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  1. #21
    First invited, last in the zone.
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    Quote Originally Posted by Hirronimus View Post
    What's the reasoning behind removing Macc from things like Tamaxchi?
    The Combat Skill on them now adds to Macc.

  2. #22
    Yoshi P
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    Any idea what the math behind that is? 1 combat skill = 1 macc?

  3. #23
    Blue Magic is Best Magic
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    I think they always had that base dmg but it wasn't displayed in EN client, sucks if not >.>

  4. #24
    An exploitable mess of a card game
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    Quote Originally Posted by Malithar View Post
    So did they learn how to hide things from .dat mining? I dunno anything about how its done, but usually so much more is found. Little over 100 meg update today, and we've got a few changes to gear (macc changes and the sending to POL flag), a couple new pieces of event gear, and the few models that Spira found.

    What was the rest of the update? Fuck tons of quest text? Bit and pieces of Piedmont? Was kinda hoping for JSE stats, RME stats, etc, just to give us an idea of what we'll be looking at next month.
    Atm, we don't have general or usable items because they seem to have changed the id. Other than that, we don't know what else may have changed. Going through zone dats atm to see if they added to that.

  5. #25
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    Quote Originally Posted by Hirronimus View Post
    Any idea what the math behind that is? 1 combat skill = 1 macc?
    Who knows. According to SE the macc is either the same or higher, so we can get minimums, but given the difficulty of testing Macc....

  6. #26
    An exploitable mess of a card game
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    If they made the rate consistent, you can just check the renamed items at BGwiki and compare to the item levels. For instance, some went from like 48? to 18 mACC, so you just take the difference and divide that by iLV.

    bg-wiki.com/bg/October_2013_Version_Update_Changes/Existing_Items

  7. #27
    New Spam Forum
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    battlemod is broken i think

  8. #28
    Resident Moogle
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    Quote Originally Posted by Malithar View Post
    What was the rest of the update? Fuck tons of quest text? Bit and pieces of Piedmont? Was kinda hoping for JSE stats, RME stats, etc, just to give us an idea of what we'll be looking at next month.
    A lot of updating existing dats for some reason in the SoA folders.

  9. #29
    New Merits
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    So with itemlevel and combat skill determining macc, shark dagger as bards best debuff weapon now?

  10. #30
    Puppetmaster
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    What a sad update. Saddest I've ever seen.

  11. #31
    Insert witty title here
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    Quote Originally Posted by Darkmagi View Post
    gearcollector appears to be broken by mog case addition
    NOOOOOOOOOOOOOOOoooooooooooooooooooo!!!!!

    Quote Originally Posted by Loire View Post
    So with itemlevel and combat skill determining macc, shark dagger as bards best debuff weapon now?

  12. #32
    Ridill
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    Quote Originally Posted by Yugl View Post
    If they made the rate consistent, you can just check the renamed items at BGwiki and compare to the item levels. For instance, some went from like 48? to 18 mACC, so you just take the difference and divide that by iLV.

    bg-wiki.com/bg/October_2013_Version_Update_Changes/Existing_Items
    Not sure what you are getting at. Like you saying if ilvl 110 went from 48 to 18 that means you getting 3 macc per ilvl?

  13. #33
    An exploitable mess of a card game
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    I misremembered the 48 to 18 item (Didn't happen), but essentially, you could see if they made the conversion match the previous value. Basically, take an iLV + mACC of two items and find the difference in iLV and mACC and then do mACC/iLV. See if that rate is true for other items as well.

    ex:

    Item 1: iLV150 and 50mACC
    Item 2: iLV200 and 100mACC

    (100-50)mACC/(200-150)iLV
    50/50 = 1

    1mACC/iLV

  14. #34
    Resident Moogle
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    That also assumes all future weapons are designed with that in mind, without exceptions like the pre-existing Voay staff getting -m.acc added serverside.

  15. #35
    Ridill
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    Quote Originally Posted by Yugl View Post
    I misremembered the 48 to 18 item (Didn't happen), but essentially, you could see if they made the conversion match the previous value. Basically, take an iLV + mACC of two items and find the difference in iLV and mACC and then do mACC/iLV. See if that rate is true for other items as well.

    ex:

    Item 1: iLV150 and 50mACC
    Item 2: iLV200 and 100mACC

    (100-50)mACC/(200-150)iLV
    50/50 = 1

    1mACC/iLV
    I don't think that works. Tama ilvl 115 90 macc. Soothsayer ilvl 113 135 macc. I'm guessing not each item including ones that already had macc on it necessarily increased/decreased the same amount or proportion.

  16. #36
    Relic Horn
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    Quote Originally Posted by Yugl View Post
    I misremembered the 48 to 18 item (Didn't happen), but essentially, you could see if they made the conversion match the previous value. Basically, take an iLV + mACC of two items and find the difference in iLV and mACC and then do mACC/iLV. See if that rate is true for other items as well.

    ex:

    Item 1: iLV150 and 50mACC
    Item 2: iLV200 and 100mACC

    (100-50)mACC/(200-150)iLV
    50/50 = 1

    1mACC/iLV
    They didn't. SE said that all items that had their listed magic accuracy + stat removed have superior magic accuracy now, so all we have is a minimum.

  17. #37
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    Yeah, the answer is that weapons used to have a unique macc vs ilevel relationship and now SE has changed it in some undisclosed way. They say it has increased, at least, so perhaps everything is scaled off atinian staff now.

  18. #38
    Dew
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    It could be just equal to what the skill is on each item. Which means higher item level = higher macc. Would make sense since its more staff skill on atinian staff then there was macc.

  19. #39
    Ridill
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    I'd be willing to bet it's based on skill. Probably something close to 1:1. And the just lopped off macc stat so you didn't have like 400 macc. This also helped rebalance some oddballs like tama. Also HQs would also lead me to believe it's skill based. I just find it odd that atinian would now have same as +1

  20. #40
    Melee Summoner
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    I'm really wondering if, given the changes to Blue Magic damage and accuracy, the job might become more useful for Fracture runs and on bosses.

    Imagine if Sudden Lunge suddenly started landing on Tojil and company? If Bilgestorm now lands reliably and doesn't wear off almost right away?
    If it's possible then wouldn't it be worth bringing at least one Blue Mage?

    Needs testin'

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