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  1. #161
    But I don't want my title changed
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    Fievel Mousekewitz
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    Are you running infront of it? lol

  2. #162
    Chram
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    How much hp do you have? Laser only does like 2.5-3k damage.

  3. #163
    An exploitable mess of a card game
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    Gouka Mekkyaku
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    Quote Originally Posted by Jamison View Post
    OK, so going to sound stupid here and mock me if you want but here goes...

    On ADS, I'm getting killed (seemingly) by laser while waaaay outside both the red zone and blue lines. Even my other party members see me as far enough away but I drop to 0 HP instantly. I don't have any lag issues and I don't have any trouble dodging any other moves. (On DRG, by the way). Is there some mechanic or other move I'm missing here? Is there something unique about the way the hit zone works, or the specific timing?

    This has me extremely gunshy right now because I simply don't know what's happening.
    Are you jumping (Either the normal action or the ability)? The game doesn't register your movement until your character lands if you have used that.

  4. #164
    Day
    Day is offline
    IMPERIAL CONCUBINE OF ME
    Coolest Monkey In The Jungle

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    I strangely have same issue with laser and no real lag issues to speak of. People think I'm crazy, but I've been like fucking forever away and gotten hit. I just had to start running and not stop running until it goes off.

  5. #165
    Bard-turned-Miner
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    Quote Originally Posted by Fievel View Post
    Are you running infront of it? lol
    No, well, I did once a couple of weeks ago and learned my lesson. Unless his frontal is absurdly huge (like wider than a Dullahan) I never get particularly close. The tanks both stand slightly closer than 180° to each other so I'm fairly confident this isn't it (unless I'm not getting timely updates on ADS's position).

    Quote Originally Posted by pohibaba View Post
    How much hp do you have? Laser only does like 2.5-3k damage.
    Around 4400, although Blood for Blood doesn't help matters either. I didn't actually think to check the log, and when I've been on BRD (a couple of weeks ago) I'm pretty sure I was having the same problem.

    Quote Originally Posted by Yugl View Post
    Are you jumping (Either the normal action or the ability)? The game doesn't register your movement until your character lands if you have used that.
    No. Right now I'm not even putting Jump (the ability) into my rotation until I learn ADS's patterns better. No normal jumps, either.

    Quote Originally Posted by Day View Post
    I strangely have same issue with laser and no real lag issues to speak of. People think I'm crazy, but I've been like fucking forever away and gotten hit. I just had to start running and not stop running until it goes off.
    Well this makes me feel a little bit better. I'll try the same thing, and even though that'll be a drop off in DPS, it's still far better than the alternative.

  6. #166
    CoP Dynamis
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    Quote Originally Posted by matic View Post
    I'm basically looking for a way to predict the safe zone, since either i have shit reflexes on this one fight, or lag is fucking me.
    When it begins "casting" Ballast it turns and faces a certain direction. What you can do is move your camera to a birds-eye type view, keep ADS targeted (duh), watch the orange floor marker that indicates what way he is facing, then move where the arrow is pointing before Ballast finishes casting. On a related note, you should move out from in front of him the second the first ring blows up/waves/splashes/vanishes or you will certainly eat a painful cleave.

    That said, my group takes the Firestorm/Crossfire/Firestream/WhateverTheFuck route and we all believe it's decidedly easier - even with 2 BRDs having lowered damage.

  7. #167
    Ridill
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    Quetzalcoatl

    wrt piercing laser: we actually had one of our bards having the same issue last night, and it's something i've experienced as well when i played bard (though i assume getting insta zapped is something that can happen to anyone).

  8. #168
    Bagel
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    Ellatrix Reatori
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    Most of my group agrees that Piercing Laser has a larger-than-advertised hitbox. Don't just stop on the edge of the red outline, keep moving and as long as you dodge quick you shouldn't get hit by it again.

