1. FFXIV Reset Timers
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  1. #1061
    Salvage Bans
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    Oct 2013
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    Big boy is when you go straight from a t5 kill to wiping in CT, with the same group. Atmos is harder than Twin.

  2. #1062
    Chram
    Join Date
    Aug 2005
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    Xerlic Jilrak
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    Quote Originally Posted by Kirbyprime View Post
    Finally beat Twintania... solo tank group, pld, blm, blm, brd, brd, drg, whm, sch. Do I get to join the big boy's club yet?
    Judai told me you need to have the 5 kill achievement now to be considered a cool kid.

  3. #1063
    The Once and Future Wamoura
    Join Date
    Aug 2005
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    18,133
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    Excalibur
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    Bahamut
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    Quel'Thalas

    cool kids have the 10 kill achievement.

    it doesn't qualify me yet, which is pretty par for the course regarding progression

  4. #1064
    BG's most likeable Québécois
    Pens win! Pens Win!!! PENS WIN!!!!!

    Join Date
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    So wonder how Se thinks, now that easily more then 100 people beat twin

  5. #1065
    The Once and Future Wamoura
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    Aug 2005
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    Rocl Montaigne
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    Quel'Thalas

    obligatory
    "it was 100 groups to beat it before 2.1 and it's now a month passed"

    and
    "only one group beat twintania before the nerf"

  6. #1066
    E. Body
    Join Date
    Jun 2007
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    2,351
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    7
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    Kirby Prime
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    Hyperion

    Quote Originally Posted by Xerlic View Post
    Judai told me you need to have the 5 kill achievement now to be considered a cool kid.
    We got the bow drop so his opinion is moot.

  7. #1067
    Salvage Bans
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    Nov 2004
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    834
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    5
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    Aratharn Xiv
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    Hyperion
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    Quetzalcoatl

    Quote Originally Posted by lilbubbles View Post
    Big boy is when you go straight from a t5 kill to wiping in CT, with the same group. Atmos is harder than Twin.
    We did this except with Garuda X.

  8. #1068
    #Despair
    Join Date
    Apr 2008
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    FFXIV Character
    Mitsukai Shimakaze
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    Midgardsormr
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    Cerberus

    Quote Originally Posted by Rocl View Post
    obligatory
    "only one group beat twintania before the nerf"
    Essentially, also I would be amused if pre-nerf Twin was brought back in something like, "The Binding Coil of Bahamut (Extreme)". No doubt that groups that have Twin on farm now want to try their hands at the old Twin so that they can try to flaunt it like they got it.

  9. #1069
    Tom Wilson will never be good.
    Join Date
    May 2006
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    Zero Star
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    Ifrit

    Quote Originally Posted by Xerlic View Post
    Judai told me you need to have the 5 kill achievement now to be considered a cool kid.
    That was like two weeks ago man, the number goes up every week!

    but if Kirby gets bow before me, I might die irl.

  10. #1070
    Campaign
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    Sean Kipling
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    Quote Originally Posted by Rocl View Post
    cool kids have the 10 kill achievement.

    it doesn't qualify me yet, which is pretty par for the course regarding progression
    It feels good to be cool for once in my life.

  11. #1071
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    Persona Nongrata
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    Excalibur
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    Ramuh

    Quote Originally Posted by Rocl View Post
    cool kids have the 10 kill achievement.

    it doesn't qualify me yet, which is pretty par for the course regarding progression
    I got the 10 kill couple weeks ago >.>

  12. #1072
    The Once and Future Wamoura
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    should we change it to 12-13 wins then

  13. #1073
    Relic Horn
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    Mar 2012
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    Scrappy Doo
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    Sargatanas
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    Asura

    does storms path lower fireball damage?

  14. #1074
    Chram
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    Quetzalcoatl

    Quote Originally Posted by Fondue View Post
    does storms path lower fireball damage?
    It seems that any direct damage stuff is affected by Storm's Path, but any persisting AoE patches are not (although if the TP move or spell that causes it does deal initial direct damage, it should be reduced too).

