I don't think people realize the amount of work that goes into this stuff for new "content".
As an animator, I've learned to appreciate the length process of preproduction and so on.
Obviously there's doing the initial concept work, which determines the overall look and feel of a character and or location and or items.
For character stuff like new enemies and etc, there's actually modelling it while staying true to the actual art work, then rigging (determining how the character's physics and overall model movement limitations) which sure as hell can be a huge pain in the ass as many, many things can go wrong when dealing with programming the rig. Then there's also things like hair and cloth and special effects animation too, another thing to consider... Plus texturing and lighting.
Then there's also building maps and rendering/modelling the new dungeons as well. Plus balancing mechanics for said dungeon by themselves and making sure that they fix as much as possible before it's released for public download and play. And there's ALWAYS a bug that they have to fix after words.
Plus there's the issue of having to convert all this stuff to make sure it works on PC, PS3 and soon PS4 once everything is "done".
I mean, yeah SE is a big-ish company, but in exactly what time frame are we expecting content to be released while maintaining the standard of quality that we won't bitch about later? Knowing the reputation of how Japanese gaming companies work, the employees there probably work ridiculous hours ontop of probably not that great pay as compared to here in North America.
I don't want to be the guy to be the white knite here but just... Try to consider all these factors before passing judgment. Like, what do you guys expect major patches to be done in? A month? 2 months? I'm just confused as to where people get this idea that 3 months for new content built from the ground up is supposed to be "unacceptable".
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