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  1. #801
    Old Odin
    Join Date
    Dec 2011
    Posts
    6,197
    BG Level
    8
    FFXIV Character
    Seravi Edalborez
    FFXIV Server
    Hyperion
    FFXI Server
    Titan

    Technically once divebombs start our main tank becomes our off tank (PLD)

    Or rather, PLD MTs Twin up to divebombs, WAR tanks the 3 dragons. PLD tanks big snake, WAR the 2 littles. After Twin returns WAR becomes main tank. In theory anyways, we need to all be alive at that point now haha.

  2. #802
    Weaboo of the House of Weave
    Join Date
    Mar 2005
    Posts
    10,508
    BG Level
    9
    FFXIV Character
    Arthur Pendragon
    FFXIV Server
    Gilgamesh

    Why does the tank swap happen then anyway?

    I might have missed something here but I was under the impression that outgoing tank damage is identical the entire fight.

  3. #803
    Sassy Tyrant
    Join Date
    Jun 2007
    Posts
    2,313
    BG Level
    7
    FFXIV Character
    Falisa Asile
    FFXIV Server
    Leviathan
    FFXI Server
    Asura

    If you have a WAR and PLD tank setup, swap is usually after dive bombs so that the PLD can chain stun the dreadknight due to WAR's stun having a 30 sec cooldown.

  4. #804
    Salvage Bans
    Join Date
    Apr 2010
    Posts
    950
    BG Level
    5
    FFXIV Character
    Persona Nongrata
    FFXIV Server
    Excalibur
    FFXI Server
    Ramuh

    Quote Originally Posted by Falisa View Post
    If you have a WAR and PLD tank setup, swap is usually after dive bombs so that the PLD can chain stun the dreadknight due to WAR's stun having a 30 sec cooldown.
    Dont have problems here with war stunning. Warrior has it up when the dreadknight comes down.. plus we have alot of slows in our group with a blm , sch/smn, whm slows all stack dreadknight hardly moves.

  5. #805
    Sassy Tyrant
    Join Date
    Jun 2007
    Posts
    2,313
    BG Level
    7
    FFXIV Character
    Falisa Asile
    FFXIV Server
    Leviathan
    FFXI Server
    Asura

    Well I'm not saying its required, just explaining the reasoning behind the swap. The 2nd group in my FC doesn't swap out their WAR and PLD and the one WAR stun was enough for them. All depends on how good your dps is.

  6. #806
    Weaboo of the House of Weave
    Join Date
    Mar 2005
    Posts
    10,508
    BG Level
    9
    FFXIV Character
    Arthur Pendragon
    FFXIV Server
    Gilgamesh

    That wasn't my question, though.

    My question was why do you wait that long if you're going to swap the tanks. Why not start with the WAR tanking?

    My own answers to that question from speculation are that

    1) It takes more MP
    2) The WAR does more damage OTing until that phase

    Which if that's the actual answer fine, but if not I'd like to know why.

  7. #807
    The Defense is ready, Your Honor
    Join Date
    Sep 2007
    Posts
    20,639
    BG Level
    10
    FFXIV Character
    Lord Longhaft
    FFXIV Server
    Gilgamesh
    FFXI Server
    Cerberus
    WoW Realm
    Mug'thol

    Because pld takes significantly less damage during the first two phases than War, so there's no point in having War MT it if you have a Pld there to take less damage.

    There's just less work involved for the healers, who can spend more time helping to DPS conflags and less time chain-spamming.

  8. #808
    Hydra
    Join Date
    Oct 2013
    Posts
    112
    BG Level
    3

    Did my first "Official" Twintania try yesterday. It was the FC training group a no one did it before/beat it except 1 member. We go as far as the second set of divebombs and then wiped, I guess not bad. It seems we got Conflag phase DPS and HP wise, so we just need to practice more. Definitely a fun fight, I look forward trying it more, but I'm just glad I finally have sometime to look forward during the week other myth/coil reset, yay.

    Though I'm kinda curious how people figured some shit like "get in the pit and then run up for divebomb" lol.

  9. #809
    Old Merits
    Join Date
    Jun 2007
    Posts
    1,103
    BG Level
    6
    FFXIV Character
    Enygma Xii
    FFXIV Server
    Hyperion
    FFXI Server
    Sylph

    Being the first to do a fight and develop a strategy is half the fun of any fight IMO. Once its figured out people just automatically say how every fight is "a joke". Sure its a joke once someone figures out the most optimal way to defeat it but before that secret is out, it must be "bugged" because its impossible to beat.

    That particular tactics was conceived from the fact that aoe hitting in a lower terrain doesnt affect people in a higher terrain or in general, a change in height to avoid aoe.

  10. #810
    The Defense is ready, Your Honor
    Join Date
    Sep 2007
    Posts
    20,639
    BG Level
    10
    FFXIV Character
    Lord Longhaft
    FFXIV Server
    Gilgamesh
    FFXI Server
    Cerberus
    WoW Realm
    Mug'thol

    Quote Originally Posted by Taruranto View Post
    Did my first "Official" Twintania try yesterday. It was the FC training group a no one did it before/beat it except 1 member. We go as far as the second set of divebombs and then wiped, I guess not bad. It seems we got Conflag phase DPS and HP wise, so we just need to practice more. Definitely a fun fight, I look forward trying it more, but I'm just glad I finally have sometime to look forward during the week other myth/coil reset, yay.

