Hello,
the two currently open threads for Coil Turns weren't too conclusive as they only provided specific setups and, from what I could gather, only covered two of the currently accessible 4 turns, so I would like to ask here.
Since I'm in the process of building a Coil static group with people from my FC, I'm trying to figure out which setup we should go with. Due to setup suggestions I found here or heard of, I'm just somewhat concerned about the efficiency of any given setup I could come up with using the jobs I have at my disposal.
Basically, I'm wondering if, barring lack of access to a specific LB, there is any reason a given setup would or could not possibly work in specific Turns or in BC altogether.
I'm kind of hesitant to tell people to level a new job just so they can enter BC with us, so any advice in this direction would be greatly appreciated.
Thank you very much in advance!
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