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Thread: Dev Tracker: Discussion     submit to reddit submit to twitter

  1. #3201
    Old Odin
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    Quote Originally Posted by Foldypaws View Post
    Uh, citation needed? Because I've never heard anything of the sort.
    i think, and please someone correct if I am wrong, but when you rank up you get new assignments, useing new assignments to rank up again means 25 imps, IF you use an assignment 1 rank lower you need 30 assignments, 2 ranks 40 assignments etc. I didnt test this, and never bothered, allways did the highest assignments, but i remember people talking about it in the colonization topic in general discussions.

  2. #3202
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    It doesn't scale that quickly, I think, but yeah. You can't just spam rank 1 quests to rank up forever. Doing max-rank quests is always the fastest way to rank up.

  3. #3203
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    Quote Originally Posted by Byrthnoth View Post
    It doesn't scale that quickly, I think, but yeah. You can't just spam rank 1 quests to rank up forever. Doing max-rank quests is always the fastest way to rank up.
    actually even found some posts in the colonization topic discussing it: http://www.bluegartr.com/threads/115...nk#post5928660 and its apearantly 20 tags to rank up not 25

  4. #3204
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    Quote Originally Posted by Foldypaws View Post
    Uh, citation needed? Because I've never heard anything of the sort.
    Assignments further from your current rank are weighted differently for progression to the next rank. Testing was done in the colonization thread.

    Damane linked it :3

  5. #3205
    Old Odin
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    if the weapons are really good I am expecting inventors coalition thingys to go up in price quiet alot!

  6. #3206
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    Quote Originally Posted by Prothescar View Post
    yeah of course, less time playing would be better (though, the time spent making money for the inevitable cash cow of these things may deter whatever advantage coal assignments have over assaults). I'm only comparing the raw time it takes to get from the start to the end and actually have the weapon, which is the most important part for a lot (I'd even say most) people. at the end of the day, an optimally built mythic still takes half as long from start to finish as it takes to even unlock the ergon weapon quest; if you're slow, you can finish the mythic by the time it takes you to unlock the ergon quest. if you're really slow, well I don't know man this discussion really doesn't include that demographic. i just find it to be ridiculous that this is even a thing.
    It took me like 4 years to get my mythic XD (Admittedly, those were all pre-andolin / pre-solo changes)

    Quote Originally Posted by Damane View Post
    actually even found some posts in the colonization topic discussing it: http://www.bluegartr.com/threads/115...nk#post5928660 and its apearantly 20 tags to rank up not 25
    Color me enlightened

  7. #3207
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    Thats why there were always conflicting reports of how many pages it took to rank up after a certain point.

  8. #3208
    Ridill
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    Quote Originally Posted by Prothescar View Post
    Just because you happen to have all coalitions capped doesn't invalidate the fact that the requirement exists, and when creating the quest they need to take into account that it's a minimum 8.5 months worth of tag cooldowns in order to achieve. For someone starting from scratch, it will be 8.5 months minimum before they hold the weapon in their hands, and that's assuming all of the other requirements of the quest can be done without having it flagged.
    yeah I mean when they introduced mythics alot of people had most of it except the redoing assaults since obviously can't do that and alex because no point in farming it. But yeah so mythics already do that some

    I should point out then when figuring out the assault requirement you should probably also add in time to get captain first

  9. #3209
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    It won't surprise me if on top of having to have legend rank you'll have to do every assignment too (besides the FS building ones which are all gone) or have to redo them like assaults. And you'll need 6 inv taking ledgers to record them all. Well, I'm mostly joking. But anyway I really doubt the legend in all coalitions pre-req is going to be the hardest part of these weapons. And if it is, I guess good for me since I've had legend ranks since basically when they were released. You honestly would have to be actively trying not to rank up to start from scratch now.

