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Thread: Dev Tracker: Discussion     submit to reddit submit to twitter

  1. #2141
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    am excited for the options that SMN could potentially get. if we get BP timer reduction as a job point category i'd be sold lol. whatever it is, it seems like it'll shake things up a bit.. cos people will have to go out and work for it, instead of have it handed just like that like the new SPs

  2. #2142
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    The Ironclads are level 117.

  3. #2143
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    If you cant get Job Points from Abyssea or RoE, it stands to reason you wont be able to get them through GoV or FoV or VW either? Gonna be a huge grind

  4. #2144
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    Quote Originally Posted by NynJa View Post
    If you cant get Job Points from Abyssea or RoE, it stands to reason you wont be able to get them through GoV or FoV or VW either? Gonna be a huge grind
    It'd be nice if they added EXP to delve. It always shocked me that we never got EXP from BCNMs and shit, the monsters are way harder then then normal mobs for the content levels they're targeting yet we don't grow any stronger by beating them.

  5. #2145
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    I have a feeling I'm gonna be rolling in the cp/is/an which I will promptly spend on all the nothing worthwhile that can be bought with those.

  6. #2146
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    Quote Originally Posted by Prothescar View Post
    It's like a more concise version of Diablo III's Paragon system



    More blue magic slots and set points please
    I bet this happens actually. I also hope for more spell power and lower recast diffusions.

  7. #2147
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    An interesting dynamic that could be employed (and seems congruent with what I've read so far) would be that:

    JPs are obtainable in one method from one menu.

    However, how JP are allocated are based on your current job.

    So, go into JP menu-> You are WAR-> You will then earn WAR JP.

    What could be fun would be that, the way you then earn JP is varied.

    Rather than it going 1 monster = 1 CP point, with more CP being needed the more JP you accure (so, 10CP needed for first JP-> 20CP= 2nd JP-> 40CP= 3rd JP-> 80CP=4thJP etc)

    A more interesting proposal would be broading the monster category, so that:

    Aquan: 10CP for first JP-> 20CP for second JP--> 40CP for third JP.....-> 150CP= XJP
    Vermin: 10CP for First JP-> ...as above

    That way, JP are easy to acquire at first, and can allow you to power up one job with more realtive ease than it just being one linear path.

    You want to max out WAR JP first? Well, you quickly acquire the 'Easy JP' from the menu and then max out WAR.

    Then, any other job becomes progressively more difficult to master.


    You could also further tinker things such that instead of more difficult mobs like Ironclads or say Umbrils having the same point equilivance of Worms or mandies that Ironclad and Umbrils don't escalate at the same pace as worms/ mandies.

    Worms/ Mandies CP per JP = 10CP -> 20CP-> 40CP-> 80CP-> etc
    Ironclads= 5CP-> 7CP-> 14CP-> etc

    Exciting~

  8. #2148
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    What? They already said 30,000 CP= 1JP. It just remains to be seen if exp and cp are congruent. As an aside, they said we can gain exp and cp simultaneously, so we don't set a capacity mode like we did for limit points or exp. Whichever we set we will accrue cp as a result. But again, it remains to be seen if a mob gives 1500 exp, is that 1500 cp or some other ratio?

  9. #2149
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    Betting on the 1:1 ratio o/

  10. #2150
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    Quote Originally Posted by Ophannus View Post
    What? They already said 30,000 CP= 1JP. It just remains to be seen if exp and cp are congruent. As an aside, they said we can gain exp and cp simultaneously, so we don't set a capacity mode like we did for limit points or exp. Whichever we set we will accrue cp as a result. But again, it remains to be seen if a mob gives 1500 exp, is that 1500 cp or some other ratio?
    I am sure the ratio will be 1:1. They introduced CP to not collide with merits, because merits will be used more and more in the future for hardmode battles. Which is a wise choice to do, you will get both at the same time. Imagine you would have to choose between getting merits or getting JP. It would totally crush/slow down any established market for Relic and Artifact upgrades maybe. This way they actually revatilize/push the market even further alive.

