
Originally Posted by
Kincard
If you think about it you can understand where they're coming from, Slow II is nearly a 40% slow when it's capped out, which is a very powerful effect. The accuracy- and paralyze effects are as potent as they always have been because they're either % based or might as well be (because accuracy converts over to %). That means these effects can be adjusted just by designing content in a specific way so that certain enfeebles are useful in this or that fight.
Poison, on the other hand, is becoming weaker and weaker because enemies will continue to have higher HP values, and making it ilevel-dependent is the only way to let it keep up and have the same level of potency as our strength increases.