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  1. #2741
    E. Body
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    There do seem to be some variations between the different sources of terror and that fact is sort of interesting, but it is kind of irrelevant considering the original post I was responding to was in regards to Ouryu >_> so Absolute Terror's high accuracy/unresistability is really the only thing that matters

  2. #2742
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    A use for Sagasinger/Talekeeper? <,<; The resist terror was fairly potent when I tested it(Sagasinger's that is.) Although it'd really suck to not use Burtgang. And you'd pretty much have floored acc regardless of buffes, I'd imagine.

  3. #2743
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    Absolute terror and other majorly accurate terrors must just have many resist states. Pretty sure I've never resisted absolute terror ever besides fealty. Though I have had rare occasions of resisting stun, which is still obscenely uncommon at capped magic evasion. Stun spell anyways, tp moves seem to have less or only one resist state.

  4. #2744
    TIME OUT MOTHERFUCKER

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    Quote Originally Posted by NynJa View Post
    Ok, break it down further.
    Of the people who are making a mythic, or plan to make a mythic, how many of them have access to a second POLid? Because the majority of FFXI players arent going near mythics.
    I only have two characters on one account but... I'm starting to make one...

  5. #2745
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    Quote Originally Posted by Darkmagi View Post
    Absolute terror and other majorly accurate terrors must just have many resist states. Pretty sure I've never resisted absolute terror ever besides fealty. Though I have had rare occasions of resisting stun, which is still obscenely uncommon at capped magic evasion. Stun spell anyways, tp moves seem to have less or only one resist state.
    I can't remember how many times I tried to resist Absolute Terror (getting Nauls to do it is a pain, particuarly when you want it to go off while Pflug is up), but I would have thought I would have gotten at least one "!"-type resist off of it if resistance were possible at all. If my understanding of Resist traits is correct, they give an automatic percent chance at a full resist. Either Resist Petrify (which Terror from at least some sources is supposed to share a resist trait with) or Tenacity should have blocked some.

  6. #2746
    Ridill
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    Could be they have some sort of auto stymie where full resist just isn't possible but partials are

  7. #2747
    Relic Horn
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    Stymie doesn't bypass resist traits, though.

  8. #2748
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    Quote Originally Posted by Fwahm View Post
    Stymie doesn't bypass resist traits, though.
    i think you meen immunity and not resist traits. both totally different things. you can immunobrak a pld mob with sleeps but you cant immunobreak something that has sleep immunity

  9. #2749
    Ridill
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    Quote Originally Posted by Fwahm View Post
    Stymie doesn't bypass resist traits, though.
    While I haven't fully tested it I've never had a stymie spell get full resisted on anything that wasn't completely immune with my limited testing. From what little I did it seemed that it mostly just turned the full resists to partial resists. Granted the only specific tests I've done was sleeping skeletons and then randomly in the field

    Also I don't think I've ever seen the resist trait message for terror. I've seen the regular resist but not that. So maybe there is effectively no trait for it in that sense?

  10. #2750
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    I believe I have seen a resist trait message for Terror- but it was terror from a BLU's Absolute Terror and not a monster.

    EDIT: Found a few screenshots I took while doing this a while back- I got a Resist! proc off of a BLU Jettatura while /WHM (so just Tenacity). The shitty notes I have say I also got a Resist! proc off of a Elemental Seal+AT.

  11. #2751
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    http://game.watch.impress.co.jp/img/...936/apr_07.jpg

    I can't read the -10 term because I don't recognize those characters but i think it's -10 enmity? One of the characters is heart/hostility so I think it's enmity or something

    Santa(the name of the dagger is literally same characters used for for santa in santa claus in Japanese)

    D102 Delay 200 AGI+10 Evasion+22
    Dagger Skill+242 Parrying Skill+242
    Magic Accuracy Skill+188 ?enmity?-10
    Weapon Skill Damage+5%
    Treasure Hunter +1
    Lv99 THF


    Edit--didnt read past 3 pages, I'm late :/

  12. #2752
    Relic Horn
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    Cast a Stymie enfeeble on a mob with an actual "Resist xxx" job trait, such as Dynamis mobs or AAs, and there is still the fixed chance of them resisting it due to the job trait. Take my word for it; resist status job traits outprioritize Stymie.

  13. #2753
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    Quote Originally Posted by Ophannus View Post
    Santa(the name of the dagger is literally same characters used for for santa in santa claus in Japanese)
    Santa brings you better drops!

  14. #2754
    Ridill
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    Quote Originally Posted by Fwahm View Post
    Cast a Stymie enfeeble on a mob with an actual "Resist xxx" job trait, such as Dynamis mobs or AAs, and there is still the fixed chance of them resisting it due to the job trait. Take my word for it; resist status job traits outprioritize Stymie.
    I'll try it out... if that's true stymie is even worse than ever lol. I mean even without that it's worse than immunobreak which anyone can do but that is just wow

  15. #2755
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    Quote Originally Posted by Ophannus View Post
    Santa(the name of the dagger is literally same characters used for for santa in santa claus in Japanese)
    close, it says "sandan"

  16. #2756
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    Player Terrors in general (Nightfall, BLU spells, Feral howl) are an advanced form of petrification, they both use Resist Petrify, earth resistance, etc. in order to function. Wyrm's Absolute Terror may just have many more resist states, or it may not be classified the same way as other terrors are. Could be SE was lazy about porting Terror over to player spells or they didn't want to give us a nigh irresistible lockdown effect, so they attached Break's resistance data to it. In any case i've done the test, pointed it out, and have had others do it numerous times. Just go to sky and cast Jettatura and Absolute Terror on the appropriate elementals, you'll be able to very easily see that it isn't dark based but is, in fact, earth based.

    edit: Ah, thought as much. There's actually evidence that monster terror works completely differently from player ones, they likely added resistance mechanics to player terror because it would be too powerful otherwise. When they added Faithful Falcor, they didn't want to give him Jettatura because it could not be resisted.

    Jettatura completely ignores resists currently, so we are planning to adjust this. There is also a chance that we remove it completely
    http://forum.square-enix.com/ffxi/th...ura#post229948


    In regards to changing jug pet TP abilities:

    If we were to simply increase their attack power, the balance when fighting them as enemies would be disrupted
    http://forum.square-enix.com/ffxi/th...ady#post484286

    This implies that jug pets work exactly the same was as a normal monster would, at least in terms of their TP moves.

  17. #2757
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    Not that I disagree with any of your post, but. One oddity here. I'm pretty sure I've seen monster used Jettatura miss. Note, it did say missed, not resist. But then, there are a number of mob TP attacks that say missed when resisted. Maybe I'm mixing it up with a different move.. /shrug.

  18. #2758
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    I haven't seen jettatura miss, but choke breath (another hippogryph move) can, it's a physical attack despite it's name. Maybe that's what you're thinking of?

  19. #2759
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    Could be, was a long time ago.

  20. #2760
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    jettatura is also a gaze and would miss if you were turned around

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