But we already can have agnon level defense down full time....you don't even need drg and get even higher levels if you are willing to risk some resist. And blu has several other spells as well that wont land.
But we already can have agnon level defense down full time....you don't even need drg and get even higher levels if you are willing to risk some resist. And blu has several other spells as well that wont land.
I would be happy if they would fix the macc of additional effects on some broken WSs. like the fucking def.down on metatron torment ¬.¬
Matsui made a post about new SPs judging by Googlefish doesn't seem like any has changed except for Run and Geo additions.
This is also what I got out of it, except that they:
* Tried to justify RDM's shitty version of Elemental Seal by saying that they were going to make monsters like Matamatas and Harpys be affected by Slow.
* Said that they addressed the NIN one's flaw by giving them strong Subtle Blow during their 2-hour (hopefully this bypasses the cap)
* Increased the Enmity of Valoredge's Invincible, and they also say that they are going to adjust Overdrive, I think.
GEO's SP2 seems to be doubling the range of their spells.
RUN's SP2 seems to be a Magic Accuracy debuff.
Yep, same ones...
GEO: Geomancy area +
RUN: Significantly reduces enemy magic accuracy
tl;dr on if they changed the shitty ones:
RDM: We think it's pretty strong as is (lel)
NIN: Added subtle blow bonus to reduce the concerns about it feeding TP (Cap increased during too, so at least they noticed that...there goes hope of them adjusting subtle blow kinda blowing otherwise though)
PUP: Betterer enmity when Valoredge uses Invincible
Ending notes: We know you want more adjustments but it took us a year to do 2 minor adjustments to 2/20 skills etc.
also i find it amusing that they're going to adjust overdrive but not say, perfect dodge or mijin gakure
lol, I'm trying not to take this attitude, but between their "we took the easiest possible path for RME upgrades" and "here are exactly the same SP2s you saw a year ago on the test server and we didn't implement for some reason," it is kind of hard to avoid it. It feels like they're pushing out every half-completed project they had just so they can make their content list for this update longer and try to get people to return. I bet we get Cait Sith in December (and it's totally useless), etc.
it used to just be sarcasm im pretty convinced at this point it is seriously like 3 people on their dev team (used to think it was more like 10 or something) so my condolences for them being told to fly a lead balloon
The new SP2 for DRG is called "フライハイ" (Furai hai) which is Engrish for Fly High. I'm still hopeful that it's localized as Highwind though. To pay homage to Kain, Cid and Fang.
Looks like RUN's SP reduces an enemy's magic accuracy and GEO's increases their loupon's effect range? Looking forward to the translation
edit: Looks like us PUP's are getting some kind of Overdive boost in December?
I'm drawing blanks as to what the GEO 1hr could be used for given how people use the job already.
I assume they dropped the idea of having both 1hrs as 30min cooldowns?
The one use I thought of for GEO spells is that doubling range will let you place your Luopan/stand out of mob-targeted close AoE range (generally 10'). I don't know how long it'll last, but it could combine well with Bolster to make sure your buffs stay up the whole time, I guess.
This would be nice... if they allowed debuff Geoclure spells to be self targeted. As it stands, you'd need to drag another mob over, or convince your alliance to reposition the NM so that your Loupan doesn't get mauled while trying to combine their effects. Never mind if the graphic is doubled too, massive ass dome lol. Could see using it if a mob moved out of the effect area, so you're not forced to Full Circle and resummon. But that sounds like something that should be a 5-10 min JA, rather than a 1 hour. Is it possible they mean the effect of -Ra spells are doubled? Fairly bleh too, but I could see that at least having SOME use, 40' diameter AoE nukes? Could be interesting.
With the nature of "placing" the effective location and range of Geomancy spells, it's really annoying that they haven't made aggressive debuff geoclure spells able to target yourself or ally members, or buff geoclure spells able to target enemies or any ally. It's just summoning the pet, could make it like cure or something, able to target anything, just so you can get the placement that you're wanting.
I wish I could believe this, but I bet they just fucked up and can't figure out what is wrong. Why else would they nerf Full Break, which no one used anyway, immediately after doubling its duration and adding a resist state?
Edit: Two more posts by Mocchi, neither of which seem to contain any interesting information.
They broke a bunch of other additional effects in that update, not just defense down effects, most of which were crappy and no one used. For example; sandspin (weak acc down), hecatomb wave(blind), various relic ws effects like attack/acc down, gale axe (choke lol), nightmare scythe (blind), and more.
Barbed crescent (-30 acc down debuff) which was added at the same time and never worked either.
Blu spell requires ja use too... so doesn't really fit the pattern
Anyways back to the sp2s. Wtf how in the world can they even come close to justifying a weaker version of blms lvl 15 ja on a 10 min timer as the new rdm sp2 seriously guys. And they didn't change shit in the last 2 years gdi
I love how they're justifying RDM's SP2 by saying that they're fixing a quirk in the battle system that should have been fixed years ago.
Yeah, and how they're pretending that RDM needs the SP2 to land Slow on those monsters / that having Slow on those monsters would be really helpful.
Most of the new ability names were easy to figure out (they changed a lot of the names) but I have no clue what the RUN one is. Direct romaji version of the katakana is ODIRIKKUSEBUTA. Any ideas?