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Thread: BC Turn 2     submit to reddit submit to twitter

  1. #101
    The Defense is ready, Your Honor
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    Dunno if my group is clearing 5, then, because 2 was not happening with haste up.

    We'll deal with that when we get there.

  2. #102
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    Sean Kipling
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    ADS is the new Ebon Panels, neat.

  3. #103
    The Once and Future Wamoura
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    MMO PhDs don't prepare you for sarcasm

  4. #104
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    Heart Underblade
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    turn 1 ADS > turn 2 ADS

    true story

  5. #105
    Yoshi P
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    Dead Gye
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    Couple of questions since experimentation during super serious time is hard:
    1. You can't mix and match left and right paths without killing an extra node right; The choices are either left, left, boss or right, right, boss?
    2. Therefore, the only way to remove both gravity well and firestream is to kill almost all the nodes?
    2. If the player with rot on them dies, does rot get recast?

    Downed turn two today, but I'm probably going to split off to manage a second group and try to get them through turns one and two.

  6. #106
    Old Odin
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    Quote Originally Posted by Deadgye View Post
    2. If the player with rot on them dies, does rot get recast?
    90% sure this is a yes.

  7. #107
    But I don't want my title changed
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    Quote Originally Posted by Seravi Edalborez View Post
    90% sure this is a yes.
    yes

  8. #108
    Day
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    IMPERIAL CONCUBINE OF ME
    Coolest Monkey In The Jungle

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    Also pretty sure you can't mix and match directions. Right/Right FTW baby.

  9. #109
    The Defense is ready, Your Honor
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    You -can- mix and match, you just end up with ADS getting some interesting combinations.

  10. #110
    a p. sweet dude
    Pens win! Pens Win!!! PENS WIN!!!!!

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    Firestream and Ballast on the same enemy isn't something I wish to experience.

  11. #111
    D. Ring
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    My favorite ADS move is when it uses Balast and Repelling Cannon at the same time!

  12. #112
    BG's most likeable Québécois
    Pens win! Pens Win!!! PENS WIN!!!!!

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    BC Turn 2

    Ma de m'y group use the W went 1/1 easy as hell now to pass 3 week doing turn 4

  13. #113
    Melee Summoner
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    Quote Originally Posted by Ratatapa View Post
    Ma de m'y group use the W went 1/1 easy as hell now to pass 3 week doing turn 4
    WTF did you even say? Lol

  14. #114
    But I don't want my title changed
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    lmfao

  15. #115
    BG's most likeable Québécois
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    Quote Originally Posted by Shwtym View Post
    WTF did you even say? Lol
    Yeah was on the wrong keyboard on my ipad. That's what happens when you type and watch hockey.


    Was saying that the W formation does wonder for ADS went 1/1 with that

  16. #116
    Jem
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    Claustrum. Really?
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    Christ, I seriously wish I read this thread earlier. We've been having massive problems with tanks just getting absolutely fucked damage wise. The guide we originally used must have been trolling because it told us to switch hate at 5 stacks on tanks. We dropped this to 4 after seeing how much 5 sucked but were still occasionally getting times where tanks just got rocked without being able to do anything. We thought we might just be undergeared (we're at like 6k and 6.2k atm) but it makes so much sense now...

  17. #117
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    5 Stacks is possible but it's pretty brutal. I've always aimed for 3.

  18. #118
    Jem
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    Claustrum. Really?
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    Out of curiosity, would it work if after initial rotation tanks just watched their own debuff timer and took hate off the co-tank as soon as it dropped / got to the last 1-2 seconds? I don't see any reason why it wouldn't but might be overlooking something.

  19. #119
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    That's what my parties usually do. By the time the co-tank's debuff dropped, the main tank would have 3 stacks.

    The only time this isn't true is during the ADS fight because with all the spells it's casting, the timing can get very wonky.

  20. #120
    The Defense is ready, Your Honor
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    Quote Originally Posted by Jem View Post
    Out of curiosity, would it work if after initial rotation tanks just watched their own debuff timer and took hate off the co-tank as soon as it dropped / got to the last 1-2 seconds? I don't see any reason why it wouldn't but might be overlooking something.
    Focus target the other tank and either alert them of inc. pull when you have either 5 seconds before stacks wear off, or just pull when your stacks wear off. The other tank should have no more than 3 stacks at that point.

    The only time stacks get out of control is during ballast phase because if he ballasts into a corner, both tanks must stand there,and the off tank winds up eating a single cleave attack and having his/her stacks refreshed. My group always has some wonky-ass endings to that fight because both tanks wind up sitting at 6 or so stacks by the end of the fight, and someone always drops.

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