The combo can do a little over 12k in about 1 second, so yeah. Twintania can just facefuck you if she feels like it.
The combo can do a little over 12k in about 1 second, so yeah. Twintania can just facefuck you if she feels like it.
Death Sentence is the bane of my fucking existence; there's nothing that annoys me more. Without mitigation (because cooldowns) it can do anywhere from 2500 to 6000 (I even had one that hit me for 7808), and this is with nearly full i90 gear too. The damage range is so fucking huge, it literally makes no sense.
Guess it lives up to its name, at least...
Yeah even with four stacking, we've had lots of fireballs where some people are dangerously close to dying and everyone in the group is 4400 health or more. I'd say about 70-80% of the time you'd be okay 3 stacking, then you'll get that one crit fireball and people die.
Does anything in boss fights ever crit? I know when fighting trash if I get crit the numbers go large(visual size) and angry. This is also noticeable from heals taken as well. I don't think I've ever seen a legitimate crit from twintania though. She does some nasty hit due to the of damage range being wide.
As far as I can tell most (if not all) bosses don't crit, no. There's a degree of variability for most of the damage though and as discussed with Death Sentence above, damage can vary by thousands of points '=';
Auto attacks crit, any named attack cannot.
Couldn't give a 100% certain answer for Twin but primals all can crit and Cadaceus definitely can. Not sure about ADS.
Are we sure that's not just SE being SE and simply having it not tell us it's crit when it has? I wouldn't put it past them, and the one Death Sentence that hit me for 7800 did nearly 2k more than any other DS I'd seen before up to that point. It would also kinda make Awareness a near-useless skill.
Yeah that's kind of a weird hit. I've tanked Titan countless times and not once has he ever a crit a Mt Buster though, RNG is RNG but given how frequently auto attacks crit I'd definitely have eaten one by now. It could be a case by case basis I guess but it just doesn't seem likely to me. Death Sentence is just fucking weird. Doesn't damage from it drop if someone dies? Dunno how your runs usually go but if that happened on a clean run and you usually eat an occasional death from divebombs/twisters it might explain it.
I've seen everything crit except for mtn buster - maybe there are certain larger attacks which they hold as crit-immune.
From my times tanking her, I've never noticed a damage decrease or increase from DS based on the number of people alive. I can have one hit me for 5000 (this is talking no buffs on myself and no debuffs like Virus/RoD/etc on her either), and then the next will do around 3000, and then back to around 4500 on the third; it seems to spike up and down with absolutely no pattern.
I've seen it spike as high as 5.9k as a popup number on our pretty well decked-out PLD (don't remember off the top of my head but I think he has ~6.6k HP with food and party), though I wasn't watching for how much mitigation he had or debuffs Twintania had. Just the DS itself, not even autoattacks or anything directly linked.
Ayup.
Oh yeah, finally got to cut my teeth on Twintania, and those 7.8k death sentences feel so goooood. I fucking love War.
@Avarice: That EXACT thing happened tonight to me. Completely topped off at around 8k health, buffs up. Bitch is hitting normally, then charge up for death.... "normal" hit for 2.8k and then BOOM, 7.8k DS instantly. The one-two TKO from Tokyo. Dropped like a sack of potatoes.
Clearly you can see that the problem is not my healing, Mits just needs to get better gear!