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Thread: BC Turn 2     submit to reddit submit to twitter

  1. #1
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    BC Turn 2

    So having a lot of trouble with this floor with my FC.

    We take the common pathway that most teams take to get rid of ADS' defense boosts. The pathway gives us no trouble. It's the boss that's killing us.

    Basically once ADS absorbs the nodes, and finishes casting Allagan Rot, it starts wrecking the hell out of me and my fellow tank. I use Hallowed Ground if I happen to be the MT to give myself some time to survive, then Sentinel, then Rampart + Convalescence. However it seems to never be enough. Either I drop or my fellow tank drops and then everything goes straight to hell.

    Can anyone here give some advice for a player that's tired of dropping dead on this floor? Perhaps a different pathway?

    EDIT: Our Party composition is 2 PLDs, 1 BRD, 1 MNK, 2 WHMs, 1 SMN.

  2. #2
    But I don't want my title changed
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    The only thing I can see as to why Rot would fuck you in that way is if the healers aren't doing their job due to passing.

    Have people get it form the healers instead of having them give it.

  3. #3
    Yoshi P
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    Here's how we do it
    Bard
    Tank Healer
    ADS Monk or DRG Healer
    Tank Bard
    Bard

    I'm usually on WHM a friend is on SCH and we have no problem passing rot. There are some double attacks that ADS will do which can get you in trouble but as long as you communicate there should be no issue. I think our tanks also try to pass aggro around 3 stacks.

    /edit, I guess the forum din't let me space the above as I wanted but you get the idea, Tank and ADS by left wall, everyone else to the right, as healers we actually stand right outside Ballast or w/e move is called

  4. #4
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    Well Allagan Rot isn't killing us, it's the damage that ADS does once the nodes are absorbed. If I don't use Hallowed Ground for right after rot is casted, I drop within the next 10 seconds or so. It's also usually timed well enough that once rot happens, it's on a fresh tank that has 0-1 stacks.

  5. #5
    Yoshi P
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    Your healers are than not doing a satisfactory job than is all I can think figure out from what you describe. Shit happens sometimes when ADS double attacks and a healer is passing rot but you need to work around that. Both healers need to focus heals on the tank with hate and be ready to jump over the the other one once hate switches.

  6. #6
    But I don't want my title changed
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    I understand Rot isn't killing you. I'm saying your healers may stop healing to pass rot, meaning they're not doing their job.

  7. #7
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    Healer issue. If they're not good enough to multitask healing the raid while passing the rot, have someone take it off them so they can just turret heal the raid. With how long the GCD is in this game there really shouldn't be an issue with the healers moving for 2~ seconds though.

  8. #8
    Ridill
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    one thing you need to watch out for is your positioning as a tank WRT piercing laser. if you're too close in to the boss and slightly angled in to wherever the rest of your party is at, you can potentially be clipped by it cause of its rectangular shape. make sure you and the other tank are in more of a V formation that doesn't let it cleave either of you.

  9. #9
    CoP Dynamis
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    Quote Originally Posted by Ezek View Post
    Healer issue. If they're not good enough to multitask healing the raid while passing the rot, have someone take it off them so they can just turret heal the raid. With how long the GCD is in this game there really shouldn't be an issue with the healers moving for 2~ seconds though.
    Healer here, my healing partner and I don't stop healing to pass Rot, still have a lot of trouble when ADS is low because the tanks start getting hit really hard. Some runs it is worse than others, may be just bad luck with the lack of gear on tanks? Neither of them have any Allagan yet, one has Relic hands.

  10. #10
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    The only thing I can think of is tanks might be passing the boss too late? Our tanks usually tank swap at 3-4 debuff stacks. Neither of our tanks have any Allagan gear (both have shield +1 though) either due to bad loot rng, so I doubt it's a gear problem.

  11. #11
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    Definitely set it up to make sure your healers aren't having to pass the rot around. That's valuable time lost. When he's got you at 4 stacks he's hitting consistently for 2k. You guys have to tank swap quickly.

    Pretty much it. If you're still dying after your mages stop having to move around, you either suck at tank swapping or your mages are bads.

    CRUDE PAINT TIME

    http://i1148.photobucket.com/albums/...ps5c2ae076.png

    Top middle passes rot between the 2 healers on the left/right.

    WHM - DPS - WHM
    BRD - DPS - BRD

    Bards pass it around when it's in the back. Make sure they remember to get it from the front line.

