

  4. #644
    Impossiblu
    Join Date
    Mar 2010
    Posts
    10,445
    BG Level
    9
    FFXIV Character
    Prothescar Centursa
    FFXIV Server
    Balmung
    FFXI Server
    Valefor

    Game seems to only register the effect of Hallowed Ground after the animation is complete, fucking annoying

  5. #645
    BG's most likeable Québécois
    Pens win! Pens Win!!! PENS WIN!!!!!

    Join Date
    Sep 2007
    Posts
    37,887
    BG Level
    10

    Quote Originally Posted by Prothescar View Post
    Game seems to only register the effect of Hallowed Ground after the animation is complete, fucking annoying
    Like most stuff, example today got a gimp Titan run drg did lb and Titan jumped in the middle of animation so didn't break heart

  6. #646
    Old Odin
    Join Date
    Dec 2011
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    6,197
    BG Level
    8
    FFXIV Character
    Seravi Edalborez
    FFXIV Server
    Hyperion
    FFXI Server
    Titan

    Working
    As
    inTended

  7. #647
    Campaign
    Join Date
    Oct 2006
    Posts
    6,575
    BG Level
    8
    FFXIV Character
    Heart Underblade
    FFXIV Server
    Hyperion
    WoW Realm
    Stormrage

    yeah it's little bit annoying too for BLM with manaward

  8. #648
    Yoshi P
    Join Date
    Aug 2006
    Posts
    5,139
    BG Level
    8
    FFXIV Character
    Dead Gye
    FFXIV Server
    Lamia
    FFXI Server
    Ragnarok

    Quote Originally Posted by Krandor View Post
    Rain of Death is 20
    Yeah, miss-typed that by accident.

    Quote Originally Posted by zsuper View Post
    Because instant in FFXIV is instant and animation lock doesn't exist
    As I stated, even on ADS I have enough time to get silence off when spamming both GCD and non GCD abilities. Unless you have latency issues animation lock should not be an issue. I was wrong and you were correct regarding the tank buffs with a long particle animation though.

    I have a love and hate relationship with the particle animation bullshit; took zero damage from Titan's astral flow earlier because I was broken out of the rock in the middle of the animation. I wonder how much of the particle animation problem is client side and how much of it server side. For example, would turning off all battle animations make hollowed ground take effect earlier?

  9. #649
    Physicist
    Join Date
    Feb 2005
    Posts
    4,492
    BG Level
    7
    FFXIV Character
    Raineer Severus
    FFXIV Server
    Hyperion
    FFXI Server
    Siren
    WoW Realm
    Area 52

    How have we missed the obvious - we're supposed to replace the animation files for Hallowed Ground and Benediction with Carbuncle's glow.

  10. #650
    Smells like Onions
    Join Date
    Nov 2013
    Posts
    6
    BG Level
    0

    Quote Originally Posted by zsuper View Post
    Because instant in FFXIV is instant and animation lock doesn't exist
    As a BRD with silencing duties who has killed ADS several times this is 100% true. Unless your ping is really low you're not getting that interrupt off with Bloodletter animation lock + decent latency.

  11. #651
    hashel hammil
    Guest

    congrats on the world first twintania kill!!!

  12. #652
    So hard we fuck rocks
    Join Date
    Jan 2009
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    3,043
    BG Level
    7
    FFXI Server
    Sylph

    lmao

  13. #653
    Nikkei's Hoe
    Worse than her at uno

    Join Date
    Dec 2006
    Posts
    6,236
    BG Level
    8
    FFXIV Character
    Eanae Hikari
    FFXIV Server
    Gilgamesh
    FFXI Server
    Cerberus
    WoW Realm
    Hyjal

    Any FCs here use a tank rotation on twin? We downed it last week single tanking it the whole fight and it seemed like in some spots that cool down rotations got extremely tight. Want to get some healer opinions on single vs rotation tanking it to maybe make life easier for our healers on future kills.

  14. #654
    Old Merits
    Join Date
    Jun 2007
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    1,103
    BG Level
    6
    FFXIV Character
    Enygma Xii
    FFXIV Server
    Hyperion
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    Sylph

    From a healers stand point, it shouldn't matter who is tanking. Tank swapping is actually a good idea if you can coordinate it with your group. Making use of both tanks and their CDs is very smart use of personal.

    After dealing with T2, tank swap healing should be part of any healers resume.

  15. #655
    Nikkei's Hoe
    Worse than her at uno

    Join Date
    Dec 2006
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    6,236
    BG Level
    8
    FFXIV Character
    Eanae Hikari
    FFXIV Server
    Gilgamesh
    FFXI Server
    Cerberus
    WoW Realm
    Hyjal

    Quote Originally Posted by Enygma55 View Post
    From a healers stand point, it shouldn't matter who is tanking. Tank swapping is actually a good idea if you can coordinate it with your group. Making use of both tanks and their CDs is very smart use of personal.

    After dealing with T2, tank swap healing should be part of any healers resume.
    The idea of tank swapping is taunting during Death sentence so that any melee swings after hit your OT and prevent a tank from being killed essentially instantly. It happens but it's rare enough that we never saw the need to do it. I'm just looking for some more healer input before we change up something that's worked for us.

  16. #656
    Campaign
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    Sep 2007
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    Sean Kipling
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    Midgardsormr

    I can't speak as someone who has killed her because my group only goes about twice a week, if that, and are just getting tech on her as of the last few days.

    However, since you are asking about what seems to be the panic of Death Sentence: My WHM co-healer and I have no issues. I have alarms set up for DS and I cast adloq, WHM usually casts SS which leaves him enough of a shield so that generally even if she crits and attaches an auto attack to the DS our MT won't die. I immediately chain the Adloq into lustrate and then physick as necessary. Only time it really caught us was when tank wasn't topped and he did a 5.9k DS crit with an auto attack and he just instantly dropped. Seems rare though.

    Our MT has 6.7k HP for reference.

  17. #657
    Salvage Bans
    Join Date
    Oct 2013
    Posts
    929
    BG Level
    5

    What gets me is when DS hit the tank for 90% of his life, and even though I pre casted perfectly the heal debuff is so strong I can't overcome it in any meaningful way.

    What I think would be best is if the off tank just provokes every time DS is cast, and then the main tank vokes back once he is full.

  18. #658
    Relic Shield
    Join Date
    Jan 2008
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    1,519
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    6
    FFXIV Character
    Zettai Ryouiki
    FFXIV Server
    Gilgamesh
    FFXI Server
    Quetzalcoatl
    WoW Realm
    Mal'Ganis

    Finally got some attempts in tonight and managed to push her to 10% before she killed us with her enraged aoe wipe spell. Our tanks have 6.3k and 6.4k HP and we just single tanked her in the last two phases (tank swap during the conflag phase). Our SCH pre-shields the Death Sentences and I time it so my Cure II lands right as the DS hits - haven't really seen a need to pre-Stoneskin it but I know groups that do that on top of the SCH bubble for maximum safety. This frees up the offtank to stun the Dreadknights so it works out pretty good.

  19. #659
    Campaign
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    Oct 2006
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    Heart Underblade
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    Stormrage


  20. #660
    Sea Torques
    Join Date
    Jul 2006
    Posts
    530
    BG Level
    5
    FFXIV Character
    Blowfin Jr
    FFXIV Server
    Tonberry
    FFXI Server
    Alexander

    So Yoshi's figure of only 100 people beating T5 before 2.1 is probably looking a little bit conservative at the moment right?

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