still better than BARANSU
still better than BARANSU
I'd disagree, but that's a discussion for another time
Soon we can clear content with trust npcs, solo MMO here we come.
I just don't get why the rewards are the exact same as 6 man, it doesn't make sense to me. They force us to build up LS's for original Delve and now we're going to cut them down again only for them to put something out once more to make us have to recruit. They should just make up their mind.
The rewards were the same for 18man and 32man legion, mild difference was quantity which wasn't worth the hassle of dealing with the extra HP, so what's your point about there being a difference between 6man and 18 man delve?
There really wasn't a quantity difference at all, I've done the 32 man. They also had Divine Might where the VD required large numbers and you were awarded more than the easy which required less, that is the point.
K, we get it, you're the minority where you still have a linkshell with 30 competent players, or 18 haijins...quit beating the dead fuckin horse.
But NO ONE HERE understands why 6 man delve has the EXACT SAME rewards as 18 man delve, so I dont get who you're trying to preach to. Everyone here was expecting some kind of loot adjustment to 6 man delve to compensate, and everyone was surprised when there was none.
SE is just being realistic, most server went from over 1.5-2k on to <1k; I'm surprised delve will be 6man too; but I guess till they merge server, no more ally content.
Even as someone who almost never does alliance stuff anymore, I agree it'd make more sense to me if they continue with the AA style of giving many times the rewards for alliances given how much harder it is to actually gather that many people. Just gonna have to see if this will apply to completely new content from now on. I assume that they were trying to make the rules of Delve uniform or something, but who knows.
Regarding delve, you still need a competent 6 people party to clear no? Could you not say that 18 man is more preferable to linkshells and inexperienced players while allowing skilled groups to clear with a small but capable core? Basically, everyone wins because everyone benefits regardless of numbers.
From a EU standpoint 6men events are godsent.
18 man gives a greater chance to screw up, as the talent pool weakens, you are forced to bring shittier and shittier players. With 6 players, you can bring a couple A's and a couple B+'s. But when you're going to field 18, you still only have a couple A's, a couple B+'s, some B's, some C's and even some D's who couldnt stun if their life depended on it, or melee's who think "my mnk has Oats, I'm better than u brah", when the rest of their gear is ilvl 106 (or eminent).
Going with 18 people is a better safety net, as you can opt for a balanced group of offence and defense, you can waste a slot on a pld, etc. But frankly, if SE mimics old delve, you can just play "lets figure out strats" on the outside NM's.
It's totally unbalanced.
The amount of stuff dropped by the megaboss (guaranteed drops) makes sense for an alliance of 18 people.
Where is the balance in having the same exact pool with the same exact rates for a party of 6 people?
Seriously, this is so unreal I wouldn't believe it if someone told me. Except... it's totally real and going to happen.
Also I didn't expect the +1 song instrument to come so early. Gonna be very very annoying for people with a Daubla 90 and currently working (or rather daydreaming) about getting it to 99.
I mean, I welcome the addition of an easier to obtain +1 song instrument with open arms, but they should have totally made te 90>99 trials easier at the same time, and we all know this is not going to happen.
Major, major, major disappointment.
/thumb down
Yeah Sechs, I agree with you. If you can use both instruments for two additional songs then it would be fine lol, I don't think that will work though.