    Supposedly the AoE damage from Odin's Gungnirs can be reduced too, but that's probably unique to AoE patches that happen to be targetable as monsters.

  15. #1075
    Ridill
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    Exoduso Fenice
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    Midgardsormr
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    Bismarck

    So we're finally making it past Asclepius consistently. How do you usually deal with MTing Twintania in twisters phase if you have a PLD and WAR? Do you continue the tank swapping, or do you concentrate all the heals on one and let the other stun the dreads and dps them?
    Also, we have 1 melee DPS, a DRG... how can they ensure they're far enough away if the dreads pick on them? If we tank Twintania anywhere near the dreadknight spawn point, it seems like our DRG doesn't have enough time to get away before getting locked in place.

  16. #1076
    BG's most likeable Québécois
    Pens win! Pens Win!!! PENS WIN!!!!!

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    Quote Originally Posted by Exoduso View Post
    So we're finally making it past Asclepius consistently. How do you usually deal with MTing Twintania in twisters phase if you have a PLD and WAR? Do you continue the tank swapping, or do you concentrate all the heals on one and let the other stun the dreads and dps them?
    Also, we have 1 melee DPS, a DRG... how can they ensure they're far enough away if the dreads pick on them? If we tank Twintania anywhere near the dreadknight spawn point, it seems like our DRG doesn't have enough time to get away before getting locked in place.

    Dread pop on the hate list before someone is stun

    So just made the DRG run in a different direction until someone is stunned

  17. #1077
    Old Odin
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    Dec 2011
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    Seravi Edalborez
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    We have our PLD continue to MT Twin, WAR just hits Dread and applies Storm's (Path? Eye? whichever) on Twin. The opposite would be more ideal but it's just what has worked for us and we're too lazy to change it.

    Melee DPS should always run out when you know Dreadknight should be spawning, and stay until Twintania turns to stun someone. Dread should be stunned at that time so it's safe to use a gap-closer without messing up stun timers usually. If you have a PLD on OT duty you have more leeway here since you get longer total stun duration. We've managed fine with WAR + MNK (+ BRD BRD BLM/SMN)

  18. #1078
    Tom Wilson will never be good.
    Join Date
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    Zero Star
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    idk what tank swapping you do, we never tank swap at any point. Some groups switch to WAR tank during Dread phase, so PLD can stun more but we stick with PLD MT, WAR stuns Dreads.

    DRG needs to know the timing for Dreads and run away just before they pop, then use a jump to close the distance if it isn't on him(not the stun one unless agreed upon before).

  19. #1079
    Justin Bieber
    Join Date
    Oct 2006
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    478
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    Justin Bieber
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    Masamune

    Quote Originally Posted by Exoduso View Post
    So we're finally making it past Asclepius consistently. How do you usually deal with MTing Twintania in twisters phase if you have a PLD and WAR? Do you continue the tank swapping, or do you concentrate all the heals on one and let the other stun the dreads and dps them?
    Also, we have 1 melee DPS, a DRG... how can they ensure they're far enough away if the dreads pick on them? If we tank Twintania anywhere near the dreadknight spawn point, it seems like our DRG doesn't have enough time to get away before getting locked in place.
    Tell your melees to run when DK appear on hate list. We uses WAR to MT twintania all the way because so far it felt far superior to us, never dipped critical health yet on WAR as long as i timed IB right.

  20. #1080
    E. Body
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    Jul 2008
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    Okiru Sasayake
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    Sargatanas
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    Gilgamesh

    This question could be entirely silly, but I just wanted to clarify whether the waxen flesh is what is giving Twin what I perceive as a DS attack boost after first necklace drops. I'm mainly curious on whether the increased DS damage will continue post snakes and we haven't had long enough in that phase for me to really tell one way or the other. This question really comes about because I've been getting hit with far too many 5K DS when inevitably running out of CDs. I should probably be better at communicating for a Virus or E4E at that point, but if that DS attack boost (if there even is one, it just seems like there is to me during conflag phase) isn't going to occur post snakes, I'm not so worried about it.

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