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  1. #221
    Mr. Bananagrabber
    Sweaty Dick Punching Enthusiast

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    Considering 1920x1080 has been the standard for a long long time now that's pretty fucking awful.

    It can full screen by using the old classic alt+enter, but it will just be stretching out the lower res image.

  2. #222
    Relic Horn
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    Nmtd Natlhom
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    I was actually just reading this blog article about criticisms of the art style. Some of the raw pixel are that it shows is actually really pretty, and I think both examples of filters they use are kind of... ugly.

    I think it's serviceable on its own, but when they leave enemy designs more or less untouched placed next to the bland, muddled feeling of the new sprite style, mixed with the atrocious UI design, really starts to become off-putting.

    Just compare this


    to this

  3. #223
    Queen of the Pity Party
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    I don't even know what resolution I'm at. I just put shit on my 60 inch TV and told the computer "MAKE IT GOOD."

  4. #224
    Queen of the Pity Party
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    Quote Originally Posted by TheDirtyHobo View Post
    I was actually just reading this blog article about criticisms of the art style. Some of the raw pixel are that it shows is actually really pretty, and I think both examples of filters they use are kind of... ugly.

    I think it's serviceable on its own, but when they leave enemy designs more or less untouched placed next to the bland, muddled feeling of the new sprite style, mixed with the atrocious UI design, really starts to become off-putting.

    Just compare this


    to this
    I think this is a much fairer and more well-explained criticism of the art style and I agree. The updated sprites do look overly smoothed-out and they clash with the enemy sprites as well as the backgrounds. But I still like the sprites themselves!

  5. #225
    Drunken Red Mage
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    Great article about the divisive sprite updates:

    http://www.fortressofdoors.com/doing...-ffvi-edition/

  6. #226
    Falcom is better than SE. Change my mind.
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    Quote Originally Posted by Auspice View Post
    Great article about the divisive sprite updates:

    http://www.fortressofdoors.com/doing...-ffvi-edition/
    Interesting article. Putting the shots I want to make at SE aside... his filtering technique does look a lot better; no doubt about that. But even with that applied on everything then the sprites still seem to clash with the tiles and stick out like a sore thumb.

  7. #227
    Relic Horn
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    Quote Originally Posted by Auspice View Post
    Great article about the divisive sprite updates:

    http://www.fortressofdoors.com/doing...-ffvi-edition/
    Motherfucker.

    Quote Originally Posted by TheDirtyHobo View Post
    I was actually just reading this blog article about criticisms of the art style.

  8. #228
    Banned.

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    Even after reading that, I kinda just think they still look like shit.
    Dunno.

  9. #229
    Drunken Red Mage
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    Quote Originally Posted by TheDirtyHobo View Post
    Motherfucker.
    Derp on me; didn't catch the embedded link, I saw the link when I was reading the shitpost that GameInformer made saying "HAY GUISE, DUN BY TEH GAME IT HAS BAD GRAFFIX!" I felt like I was reading Slowtaku.

    The problem is that the character sprites are bright as fuck and blurry. It just clashes like a motherfucker.

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