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  1. #1041

    Sweaty Dick Punching Enthusiast

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    My group has been stuck for a while on twintania. We have 2 PLD, MNK, DRG, BLM, BRD, WHM, SCH.

    We can't build LB3 for the big snake, is that a major issue or should we just LB2 all the snakes and then pop potions to finish off the 2 small snakes/big snake?

    Really getting fed up that we can't kill this thing :/ We had to switch a few members around recently so our Black Mage and Dragoon are kind of undergeared but everybody else has full i90.

  2. #1042
    Old Odin
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    Quote Originally Posted by Naiya View Post
    or should we just LB2 all the snakes and then pop potions to finish off the 2 small snakes/big snake?
    Yes.

  3. #1043
    Relic Weapons
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    Odin

    Stupid question: is the timing of conflags and fireballs HP based? Had some weird shit happening during the last run. She was hitting us with conflags and fireballs pretty much right after another with no time in between.

  4. #1044
    Old Odin
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    Shouldn't be; should be timer based but if your syncing of the first neurolink is really bad, they can be delayed by other abilities like Plummet and Death Sentence which can throw off timings. When our Death Sentence warning goes off it'll sometimes be delayed in Twister phase because she's casting, well, Twister. It's like that.

  5. #1045
    Tom Wilson will never be good.
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    Yea, when that happens it's a bad sync. Try to make sure you are breaking the neurolink either right before or right after she is casting DS. Otherwise things can get pretty screwy. It's pretty rare to get it so bad that fireball/conflag hit at the same time but I have seen it.

  6. #1046
    filthy liars!
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    As a MT I almost never receive regen from my static's WHM, especially after Phase 1. Is having regen up asking for too much or are they just bad?

    Also, anyone have trouble with party members moving to the proper position in time for the first Divebomb in Phase 3? My group has been using the pit and it seems as though a few people get hit by the first divebomb every time.

  7. #1047
    Salvage Bans
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    WHMs will rarely throw out regen when they are uncomfortable with a fight because they can't cast a cure for 5 seconds afterwards. People can and do die in 5 seconds and then bitch that the WHM wasn't healing them.

    Once they are comfortable it is different.

  8. #1048
    Chram
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    Quote Originally Posted by Deuce View Post
    As a MT I almost never receive regen from my static's WHM, especially after Phase 1. Is having regen up asking for too much or are they just bad?

    Also, anyone have trouble with party members moving to the proper position in time for the first Divebomb in Phase 3? My group has been using the pit and it seems as though a few people get hit by the first divebomb every time.
    After you down the last conflag, have the group on Twintania's left side run over to the right side so they have less distance to run to the pit when she goes into phase 3. At that point, it won't matter that Fireball is hitting 7 people.

    I'm my group's WHM and use regen all the time.

  9. #1049
    WASTE OF CURRENCY
    I CAN'T I CAN'T I CAN'T

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    Quote Originally Posted by lilbubbles View Post
    WHMs will rarely throw out regen when they are uncomfortable with a fight because they can't cast a cure for 5 seconds afterwards. People can and do die in 5 seconds and then bitch that the WHM wasn't healing them.

    Once they are comfortable it is different.
    This.

    If you're sitting >85% HP tanking one mob, I'll regen you. If you're tanking 4 snakes in turn 5, there's a 99% chance I'm not going to cast regen on you because that's 5 seconds you're not getting healed with 4 mobs hitting you.

  10. #1050
    Relic Weapons
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    Quote Originally Posted by Seravi Edalborez View Post
    Shouldn't be; should be timer based but if your syncing of the first neurolink is really bad, they can be delayed by other abilities like Plummet and Death Sentence which can throw off timings. When our Death Sentence warning goes off it'll sometimes be delayed in Twister phase because she's casting, well, Twister. It's like that.
    Yea, when that happens it's a bad sync. Try to make sure you are breaking the neurolink either right before or right after she is casting DS. Otherwise things can get pretty screwy. It's pretty rare to get it so bad that fireball/conflag hit at the same time but I have seen it.
    Just rewatched the stream and no, doesn't look like it. Collar dropped right after DS. As soon as we move her, Conflag and Fireball glyphs pop almost at the same time. Our dps was a bit crazy in that run. The timers went nuts, we skipped 4th conflag, which left us with only one LB bar, one of the dps got 90ked, but we managed to get her down. So I was thinking that we were doing too much dmg and that her moves are kinda HP based...-ish? Wanna try to figure out how to prevent it from happening again, was not fun :/

  11. #1051
    Old Odin
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    Quote Originally Posted by Izzy View Post
    This.

    If you're sitting >85% HP tanking one mob, I'll regen you. If you're tanking 4 snakes in turn 5, there's a 99% chance I'm not going to cast regen on you because that's 5 seconds you're not getting healed with 4 mobs hitting you.
    Yeah, Regen is certainly MP-efficient but you don't always have a good window to throw it on someone. In the specific case of turn5 snakes (or any situation where tank is taking a severe, constant beating) there is a very high chance that both healers curebombing will overheal practically all the time making Regen's effect quite moot.

