/toss augmented tarutaru sash. Depending on there the belt comes from anyway.
/toss augmented tarutaru sash. Depending on there the belt comes from anyway.
After spending over 9000 hours in la theine hoping to get one I'm happy about that
The pet:regen/dt belt looks nice too
Well, the -DT part is kinda useless because of that indeed, but the regen part for idle is still good! Granted for just 1hp/tic you could say "meh, inventory+1"
Edit: Wrong thread Sorry
I can't post this on the OF, think someone from here might be able to do so, in some way shape or form?
The enemy level changes within the "gates" zones has made it impossible to accomplish the "patrol" coalitions for the protectors, making it impossible to achieve completion.
Yeah this is known issue I believe... I know they mentioned that the gates zones monster level increase will affect players ability to do certain assignments and they plan to make adjustments.
You know the usual line when they do things like this.... patience, we're sorry, etc etc...
------------------------
Found the mention of it from the Dev Tracker Findings thread
Changes in Monsters for Job Points (Posted 3/12/2014)
I have checked the plans for the monster levels in the Woh and Doh Gates, and there should be no problem with being able to fight past the Reives as you have in these areas, so don't worry.
As for quests, while we try to avoid affecting them in any way, we believe that some Coalition Assignments will become more difficult as a result of this change. I apologize for this and hope for your understanding. We are discussing raising the rewards from these assignments in the future to balance this out.
I had read that post, and it didn't dawn on me until I realized I hadn't finished the one of the patrols... the enemies are so beyond what a level 126 should be it's fucking ridiculous....
Kamhir mobs are what.... 122ish? and pretty simple to solo, then 10 feet away in Woh gates they're 4ish levels higher and IMPOSSIBLE to even hit withouth bards/sushi etc.
patrol woh gates is kill 3 acuex, entering from marjami #4 acuexes are pretty close to the entrance, on blu/dnc with cocoon, sushi and some defensive gear i had no problem with them, just took long, like 3 mins per mob, not so hard really
Edit: i used kupipi, cherukiki and ulmia, but their mp never dropped below 500
They should have left the "top floor" ( mobs infront of reive) alone and ramped up lvl of mobs behind reive.
Kamihr mobs are level 111-113, not 122. A 14-16 level gap will naturally increase their strength quite a bit.
If you have a good enough accuracy set and sushi, you can cap hit rate without outside buffs. Then, soloing them with Trusts is easy, if MP consumptive for your NPCs. I killed two rabbits at once on DRK after accidentally linking.
Not to mention that you can actually, you know, bring a party to complete a patrol assignment.
Putting Eerie Eye and Mewing Lullaby in Blood Pact: Wards should be nice.
It is a very good start. Now they just need to give Lv ? Holy base damage that isn't horrible (maybe 75% of the other avatar's base 75 magical BPs) and maybe add a bp70 physical attack.
There should still be at least one more BP rage and possibly ward for cait sith in the lvl 80-90 range since they currently stop at 75 and SE said they'd add more later. So even if they leave lv ? holy alone maybe the new rage BP won't suck. Still missing based on mob level sucks and reminds me of when magic mortar would do 0 damage with full HP.
I saw the same in the announcement for Cait Sith they do plan to add more. I believe this is the first real avatar since Diablos.
I'm guessing they are taking time building Cait up to see how people use her.
They should give Cait a good healing ward to go along with the light-based abilities and whatnot. Carby's Healing Ruby II just doesn't cut it anymore
That would make Carbuncle kinda useless, don't think they would want that. I'd rather her get more buffs like aoe regain or some kind of unique buffs like dual wield+ lol.