gods work son. wish she had recorded on a better vegetable though... but hey... titties.
happy birf day frens:
http://kneecoleslaw.wordpress.com/my-porn-videos/
gods work son. wish she had recorded on a better vegetable though... but hey... titties.
happy birf day frens:
http://kneecoleslaw.wordpress.com/my-porn-videos/

This thread...... <3 you guys
I knew there were nudes of her somewhere. Great job guys
I created a video tutorial to help as many new groups as possible with the Turn 5 encounter. The video gives a phase by phase break down of the fight as well a diagrams for positioning and movement.
The video was designed with new groups in mind. I did make some suggestions to try and make the fight easier for first time wins. -LB3 -Blizzard over Lethargy -And a few others
Keep in mind that these choices are there to to try help people get there first win.
https://www.youtube.com/watch?v=wCoSIAXhPdg
Thanks! Run was smooth as hell.
Just wondering, what's the reasoning for MT to kite clones? For cooldowns?
I assume since the video is made for people trying to get their first kill it is possible that the big snake may not die before twin comes down, which would let the MT free for Twintania while the OT can still hold the snake and dps finish it off before going back on Twin while not ideal it is better than MT having Snake and Twin since he will probably get wrecked.
I am really wondering how the Virus change is going to impact on this fight, I got my first kill last week and it was pretty smooth but if a Virus was missed you could really tell the difference along with the loss of -10% damage from Bards could make for some interesting Death Sentences. Our group is hoping that the "fix" for the server latency may also resolve the bullshit that is Death Sentence > instant Auto Attack > Plummet > instant auto attack.
Just make sure your SCH and WHM are pre Adlo + Stoneskinning the tank for every Death Sentence (also, if you time it correctly, Cure 2 will land a split second before the Infirmary debuff becomes active) and you shouldn't have any problems. We never really chained Viruses for DS but we did utilize Rain of Death, which will be covered by WAR anyways post 2.1.
My group was generally pretty awful at Virus before Death Sentence except for like one person; with good healers (read: SCH pops a Lustrate ASAP, pre-shields up, and now I guess having a WAR either MT or OT) it shouldn't matter.
All of the videos and strategies note being able to push TT over a certain HP benchmark at a certain time. How exactly do you tell what percentage HP that she's at? Guesswork, or is there some way to print out the percentage health of a monster like that one windower addon back in FFXI?
xivapp, mobwatch, taping a ruler on your monitor
Our group's first kill was like ~3 days before patch, 2nd kill ~3 days after. The only difference I really felt as a healer (SCH) was snakes being a bit more of a bitch to heal through since we normally have 2 Viruses for big snake. Our comp for both kills was PLD WAR WHM SCH MNK BLM BRD BRD.
Also I am the worst-geared Allagan Spear DRG on the server.
So, anyone been permastunned since 2.1 hit?An issue wherein the Dreadknight enemy found in The Binding Coil of Bahamut - Turn 5 would occasionally behave incorrectly and their associated stun effect would not wear off.
Mleh Mleh Warrior axe, when we don't have anyone with warrior lved
Mleh mumph
^ Beats our PLD winning axe 3 weeks ago and leaving the server cause tears.
anyone know the timer in between twisters?
Didn't you get an infraction notice for this kind of thing last week?
So after weeks of being plenty ahead in LB on snakes now we're not far enough. Any things you can do to make it build faster? We have the optimal party design for it already so job changes means nothing.