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Thread: Dev Tracker: Discussion     submit to reddit submit to twitter

  1. #2961
    Bitchfist
    The horn knows no mercy; only wrath

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    Indalecia Salavachere
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    FFS, merge some goddamned servers.

  2. #2962
    Very Sexy Nerd
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    Carbuncle

    If they do go that route, they better leave Odin alone. Odin did not need the additional people last time they did it, and it definitely doesn't need it now.

    Either that or fix all congestion issues and stop releasing content that will have congestion issues.

  3. #2963
    Blue Magic is Best Magic
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    Quote Originally Posted by Julian View Post
    Either that or fix all congestion issues and stop releasing content that will have congestion issues.
    This, it should be done before a server merge or it will be messy.

  4. #2964
    Banned.

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    I'm more than good, actually. But you won't hurt my feelings.

    Wouldn't say I'm a "player" though tbh. It certainly is more like a "worker" and I hate inefficiency and stupidity. Terrible mindset for an mmo, which encourages inefficiency and is nothing but a ball of stupidity.

    It's neither here, nor there. Just simple truth, our community is shit.

    And they're never going to merge, may as well get that hopefulness out of your heads.

    As long as it still LOOKS LIKE 2000 people log on to each server daily to collect their freeshitgiveaway log-in 179th edition, it's NOT going to happen.

  5. #2965
    HABS SUCK!!!!!
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    Dont need a server merge.

  6. #2966
    Old Odin
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    Quote Originally Posted by NynJa View Post
    Dont need a server merge.
    The EU playerbase would like to disagree with you.

  7. #2967
    HABS SUCK!!!!!
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    Quote Originally Posted by Damane View Post
    The EU playerbase would like to disagree with you.
    Sounds like an EU problem more than anything else.

  8. #2968
    Old Odin
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    Quote Originally Posted by NynJa View Post
    Sounds like an EU problem more than anything else.
    well for you yes, for EU players not, our playerbase is going down alot and its becomeing worse because there is noone left to play :/. The idea of moveing on to something else, because there is only a handfull of people left to play with has crossed several EU peoples mind, but considering how small the EU population is i doubt it would hurt the game much.

  9. #2969
    HABS SUCK!!!!!
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    So merge servers so the 75 EU players per server can bump to 150, and the 400 NA players can bump to 800 and the 1000 JP players can bump to 2000.

  10. #2970
    Pro's Pet
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    Yes.

  11. #2971
    Ridill
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    So Priwen triples blockrate under reprisal what

  12. #2972
    Impossiblu
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    Prothescar Centursa
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    so... 200% increase, not 100%. That's quite a fucking difference Matsui holy shit

    do we have any parse data to confirm that yet? 200% of a kite shield's block rate would be licking the edge of 100% block rate

  13. #2973
    Ridill
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    Martel was doing some but the data looked a little weird.

    As far as capped it will depend on level. But based on other data from martel with killedar with capped shield merits priwen's base block rate should be around 30% on level 126 mobs so yeah should even be able to hit 100% on them with some shield skill gear like say on reforged feet

  14. #2974
    Hydra
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    Really wish they'd just go ahead and merge servers. Wouldn't it save them money in the long run? Less servers to maintain. Then again...probably doesn't cost them a thing to run these archaic servers.

  15. #2975
    Sea Torques
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    If they merged servers, the JP would be up in arms. Nobody cares about EU players.

  16. #2976
    Old Merits
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    Quote Originally Posted by Prothescar View Post
    so... 200% increase, not 100%. That's quite a fucking difference Matsui holy shit

    do we have any parse data to confirm that yet? 200% of a kite shield's block rate would be licking the edge of 100% block rate
    109 mobs. Priwen.

    54.37% block rate.
    Reprisal up: 98.44%.

    I don't seem to be getting even x2 block rate, much less x3. But the possibility exists that my data gathering methods are imperfect. Reprisal's a pain in the ass.

    This particular sample was small, cause Priwen kills the mobs so fast. 1774 blocks and 28 non-blocks. If the log parser was even a little off, and grabbed a few non reprisal hits, it could account for those non blocks.

  17. #2977
    HABS SUCK!!!!!
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    Quote Originally Posted by Seha View Post
    Yes.
    So for every 1475 players, 75 of them need a merge (the EU base), 200 "want" a merge (half the NA population, and this may be stretching excessively) and 1200 dont want a merge. Do something to satisfy 5% of the playerbases demands and desires of 13% of the playerbase, and piss off the other 72% of the playerbase, who are already fed up with congestion issues.

    I think the better option would be to find the two servers with the highest activity during EU playtime, and open free transfers to those servers for EU players.

  18. #2978
    Banned.
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    Quote Originally Posted by Prothescar View Post
    so... 200% increase, not 100%. That's quite a fucking difference Matsui holy shit

    do we have any parse data to confirm that yet? 200% of a kite shield's block rate would be licking the edge of 100% block rate
    JP community reps said it was:
    Reprisal's effect on block rate = 200% (up from 150%)
    Reprisal spike damage +50%

    Code:
    リアクト中の盾発動率+200%
    ※「リアクト」を使うと盾発動率が通常1.5倍になるところを、この盾は2倍にします。
    リアクトによる反撃ダメージ+50%
    What he's saying in the second line (because yes, it is confusing that he put +200%) is clarifying that with Reprisal, Priwen will get 2x blockrate instead of 1.5x

  19. #2979
    Puppetmaster
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    What really should happen instead of merges is shutting down one or two servers with extremely low population and give the players from those servers a choice out of the other low population servers to go to.

  20. #2980
    Cerberus
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    As a first step, we are thinking of allowing you to call Trusts while in a party, and even taking them into battlefields, in which case you would not have to satisfy the complete 6-man requirement, and practice content on lower difficulty settings. We also receive feedback about how it is impractical to practice content when the entry cost is so high, so we are discussing slowly lowering the cost of admission of events over time after their introduction.
    Trusts showing up in battlefields was probably inevitable but I'm kind of surprised he's already talking about it.

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