  12. #1052
    Tom Wilson will never be good.
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    Quote Originally Posted by 3.141592 View Post
    Just rewatched the stream and no, doesn't look like it. Collar dropped right after DS. As soon as we move her, Conflag and Fireball glyphs pop almost at the same time. Our dps was a bit crazy in that run. The timers went nuts, we skipped 4th conflag, which left us with only one LB bar, one of the dps got 90ked, but we managed to get her down. So I was thinking that we were doing too much dmg and that her moves are kinda HP based...-ish? Wanna try to figure out how to prevent it from happening again, was not fun :/
    Twin also has a 3 plummet and 2 plummet cycle between DS and one of them can screw everything up as well, iirc.

  13. #1053
    The Once and Future Wamoura
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    Quote Originally Posted by Judai View Post
    Twin also has a 3 plummet and 2 plummet cycle between DS and one of them can screw everything up as well, iirc.
    this is the root of your problem. i'm sure solracht can waltz in here and give you his dissertation on twintania's abilities the properties of pushing her when and what happens when you fuck up but it seriously sounds like you pushed the wrong way at the wrong time and not "killing her too fast lols*"

    ftr: i'm 90% certain it's the 2 plummet one that is tomfuckery and you want her to have used 3 plummets before casting death sentence/pushing for maximum ez mode

    *: i guess this is kind of your problem, but she certainly doesn't cast fireball/conflag based on her HP but based on some internal timer within her dragon heart that you can set an egg timer to if you do it right

  14. #1054
    filthy liars!
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    Quote Originally Posted by Xerlic View Post
    After you down the last conflag, have the group on Twintania's left side run over to the right side so they have less distance to run to the pit when she goes into phase 3. At that point, it won't matter that Fireball is hitting 7 people.
    Alright I'll definitely tell them this. We also have to get our timing down too. Sometimes the 4th slow conflag is cast as the 2nd necklace drops which causes problems.

    I tried suggesting slowing DPS at 60% or so and wait for the conflag, but not sure they were able to pull that off.

  15. #1055
    Relic Horn
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    Quote Originally Posted by Judai View Post
    Twin also has a 3 plummet and 2 plummet cycle between DS and one of them can screw everything up as well, iirc.
    Quote Originally Posted by Rocl View Post
    i'm 90% certain it's the 2 plummet one that is tomfuckery and you want her to have used 3 plummets before casting death sentence/pushing for maximum ez mode
    This is correct. Pushing during the Plummet x2 > Death Sentence cycle will not sync fireballs/conflagrations/death sentences "correctly".

    Wait for a Plummet x3 > Death Sentence cycle.

  16. #1056
    Yoshi P
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    Is it definitely a cycle based thing? I formulated a conclusion during our previous practice runs but I wasn't paying attention to which cycle we were on and I think our damage wasn't varried enough that we'd be on different cycles.

    What happened to us a few times was that sometimes we would phase change from 1->2 a bit more than right before death sentence: and so twin would enter phase 2, then death sentence, then fireball, then conflag, and then the following fireball would be too slow and cause that first conflag to be a fast conflag. The next conflag would be a fast conflag like it'd normally be and then everything is back to normal. We can adjust when this happens with our setup and barely make it-- but sometimes it fucks us.

    So the conclusion I came to was that a phase change that noticeably delays death sentence was bad. Can/Does this not happen during the 3plumet->death sentence cycle?

  17. #1057
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    Quote Originally Posted by Seravi Edalborez View Post
    Yeah, Regen is certainly MP-efficient but you don't always have a good window to throw it on someone. In the specific case of turn5 snakes (or any situation where tank is taking a severe, constant beating) there is a very high chance that both healers curebombing will overheal practically all the time making Regen's effect quite moot.
    I assign myself and my co-healer one tank each during the snake phases to prevent this.

    However, all this discussion on Regen is a bit confusing to me. I know it's one GCD you need to wait but I have Regen on full time on any tank I am healing. Considering you can chain cast it right after a cure the GCD timer is not nearly as bad as you might think, but you're especially missing out if you don't throw a Regen while you're already using divine seal.

  18. #1058
    Relic Weapons
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    Quote Originally Posted by Deadgye View Post
    Is it definitely a cycle based thing?
    Seems to be. She dropped the collar after 2x Plummet and DS. Didn't know that Plummet affected the rest of the abilities too.

  19. #1059
    Puppetmaster
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    Quote Originally Posted by Naiya View Post
    My group has been stuck for a while on twintania. We have 2 PLD, MNK, DRG, BLM, BRD, WHM, SCH.

    We can't build LB3 for the big snake, is that a major issue or should we just LB2 all the snakes and then pop potions to finish off the 2 small snakes/big snake?

    Really getting fed up that we can't kill this thing :/ We had to switch a few members around recently so our Black Mage and Dragoon are kind of undergeared but everybody else has full i90.
    Pop LB2 if you must.

    If you want to ensure an LB3 then have the entire group eat 2-3 plummets during phase 1 but it's something you need to agree on and be prepared for as a group (i.e. healers need to focus on MT more than the group when Death Sentence pops around). The amount of limit bar gained is easily enough to push through the threshold for LB3. Basically if you don't have 2 bars and 1/4 - 1/3 of the 3rd filled by the time it's DodgeDuckDipDiveDodge time you're not going to hit it before it's time to fire off.

  20. #1060
    E. Body
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    Finally beat Twintania... solo tank group, pld, blm, blm, brd, brd, drg, whm, sch. Do I get to join the big boy's club yet?

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