  11. #2151
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    Also where is this mob type line idea coming from? It's interesting I suppose but ultimately unnecessarily complicated

  12. #2152
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    As far as I can tell, it's as simple as: Kill level >96 monster, get capacity points. They either don't allow non-standard EXP points like Abyssea or they specifically singled out Abyssea (Probably the former since they mentioned how they might make RoE applicable in the future). Everything else is just speculation.

    I really hope they increase the merit point capacity, otherwise you'll either have to do an AA run every so often or just keep going and waste merit points.

  13. #2153
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    I kind of prefer the idea of the JP bonuses being modestly powerful at cap, but not SO powerful that the job becomes unplayable without them.

  14. #2154
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    if them being capped is taken into account for parameters required for the highest tier content available as it comes out, then you would be obligated to have them capped. though if they arent taken into account, do you think the bonuses would be significant enough to alter the playing field where it would effectively make "difficult" content into "normal" content, based on what weve seen so far of them? (berserk effect, ect)

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    It'll be a complete two-faced doublestandard like it is now.

    "we base content around not having your job maxed out with job-points" *lying through my teeth, yes we do, but we said we don't ROR*.

  16. #2156
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    I hope they add new high level mobs to old zones again for this. The "hard mobs" in ToAU areas only give like 70 exp to lvl 99 players.

  17. #2157
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    Quote Originally Posted by Bukadan View Post
    if them being capped is taken into account for parameters required for the highest tier content available as it comes out, then you would be obligated to have them capped.
    This is exactly why I hope they're pretty modest.

    though if they arent taken into account, do you think the bonuses would be significant enough to alter the playing field where it would effectively make "difficult" content into "normal" content, based on what weve seen so far of them? (berserk effect, ect)
    Possibly. It's a matter of perspective. Certainly I'd think an alliance full of people with capped JPs would have an easier time than one without JPs at all, but the effects of any individual's JPs ought to be pretty imperceptible.

    This really should be a way to reward people for playing the jobs they actually want to play rather than the ones that are out-and-out superior.

    If you dropped into Adoulin today knowing nothing about the current metagame, you'd think shit like MNK and COR was the most fun thing this game has to offer. And then somebody would explain to you that no, MNK is actually boring as all hell, but they play it because as of right now it really is a superlative DD and they can't justify bringing their DRG to the adult's table when other people are counting on them.

    I want to believe this is an attempt to address that. If you really like your DRG and play it when you have the choice to do so, the game ought to reward you by letting you show that your DRG is at the very least dramatically better than some other asshole's DRG (or, more importantly, that asshole's FotM MNK) in a way that can't be covered by mere gear. I don't know if JPs are the answer, because frankly people are totally fucking insane in this game and will grind out max JPs until they die in an internet cafe, but FFXI ought to at least try rewarding job loyalty and this is a nice start.

  18. #2158
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    These won't stop "FoTM" DDs. If MNK is critical for formless, high HP, or counter, then all that changes is that you'll have to get Jpts for them as well. The only way to stop that cycle is to make jobs with inconsequential distinctions or content that makes these distinctions inconsequential. Any argument that depends on "X with J Pts is better than Y without J Pts" will be met with "Get the fuckin J Pts for Y then."

  19. #2159
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    Quote Originally Posted by Yugl View Post
    These won't stop "FoTM" DDs. If MNK is critical for formless, high HP, or counter, then all that changes is that you'll have to get Jpts for them as well. The only way to stop that cycle is to make jobs with inconsequential distinctions or content that makes these distinctions inconsequential.
    The listed limit for banked JPs is 6 million XP, and Abyssea doesn't count. I don't care who you are; that is not a trivial amount, and it's not likely to even be close to the amount of JP somebody is going to need to cap a job. If you expect your MNKs that don't especially like playing it to cap JPs, brace yourself for disappointment.

    And yes, MNK specifically has abilities that make it valuable in certain scenarios, and the current endgame happens to be rife with vulnerability gimmicks that Formless shouldn't trivialize but does. That's why I said I didn't think this was necessarily the answer, but it's definitely a step in the right direction.

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    nvm beat to it

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