    Though I'm kinda curious how people figured some shit like "get in the pit and then run up for divebomb" lol.
    That's pretty damned good progress for a first dry run!

  11. #811
    Physicist
    Join Date
    Feb 2005
    Posts
    4,492
    BG Level
    7
    FFXIV Character
    Raineer Severus
    FFXIV Server
    Hyperion
    FFXI Server
    Siren
    WoW Realm
    Area 52

    Quote Originally Posted by Enygma55 View Post
    Being the first to do a fight and develop a strategy is half the fun of any fight IMO. Once its figured out people just automatically say how every fight is "a joke". Sure its a joke once someone figures out the most optimal way to defeat it but before that secret is out, it must be "bugged" because its impossible to beat.
    Words of ultimate truth.

  12. #812
    A. Body
    Join Date
    May 2008
    Posts
    4,167
    BG Level
    7
    FFXIV Character
    Minerva Kissaki
    FFXIV Server
    Gilgamesh
    FFXI Server
    Leviathan

    any bards mind going through their song rotations?

    i've only seen the fight up to divebombs/snakes so what i've been doing
    1 > nothing just keeping my mp
    2 > Ballad for whm to stay capped off till necklace breaks
    3 > Nothing till we clear conflag 2nd necklace drops
    4> super ballad during divebombs
    5 > foes for Snakes
    (havent gotten past this)
    halp?

  13. #813
    Yoshi P
    Join Date
    Oct 2006
    Posts
    5,478
    BG Level
    8
    FFXI Server
    Leviathan

    Pretty much what I do. Sometimes I will run a little Paeon if my TP is getting low (keeping Rain of Death for Death Sentences).

  14. #814
    A. Body
    Join Date
    May 2008
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    4,167
    BG Level
    7
    FFXIV Character
    Minerva Kissaki
    FFXIV Server
    Gilgamesh
    FFXI Server
    Leviathan

    this i would like.. dunno where i could fit it in honestly.. outside mp pots

  15. #815
    Ridill
    Join Date
    Oct 2005
    Posts
    10,116
    BG Level
    9
    FFXI Server
    Quetzalcoatl

    not sure you should need sv ballad (or at least we never do) for db phase. you could run ballad during wyvern phase to keep mp smoother from the get-go. my group is forced to do it to throttle damage, or we reach the snakes too quickly without LB3.

  16. #816
    Campaign
    Join Date
    Sep 2007
    Posts
    6,631
    BG Level
    8
    FFXIV Character
    Sean Kipling
    FFXIV Server
    Midgardsormr

    SV is better used for like Requiem during the phase after 2nd dive bombs and you're killing asclepius. Doesn't kill the BRD's dmg like ballad and ups the damage of your one or two magical DPS depending on your comp. Doing this we kill the snake with time to spare, which is always nice.

    I'm still also against RoD on DS. I don't like the idea of asking my BRDs to drop their dmg/kill their TP for something me and my co-healer can mitigate 95% of the time to avoid one shots.

  17. #817
    Yoshi P
    Join Date
    Oct 2006
    Posts
    5,478
    BG Level
    8
    FFXI Server
    Leviathan

    Yeah, but our tank has much less HP and gets one shot ALL THE TIME. It's the most annoying thing about this fight.

    Hopefully we'll be alleviating this issue soon.

  18. #818
    Bagel
    Join Date
    Feb 2009
    Posts
    1,324
    BG Level
    6
    FFXIV Character
    Carraway Author
    FFXIV Server
    Excalibur
    FFXI Server
    Odin

    Quote Originally Posted by Taruranto View Post
    Though I'm kinda curious how people figured some shit like "get in the pit and then run up for divebomb" lol.
    Our process behind figuring out our strategy for divebombs went like this:
    1. What the fuck is this
    2. Figure out which aspects were relative and which were absolute
    3. Figure out the variables we can and can't control
    4. Make a lot of pictures in MSPaint
    5. Try the things most likely to work first, rule them out, move on down the list
    6. Come up with stupid analogies when brainstorming new ideas
    7. Holy shit, did this work?
    8. It did
    9. Iterate until mastered

    Quote Originally Posted by kisada View Post
    does fluid aura work on the dreadknights?
    Nope.

  19. #819
    Nikkei's Hoe
    Worse than her at uno

    Join Date
    Dec 2006
    Posts
    6,236
    BG Level
    8
    FFXIV Character
    Eanae Hikari
    FFXIV Server
    Gilgamesh
    FFXI Server
    Cerberus
    WoW Realm
    Hyjal

    Dive bombs in the pit already stress me out enough that someone is going to fuck up. Can't imagine doing it the ~intended way~.

  20. #820
    Ridill
    Join Date
    Oct 2005
    Posts
    10,116
    BG Level
    9
    FFXI Server
    Quetzalcoatl

    what's that?

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