  9. #169
    D. Ring
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    Raldo Volca
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    It's also worth mentioning that Piercing Laser's animation (at least on my screen) never appears to fire where its hitbox indicates. If you look at the hitbox, then look at the animation on the ground, they're usually in two slightly-different locations, almost like it follows the target for a little bit (without updating the hitbox already displayed). I haven't done this enough to make heads or tails of it; just something I noticed. It could be completely benign.

  10. #170
    Yoshi P
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    Quote Originally Posted by Dammerung View Post
    Most of my group agrees that Piercing Laser has a larger-than-advertised hitbox. Don't just stop on the edge of the red outline, keep moving and as long as you dodge quick you shouldn't get hit by it again.
    Certain moves I will touhou the shit out of, like Titan's landslides. Piercing Laser is not one of those moves, lol.

  11. #171
    Jem
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    Claustrum. Really?
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    Quote Originally Posted by Raldo View Post
    It's also worth mentioning that Piercing Laser's animation (at least on my screen) never appears to fire where its hitbox indicates. If you look at the hitbox, then look at the animation on the ground, they're usually in two slightly-different locations, almost like it follows the target for a little bit (without updating the hitbox already displayed). I haven't done this enough to make heads or tails of it; just something I noticed. It could be completely benign.
    This could be true. Plenty of times I'm half in/half out of the red hit box when tanking with hate not on me. I never bother moving and never seem to get hit with the animation lines being nowhere near me when it fires up.

    I always just thought the hit area was smaller than the red box but it's possible that it moves since I'm always on the right side of the hit box and DD's/mages are always on the left so if it had partial tracking that's the direction it would take.

  12. #172
    a p. sweet dude
    Pens win! Pens Win!!! PENS WIN!!!!!

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    Are people having the same issue with Turn 1's ADS?

  13. #173
    Salvage Bans
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    Aratharn Xiv
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    Quote Originally Posted by Dammerung View Post
    Most of my group agrees that Piercing Laser has a larger-than-advertised hitbox. Don't just stop on the edge of the red outline, keep moving and as long as you dodge quick you shouldn't get hit by it again.
    I dunno. I often stand just right outside the red line and never get hit.

  14. #174
    Old Odin
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    Seravi Edalborez
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    Laser (and Titan plumes) I'll sometimes be not-quite-out yet when cast finishes and I still dodge. West coast *shrug*

  15. #175
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    Sigmakan Kaph
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    I hate Ballast so much. mostly because of the AA/Laser/Repelling that follows immediately afterwards

  16. #176
    Relic Shield
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    Tanaya Makers
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    You can sign me up for the "Superior West side" group for Turn 2. So much easier to fight ADS without Ballast fucking up tank rotations.

  17. #177
    Sea Torques
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    Arista Flora
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    Cerberus
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    Is it possible to stack 4 ppl for rot?
    Our setup is Pld Pld Whm Sch Brd Brd Drg Mnk
    I saw it work a few times but our last run we kept wiping cuz rot kept going off, and I don't understand why.

  18. #178
    Remit One (1) Custom Title
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    Qeomash Pandemonium
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    Use the MNK or the DRG as the one who takes it from #4 to #1 and have them take their time in doing so?

  19. #179
    Old Odin
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    Seravi Edalborez
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    Titan

    Rot: 15s (must pass before 0)
    Immunity: 40s
    (if that's wrong correct me; just asked linkshell chat real quick since I don't remember)

    Assuming you passed at 3s (so every 12s)

    1>2
    1 Immunity: 40

    2>3
    1 Immunity: 28

    3>4
    1 Immunity: 16

    4>1
    1 Immunity: 4. wipe

    If you passed it at 1s (40/26/12/-2) you could get away with it but that's probably cutting it close, especially in a situation where the next person dodges laser in a different direction or something.

  20. #180
    Sea Torques
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    Arista Flora
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    I see. I was under the impression the immunity was 30 seconds, I guess the few times it worked we were pushing it. We'll have to including one of the melee to only dps while he has the immunity on I guess.

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