This again?
This again?
Just make GEO and RUN stop sucking k SE? GEO doesn't compare as a buffer to BRD/COR and RUN is getting early-SCH treatment as mostly a SJ.
Get cracking. These jobs might be viable by 2016.
SE's reasoning for making GEO suck is that geomancy is "undispellable", except they forget the little detail that death is the equivalent of being dispelled, so every time the luopon dies instantly, it's dispelled, or whenever the GEO dies if it's in range using an indi-spell, it's also dispelled.
It also can't be "resisted".
Now I agree GEO needs quite a lot of tweaks, A LOT, but their concerns even if a bit exagerated are definitely understandable, no?
You're looking at the debuff factor, which yes, cant be resisted. But with almost everything these days being able to dish out massive AoE damage, theyre not going to survive long.
lets do comparatives:
Attack:
Fury caps at 12.5% Attack. Lets presume a DD has 1k base. This might be a bit low, doesnt account for JA's or whatever, who cares, its an easy number to work with. Fury is giving 125 attack.
Chaos Roll, unless your cor is a complete retard, will give more attack than that. Stopping on 6 grants 12.5, anything higher, or a lucky 4, will give more than that. Yes, it is subject to dispel, however it also does not require the cor to stand next to all the melee in aoe range just to grant the buff.
Minuet will not grant that amount of attack. A non-RME bard will grant about half that attack through Minuet V. However, this is subject to the fact that minuet is a static amount, whereas the previous two are percentage gain. Back at lv90-99, when the only way to surpass 1k attack was through various buffs and food, the attack gain is much closer.
Accuracy:
Precision caps at 41.
Hunter's roll gives 40 acc on lucky, 50 acc on 11. Job bonus gives an additional 15.
non RME bard can give 40 accuracy.
Once again, cor/brd buffs dont require putting the cor/brd in aoe range.
Geo CAN keep recasting Geo debuffs on the mob, but that might get pricey, and an inopportune luopan death can lead to a lot of MP spent in short time, as well as a lack of debuffs.
MP cost is definitely one of the things they absolutely have to adjust.
In the past they replied something like: "We feel the cost is allright if you considered it's undispellable" blahblahblah.
I think the fact that you have to stand close to the DDs is a con big enough to counterbalance the pros of the buff/debuff, considering it's not even stronger than other forms of buffs of the same kind.
So yeah, they need to adjust MP cost for sure.
That won't be enough of course, but it would be a good start to begin with.
I'd be surprised if the new Peacekeeper gear was worse than sparks gear (since they're both essentially free). 117, maybe 119? Could see it going either way, with Matsui saying both that Skirmish KIs are so annoying because it's easy-to-get 119 gear, but also saying that it's a problem how shout groups require 119 gear to get 119 gear. Might be a couple useful pieces.
Also, with all the coalition ranks and the new missions, maybe they're adding a new zone? Or else there's gonna be a lot of coalitions with nothing to do, and nowhere for the missions to go but Ra'Kaznar.
I just hope they're gonna increase the drop rate on the KI in Skirmish.
It should be 100% for T5 runs, and higher in the lower tiers.
I'm 0/2 KIs on T5 runs and overall I think I'm like what, 0/11 overall runs?
Seriously...
About the new gear I dunno. In the past they released a +1 version of the initial set, but we're still missing a +1 version of the second additional set. Maybe this is what will happen? Or a completely new set?
I know I wouldn't mind a +2 version of Thurandaut. I still use Hands+1 and Head+1 on some jobs.
Or Orvail Pants+2 and Orvail Body+2, nomnom.
Completely forgot Mummer's Medals as an SoA currency. Hopefully the new items being added to it aren't needed for Geo/Run mythic. Even with boxhelper, that shit's just so mind-numbingly annoying.
Wonder if increasing coalition rank to 8 they mean your individual rank, or the edification rank. Too lazy to count up the total amenities available, and the total personal ranks. Though I know from the .dats mined at launch, there's still a chimney edification to be added. Maybe I'm grasping a bit too much, but hopefully with the turns showed in the last missions, this new rank will bring something new to Adoulin to follow the events that are about to start in the missions.
Edit: Looking at the pic on the POL site, looks like it's edification rank, as that coaltion appears to have chimneys or something, looks different than what I remember seeing. Now I'm curious if we'll see a rize in personal rank to follow suite, or if legend really is all we'll get.
I'm sure we'll see an increase in fame as well
It's sad that they're dropping the little EU support that existed.
From your post I got scared... thought they were removing something important for EU players, or EU forums or EU GMs or whatever else.
Instead it's just French and German support which, imho, should have realistically never been put in (they weren't, at start).
Now there's gonna be much more free space for the autotranslate vocabulary, which means in theory we might get everything we've been missing since Abyssea.
Thumb up for me regardless.
French/German as of now was just a waste of resources/space.
I am pretty sure that it will not affect autotranslate at all. All of the French/German players I know well play in English anyway, but this puts the end of English support that much closer.
In the past Matsui mentioned (if I'm not wrong?) that they've reached the top of the Autotranslate function.
To add new words autotranslated they would need to either remove old ones or reduce the number of languages.
Supposing I didn't dream this, it would give additional "space" to increment the number of japanese/english autotranslate words.
I do know many people who play with french/german. Well not so many actually, but we've got a few in our LS.
I feel sorry for them but I honestly think this change might bring good things to all of us.
It will make SE save resources/time and this can POTENTIALLY bring out stuff sooner, and more stuff overall (they would shift their focus from "translating/adapting stuff", to something else.
Sorry? I don't get what you mean here.but this puts the end of English support that much closer.
Is it an "omg it's gonna become a JP-only videogame soon!" kind of sentence?
It seems very premature for such catastrophic scenarios, imho.
I see this just as a way to optimize their resources. For a game like FFXI it's really just a waste of resources and time to put so much effort into translating and mantaining so many languages in:
1) the game
2) the websites
3) the official communications
4) the support forums
5) the support team (GMs)
They're gonna save a lot of money with this move. We only have to hope that at least part of the saved money will be re-invested in FFXI and not somewhere else, and all will be good.
this is the evidence that the EU population is defintly dieing across all servers. i expect a server merger by the end of this year. they are trying to cut down costs to maintain 11 (which is understandable), this means 11 isnt putting enough money out to be maintained as it is with enough profit (or marginal profit) and thus costs need to be cut down. i think they cant reduce the dev team more so the next step will be to lower server costs after the stop of multilanguage support. we are defintly heading towards an end in 3-4 years
Or its just not worth wasting time translating shit to french and german, when majority of this vast minority already speaks english.