  10. #3210
    Impossiblu
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    Quote Originally Posted by dasva View Post
    yeah I mean when they introduced mythics alot of people had most of it except the redoing assaults since obviously can't do that and alex because no point in farming it. But yeah so mythics already do that some

    I should point out then when figuring out the assault requirement you should probably also add in time to get captain first
    I already did, I said it still takes less than half as long to do all of the assaults twice

  11. #3211
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    Quote Originally Posted by Hitou View Post
    It won't surprise me if on top of having to have legend rank you'll have to do every assignment too (besides the FS building ones which are all gone) or have to redo them like assaults. And you'll need 6 inv taking ledgers to record them all. Well, I'm mostly joking.
    If this is the case, it's just more of a cockblock for anyone who hasn't kept up. I don't know how many have stayed up on them, but I've been Legend and holding every assignment with 3 imps for months. Having to redo them all would add no further time lock, other than the time it'd take to complete the assignments.

  12. #3212
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    I think the requirements might need to be lax because there are already too many effective i119 weapons for both jobs and I am not sure what these weapons can offer besides an additional rune for RUN and....massive luopon def down for GEO?

  13. #3213
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    Probably can't solo most of the Peacekeeper assignments now due to the X Gates mobs all being 125 or w/e for Job Points. But otherwise yeah storing assignments is a good way to get around the daily limit, but you have to have already started for it to matter now.

  14. #3214
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    You can solo the gates mobs. They still only have like 15k HP, and with a good enough accuracy set, they die before trust healers run out of MP.

  15. #3215
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    I think Airlixirs could be a fairly decent alternative to Alexandrite as far as time required to get 30,000 of them. Though it might have to be closer to 50 or 60k to actually match.

    It would not shock me in the least if the quest was comparatively simple.

  16. #3216
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    Quote Originally Posted by Toth View Post
    I think the requirements might need to be lax because there are already too many effective i119 weapons for both jobs and I am not sure what these weapons can offer besides an additional rune for RUN and....massive luopon def down for GEO?
    RUN: Extra rune, MDT that break MDT cap like aegis or ideally just flat out DT that breaks cap so it can make up for no shield. Some form of augment for Swordplay perhaps.

    GEO: Lowers perpetuation cost, increases effects, HP boost or DT, enhancement to cardinal chant

    Not saying any of these are good ideas, nor do I play either of these jobs, but there are lots of things they could do. Could even augment multiple things.

  17. #3217
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    im expecting the RUN GS to enhance inquartata and maybe something related to magic defense. an extra rune isn't very likely, it would have an effect on too many things.










    it will make wards undispellable, subsequently making me rage.

  18. #3218
    Old Merits
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    Quote Originally Posted by Malithar View Post
    For the PC version, other languages translations are stored in the .dat right? Is this the case for the PS2 and Xbox? If so, how much space are we talking to remove all the text translations for all the missions, quests, and items in the game? Could be a space saver to buy those systems some extra memory, if it's somewhat substantial, as well as reduce their costs as mentioned.
    All languages are stored in the DATs on all platforms, to simplify patching. PS2 Adoulin files have been copied from a JP install to an NA one, and it unlocks Adoulin on NA PS2, plus it is entirely in ENglish when that is done.

  19. #3219
    HABS SUCK!!!!!
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    Quote Originally Posted by Prothescar View Post
    im expecting the RUN GS to enhance inquartata and maybe something related to magic defense. an extra rune isn't very likely, it would have an effect on too many things.
    I could see it buffing rune potency, in an offensive and defensive manner.

  20. #3220
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    Quote Originally Posted by geno3302 View Post
    GEO: Lowers perpetuation cost, increases effects, HP boost or DT, enhancement to cardinal chant
    Cardinal Chant can eat a dick, unless it was like +500% potency. I'd be happy with something like "Geomancy Potency +2" bumping all spells by two tiers, "Enhance Luopans" giving them +50% HP, and maybe some +Geo or Bell skill just to round out some of the values that we're close to another tier on.

    Not really a fan of +regen or -DT, as it'll be required to be full timed then. Only way that'd be cool is if they gave it the MDmg and MAcc of an RME 119 staff, so we can use it to nuke/debuff as well. Otherwise, we'll still be switching to one of the currently available 119 staves to cast, just like Whm, Rdm, and Brd do. Maybe their mention of adding mage oriented shields will help balance those cases out. One can dream. :/

    Edit: SE agrees with lame ass gear, yay for innate -50% DT for luopans.

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