Fucking hell SE, after all the time I've spent trying to test this shit, you just blurt it out now?
I just did like 50,000+ hits worth of reprisal testing....
Fucking hell SE, after all the time I've spent trying to test this shit, you just blurt it out now?
I just did like 50,000+ hits worth of reprisal testing....
how does SE think that makes it comparable to ochain though? Once reprisal wears your block rate is going to go back down and Ochain is mostly used holding lots of mobs lol.
Assuming the increased damage spikes aren't too problematic, you can keep Reprisal up a pretty good portion of the time. While it's down, you also have Palisade to fall back on. SE's more so thinking about the total physical damage taken reduction of the shield, rather than Ochain's practicality when tanking large numbers of weak adds.
Doesn't seem like it would replace Ochain at all, but it most certainly closes the gap by a fair margin. Doesn't Ochain's block rate start to drop off on higher level things?
p.s. I'm entirely expecting that the RUN WS will be magical with some useless debuff and overall shit.
So assuming you aren't fighting things so high level that Ochain's block rate takes a big hit, the new shield roughly equals Ochain in physical damage mitigation if you have enough haste to keep Reprisal up about 50% of the time, and surpasses it if you can keep Reprisal up more often than that.
Reprisal wears really fast using Priwen. A single 109 chigoe was able to make it wear a few seconds early. Two chigoes made it wear 30 seconds early.
It might or might not work better on higher level mobs. They might resist the spikes dmg, but they also hit a hell of a lot harder, so the reflected dmg is much higher...
It's definitely a very good shield. But the dmg cap and recast on reprisal limits it.
the avatar's favor thing would be a nice adjustment if it sees the light of day.
They still need to address the Avatar Favor viability issues, though. It doesn't matter how potent it is if the Avatars can't stay alive and provide the buff.
Also gotta figure it's block rate wont be as high on higher level mobs. Assuming reprisal actually works like they said... based on your testing of 126 mobs reprisal ochain should have 100% blockrate and based on the difference in skill between priwen and killedar priwen should have ~60% so even with the 50% increase in reprisal dmg you'd still reflect more dmg with the ochain. Of course with blockrates like that ochain handely beats priwen too <.<
I'm still concerned about the "building up over time" of the Favor bonuses, and the fact each time an avatar attacked or used a BP it did get reset.
Unless they fix that I don't see Favor being particularly useful.
This kinda means that Avatar Perp over -15 gonna be useful btw? Hmmmm
Here is how favor works: http://forum.square-enix.com/ffxi/th...l=1#post501911
Their post addresses issue #4 but ignores issues 1-3. Issues 2 and 3 are fatal flaws that prevent SMN from being effective buffers against a large portion of endgame. Issue 1 is just kind of the icing on the cake.
It's nice to see that they're thinking about the ability, though.
I have -20 perp available from gear if I need it so I'm set if it increases perpetuation cost by 5 or something. Hopefully the potency doesn't reset and they increase the range a bit and then favors would be useable for once. Never made sense why it gimped your avatar in the first place, and with /checkparam you can see it's a massive loss in stats
Few different options but in the long run, it's just yet another reason to use Ifrit.
I know that we've moved on from arguing about the difficultly of delve, since yesterday, and that this particular post, should go in the fails etc, but, just to beat that dead horse once more;
This is your typical shout party member. And I never put the names in the screenshots I take, some people do, some don't.
http://i60.tinypic.com/14aht8j.png
And of course, immediately about 3 seconds after engaging, pld was OS'd by incarnate. Icing on the cake, I think.
favour would only be usefull if they either:
made its range 20'+, auto capped potency
or
auto capped potency, no BP penalty, higher avater -dt trait.
thats if you want to keep some form of penalty on it. personally i think the reduced BP dmg is penalty enough but thats just my opinion.
if they dont up its range alot and make it autocapped, it would be like geo luopans in hard mode fights... useless