Considering 1920x1080 has been the standard for a long long time now that's pretty fucking awful.
It can full screen by using the old classic alt+enter, but it will just be stretching out the lower res image.
Considering 1920x1080 has been the standard for a long long time now that's pretty fucking awful.
It can full screen by using the old classic alt+enter, but it will just be stretching out the lower res image.
I was actually just reading this blog article about criticisms of the art style. Some of the raw pixel are that it shows is actually really pretty, and I think both examples of filters they use are kind of... ugly.
I think it's serviceable on its own, but when they leave enemy designs more or less untouched placed next to the bland, muddled feeling of the new sprite style, mixed with the atrocious UI design, really starts to become off-putting.
Just compare this
to this
![]()
I don't even know what resolution I'm at. I just put shit on my 60 inch TV and told the computer "MAKE IT GOOD."
Great article about the divisive sprite updates:
http://www.fortressofdoors.com/doing...-ffvi-edition/
Even after reading that, I kinda just think they still look like shit.
Dunno.
Derp on me; didn't catch the embedded link, I saw the link when I was reading the shitpost that GameInformer made saying "HAY GUISE, DUN BY TEH GAME IT HAS BAD GRAFFIX!" I felt like I was reading Slowtaku.
The problem is that the character sprites are bright as fuck and blurry. It just clashes like a motherfucker.