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  1. #141
    The Optimistic Asshole
    Sweaty Dick Punching Enthusiast

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    Even if they don't give bonuses, it's all bout dat vanity. I want a giant ADS deathstar coffee table or something

  2. #142
    BG's most likeable Québécois
    Pens win! Pens Win!!! PENS WIN!!!!!

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    This is my setup for now

    BLM BLM BRD BRD PLD PLD WHM SCH

    Seemed like DPS was a bit slow on left side, because i prefered not having Crossfire on ADS

    Would it be better for the setup to go right insted of left? (Heard that right might lower magic defense on ADS)

  3. #143
    The Once and Future Wamoura
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    Left increases Slashing and Magic Resistance
    Right increases Piercing and Blunt Resistance

    you'd trade more BLM dmg + lol tank dmg for less BRD dmg

    if I'm remembering correctly anyways i may be a grown man (debatable) but i still have issues with my left and right

  4. #144
    Nikkei's Hoe
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    Solution: kill both left and right side so everyone has to be nerfed.

  5. #145
    Old Odin
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    I realize it would be impractically stupid as hell, but could you split 4/4 down left and right and fight bosses simultaneously? I mean, ignoring that stacks are a thing.

  6. #146
    E. Body
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    Firestorm is a bitch to deal with. I'd rather deal with Ballast since it's front + left / right movement rather than back + left / right movement. Minor details... hate is a lot easier to work with though and the lack of gravity on off-tanks is a minor plus.

  7. #147
    D. Ring
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    Dear everyone;

    Please stop using "left" and "right" to indicate which side you're clearing. You are placed into the instance at the North end of the map, and you travel South. Due to this, if you "go left", you are actually clearing the right side of the map. This makes your descriptions completely ambiguous, because it could quite literally mean either side.

    I have to ask people to clarify every. single. time. to ask what they mean.

    East/West. Use it.

  8. #148
    Nikkei's Hoe
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    Quote Originally Posted by Seravi Edalborez View Post
    I realize it would be impractically stupid as hell, but could you split 4/4 down left and right and fight bosses simultaneously? I mean, ignoring that stacks are a thing.
    You could kill them all with all 8. We get to ADS before 8 clicks.

  9. #149
    Old Odin
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    People who use left/right to actually mean west/east are weird. If you use left/right, it should be in relation to your facing (Southward).

  10. #150
    The Defense is ready, Your Honor
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    Quote Originally Posted by Eanae View Post
    You could kill them all with all 8. We get to ADS before 8 clicks.
    I couldn't kill them all because the rot one gives the fucker haste and nobody can silence anything before lasers and lightning blow everyone up.

    I'd love to see someone post a vid of a clear on ADS with haste.

  11. #151
    Running Hell
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    Quote Originally Posted by Ratatapa View Post
    This is my setup for now

    BLM BLM BRD BRD PLD PLD WHM SCH

    Seemed like DPS was a bit slow on left side, because i prefered not having Crossfire on ADS

    Would it be better for the setup to go right insted of left? (Heard that right might lower magic defense on ADS)
    The way I figure it with that setup BRDs can rotate Battle Voice Requiem to help the BLM's damage. Alternatively there isn't really a way to improve the BRD's damage beyond bringing a DRG. That and you can pretty much dodge all of the East Path ADS abilities (Gravity move out of puddle, Ballast shouldn't even reach the ranged DDs) and Chain Lightning from West Path is a pain in the ass.

  12. #152
    a p. sweet dude
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    Quote Originally Posted by Kirbyprime View Post
    Firestorm is a bitch to deal with. I'd rather deal with Ballast since it's front + left / right movement rather than back + left / right movement. Minor details... hate is a lot easier to work with though and the lack of gravity on off-tanks is a minor plus.
    I'm of the opposite opinion. Chain Lightning is a joke, Ballast I find is more problematic for the group than Firestream, and Gravity Field can mess up peoples' rot positions.

  13. #153
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    Quote Originally Posted by Obsidian View Post
    I'm of the opposite opinion. Chain Lightning is a joke, Ballast I find is more problematic for the group than Firestream, and Gravity Field can mess up peoples' rot positions.
    Group I roll with stack after initial cycle of Rot so gravity field doesn't matter much it seems ( they move in a group ).

    Though yeah, I suppose it depends what your group is more comfortable with.

    It is noticeable hate wise the slashing resistance though.

  14. #154
    Jem
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    As a tank I would much rather deal with Firestream than Ballast. Maybe it's a case of suck less (by me) but sometimes I would eat a vulnerability stack when I shouldn't if both tanks are avoiding ballast. Whereas Firestream is a lot simpler to dodge.

    Generally we leave it with Firestream + Chain Lightning and just have people stack for Rot.

  15. #155
    Ridill
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    Firestream + Chain lightning and no stacking here. We use a M formation with the middle person (BLM) Taking from one healer and giving to the other.

  16. #156
    The Defense is ready, Your Honor
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    Quote Originally Posted by Jem View Post
    As a tank I would much rather deal with Firestream than Ballast. Maybe it's a case of suck less (by me) but sometimes I would eat a vulnerability stack when I shouldn't if both tanks are avoiding ballast. Whereas Firestream is a lot simpler to dodge.

    Generally we leave it with Firestream + Chain Lightning and just have people stack for Rot.
    This. Ballast can be an absolute dick in this fight if both tanks get pinned against a wall and wind up never losing stacks. We've gotten around this by just dumping LB3 off right when ballast phase begins. He winds up being dead slightly before the second ballast, which greatly reduces the chance of a stack reapplication.

  17. #157
    Hydra
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    speaking of Ballast. It's the one problem I'm having as dragoon in the fight. We win easily enough but I'm finding myself dead from ballast too often (even once is too often), despite having (seemingly) moved into the pacman mouth safe zone.

    I'm basically looking for a way to predict the safe zone, since either i have shit reflexes on this one fight, or lag is fucking me.

    The best way to deal with it that i've found so far is to get inside ADS when the Ballast cast bar comes up, then run to safe zone. I havent actually tried this yet, but will tonight. Any other tips would be appreciated.

  18. #158
    CoP Dynamis
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    Quote Originally Posted by matic View Post
    speaking of Ballast. It's the one problem I'm having as dragoon in the fight. We win easily enough but I'm finding myself dead from ballast too often (even once is too often), despite having (seemingly) moved into the pacman mouth safe zone.

    I'm basically looking for a way to predict the safe zone, since either i have shit reflexes on this one fight, or lag is fucking me.

    The best way to deal with it that i've found so far is to get inside ADS when the Ballast cast bar comes up, then run to safe zone. I havent actually tried this yet, but will tonight. Any other tips would be appreciated.
    I dunno if ADS does the same thing (the only attempts we've done with Ballast still on, I was Bard and had camera turned away so I can actually see stuff) but the nodes turn right before Ballast so that their targeting circle faces away from where the mouth will be.

  19. #159
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    The safe spot is always directly behind where ADS is facing. The move fires almost instantly so when you see a casting bar pop and disappear right away you know Ballast (or Firestream) is coming.

  20. #160
    Bard-turned-Miner
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    OK, so going to sound stupid here and mock me if you want but here goes...

    On ADS, I'm getting killed (seemingly) by laser while waaaay outside both the red zone and blue lines. Even my other party members see me as far enough away but I drop to 0 HP instantly. I don't have any lag issues and I don't have any trouble dodging any other moves. (On DRG, by the way). Is there some mechanic or other move I'm missing here? Is there something unique about the way the hit zone works, or the specific timing?

    This has me extremely gunshy right now because I simply don't know what's happening.

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