    Only the bards and the top middle DPS should be moving around.

  12. #12
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    Based on the standard path, you'll want a drg instead of a monk, for the piercing bonus, aswell as two bards on DPS/silence duty. Having the Plds use silence is quite do able, but is just easier for brds IMHO.

  13. #13
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    I have no clue what the "standard path" is but we do west x2 and damage taken never seems to be an issue, even with a WAR tank. As long as you're dodging the PBAoE you should be fine. We stop attacking when we hit 3 stacks so other tank can taunt and hate doesn't get skewed. Usually means hitting voke the moment it's off cooldown. As others said it sounds like your healers might be struggling with rot and healing. Try having your SMN be between them in chain and handle the legwork. WHM-A is #2 in chain, SMN is #3, WHM-B is #4. SMN can pick up rot off WHM-A, hold it for a bit then pass it to WHM-B with neither of them having to pay much mind to it.

  14. #14
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    Thanks for all the advice guys. I messaged my team leader telling him what we need to fix (can you tell I'm tired of this floor yet?).

    Slightly unrelated note, but this FC uses Vent. What are the settings you other Vent users use to bypass the Push-to-talk issue? Because fuck holding down a button while I'm tanking.

  15. #15
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    We found (after stealing this from a video) the stuns work out really good if you have 2 brds and 2 plds and you pair them together, and both just attempt to stun. That way BRD doesn't have to stop DPS and PLD doesn't have to stress out too much. Once we started doing this stun was never again an issue, we didn't even have to call it anymore.

    Also on the rot, we also stole this strat haha, but if you put your two healers in the middle and a BRD behind them in a V shape, actually we made the rot passing a M shape, but anyways, healers stay stationary and have someone take it off one healer and put it on the other. Healers never move.

    I'm not 100% on the standard path, but I don't think we went that way. We went the way that removed balast and left the fire line thing up. It reduced piercing damage but for whatever reason we found this path a lot easier.

    After making these changes we beat 2nd try I think.

  16. #16
    Yoshi P
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    ADS is a joke if you use the following setup strat:

    2x PLD (full Darklight, relic +1 shield)
    WHM
    SCH
    BRD x3 (2 on silence, 1 on song/DPS)
    DRG (Disembowel, DPS)

    Pass Allagan Rot as described above (we use more of a W formation though). Pass hate between tanks at 4 stacks. Use SCH's heal/def buffs. Silence all Voltage. Don't get hit by lasers. Done.

  17. #17
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    We just do a L system and the first one doesnt move

    When number 1 rot is a 5sec number 2 run on him and etc

    When we are all together we just don't move exept for dodging (so Rot is automaticly passed)

  18. #18
    Ridill
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    We found that the standard path (locking chain lightning + firestream) was resulting in the same weird damage spikes OP is talking about. Gear on both tanks is exactly what it should be for Coil (if not a bit better than average from checking other PLDs around wineport), but healers still were having a hell of a time post 75%.

    Swapped to opposite path, locking ballast + gravity wells and changing nothing else and it was like night and day. No wild HP swings / massive damage spikes. Even with 2x BRD + DRG on the piercing dmg-% path we still finished with like 1.5 clicks to go.

    Same healers, tried on separate nights. Could be that on night #1 the healers were just sucking and #2 they got their shit together but even from my point of view it felt like we were taking way less damage. Only gear change for me between night #1 and night #2 was dropping Darklight RoFending for crit / vit melded HQ gryphonskin (so less HP on night 2).

  19. #19
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    What's this "standard path"? The path my FC takes ends up giving ADS physical attack up, magic resistance up, and slashing resistance up, but damage done never really seems to be an issue. The slashing resistance it ends up with is more problematic because it nerfs the PLDs' threat generation.

  20. #20
    CoP Dynamis
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    Quote Originally Posted by Obsidian View Post
    What's this "standard path"? The path my FC takes ends up giving ADS physical attack up, magic resistance up, and slashing resistance up, but damage done never really seems to be an issue. The slashing resistance it ends up with is more problematic because it nerfs the PLDs' threat generation.
    Standard path is taking a left the entire fight, locking Chain Lightning and Firestream, buffing Slashing and Magic Resistance. This is standard, I assume, because Slashing damage is basically the tanks damage, and Magic Resistance is easier to overcome than Piercing/Blunt. So basically your path.

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